More than a year ago, Codemasters massively multiplayer online role-playing game The Lord of the Rings Online: Shadows of Angmar. In one year, developer Turbine changed much in their virtual Middle-Earth. The game is updated frequently and later this year a planned expansion, which is a whole new part of Middle-Earth opened. Tweakers.net spoke lead developer Jeffrey Steefel and not only took the past year, but also looked ahead to what still lies ahead within the franchise and the MMO genre.
*The first year
Jeffrey Steefel"It's been a wild roller coaster ride," Steefel looks back at the first year Lotro. The first twelve months after the release of the game mainly characterized by the constant updates that got the game. Within months, Turbine added a new book to the main story in the game. "The first year has gone great. We have to work hard to achieve in the field of quality and boost the game. Our goals hard Since the launch of the game Lotro, we have expanded by about thirty percent. Something like that is hard to measure, but we have big fields and all sorts of extra features added. This has meant that we got progressively more members, who now form a global community, and that's a fantastic feeling. "
Although Lotro for Codemasters and Turbine is a success, the game is not nearly as successful as World of Warcraft. However, the game did not do less than Turbine previously forecasted. "Success is about as I expected in advance. However, the satisfaction came only after a while. It's a bit like having a baby. You know it is beautiful and wonderful, but you appreciate it when it is there. I have previously made mmo's, but never something this big and uitgebreids like this. "
"Mostly it's because we use the license of the books of Tolkien. Moreover, it is a new step for Turbine. With Asheron's Call and Dungeons & Dragons Online, we had things to try. However, lotro is no longer trying. "With the license Steefel calls the main attraction of the game. Many players have Lotro brought home to walk. Themselves once in Middle-Earth around "The license of course plays a big role. A game must be good without a license, but the growth that we can achieve now is due to the license. Largely Moreover, we have a very good relationship with Tolkien Enterprises. It is a blessing to be able to use that license, but also a challenge. Everything we invent to knock in the world that Tolkien has created. It does not exist, but it must be credible.
*The first year
Jeffrey Steefel"It's been a wild roller coaster ride," Steefel looks back at the first year Lotro. The first twelve months after the release of the game mainly characterized by the constant updates that got the game. Within months, Turbine added a new book to the main story in the game. "The first year has gone great. We have to work hard to achieve in the field of quality and boost the game. Our goals hard Since the launch of the game Lotro, we have expanded by about thirty percent. Something like that is hard to measure, but we have big fields and all sorts of extra features added. This has meant that we got progressively more members, who now form a global community, and that's a fantastic feeling. "
Although Lotro for Codemasters and Turbine is a success, the game is not nearly as successful as World of Warcraft. However, the game did not do less than Turbine previously forecasted. "Success is about as I expected in advance. However, the satisfaction came only after a while. It's a bit like having a baby. You know it is beautiful and wonderful, but you appreciate it when it is there. I have previously made mmo's, but never something this big and uitgebreids like this. "
"Mostly it's because we use the license of the books of Tolkien. Moreover, it is a new step for Turbine. With Asheron's Call and Dungeons & Dragons Online, we had things to try. However, lotro is no longer trying. "With the license Steefel calls the main attraction of the game. Many players have Lotro brought home to walk. Themselves once in Middle-Earth around "The license of course plays a big role. A game must be good without a license, but the growth that we can achieve now is due to the license. Largely Moreover, we have a very good relationship with Tolkien Enterprises. It is a blessing to be able to use that license, but also a challenge. Everything we invent to knock in the world that Tolkien has created. It does not exist, but it must be credible.

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