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Wednesday, April 2, 2014

Battlefield Bad Company Xbox 360 Review

Welcome to Bad Company!

Intro of the game
that are approximately the first words you hear after you've watched the intro movie. WHAT is Bad Company really? In short, there is a screw loose with you and the rest of your team as well. In this context, the military finds it fun to use for missions where it's okay if you do not come back you. Campaign After the intro movie are you in a ditch and get a short tutorial on how to deal with your weapons and other equipment. After this step into a car and drive your first meeting. Objectifying All this is done seamlessly,. No unnecessary cutscenes but sometimes just enough additional interaction of your team mates who have something to say do As with any shooter these days you have to struggle through several missions back to defeat a certain boss at the end of the story or to save for something catastrophic the world. Bad Company is not really here is much different, except that during the game you aanzienljik distracted / tempted by the promise that there are (literally) a huge pot of gold is at the end. On the 360 you can campaign on 3 difficulty levels to play, and I recommend everyone to begin. most difficult As a result, you learn quickly the controls of weapons and additional equipment (such as health-shots, mortar attacks and driving the vehicle), which will help you later when you play online. Anyhow, so the campaign. This takes you through a relatively quiet area with lots of grass, some rocks, a river and some nifty villages. The problem is more that you are in this area (which you can traverse in any way) constantly encounter opponents who are trying to shoot. Your head off And let's be honest: they are pretty good and pretty smart and clever at hiding places. Snipers lying in the bushes, foot soldiers coming at you off office and the commands move usually in groups of two and give each other cover. And here excels the game: it does not matter who sits where, if you think you are safe, you can namely broken cover! Almost every object in Bad Company may destroy by shooting, or blow, or by running a tank to drive through. Along the game you will find constantly other / new weapons and / or vehicles, so you can determine your playing style yourself. Do you feel Rambo, then you drive a HUMVEE a camp, mans the .50 and shoot everything around you broken. Do you feel Vasili Zajtsev, you can relatively unscathed wipe out an entire camp with lots of tactical detours. Altogether you have a 15 hour or to action ahead if you want to play to B as quickly as possible from A, to make use of the environment (falling trees) or are you going to do sightseeing in a rubber boat, please add only fast 10 hours on. It's very free-roaming without losing eye for goal! Controls Simple, easy, but not consistently. Some vehicles react in a different way on a particular button, one time give it gas and other times it is correct braking, for example. Not really because after a few times practicing, you can do really cool things with a boat (and the grenade launcher present) or a tank (with integrated smoke-lead manouvre). For the beginners among us there is an auto-aim feature reasonably accurate, but do not expect to shoot better with this feature then you can do it manually. After some tests, I would still recommend to aim as accurately as possible themselves and the auto-aim only to trust when you are mowing with an M60 and you will be attacked. 4 sides simultaneously Online mode and ranking Currently I do not know exactly what the status is but Bad Company is "Gold Rush" is the only online mode, but there will also be "Conquest" even when. Conquest know the Battlefield players (PC version) or of Section 2 and Section 2142 so that I do not discuss here. Goldrush is a kind Attack & Defend. The defenders have a village with two crates of gold and should keep the attackers out the door. The attackers must inflate these crates and can use almost all vehicles. If the attackers succeed, the defenders must tgerugvallen to a village, then another one and another one often. Defenders respawn infinitely while the attackers have a life bar for the whole group. This bar is slowly but surely back (probably by certain criteria) and if the bar reaches 0, you lose. You can play in five different classes play and depending on the class, you have certain weapons. By playing well, you get points. These points blablabla ... you know. Eventually, you have to reach a high rank, you have all weapons / unlocks. Basically nothing has changed but challenging. You get points on heeeel veeeel ways that keeps each round multiplayer still quite exciting. The one time you come across a mountain with snipers against while a huge brilliant helicopter pilot consecutive minutes bombards your village in the next round. Attack & Defend bores me, personally, pretty fast and I then play no more than a few hours at a time . Battlefield2 I liked that matter more enjoyable and I can not wait for "Conquest" is released via Xbox Live patch. Achievements Well, to criticize anything. As indicated earlier, everything is broken and that is especially true during multiplayer. Some picturesque villages are no more than hastily assembled stones when the attackers are done with it. Constant barrages of artillery and several tanks, also not helping to preserve the environment. Everything looks neat, too close and some effects like fire, dust and water look slick. My ratings MAX3400 provides a 8.1

Castlevania: Portrait of Ruin Nintendo DS Review

The Castlevania series is what is called an old greybeard. The series dates back to the MSX era and appeared under the name "Vampire Killer" on the Famicom in Japan. The game was characterized by linear gameplay, a fun atmosphere vampire, a huge castle to explore and a spicy difficulty. Now, years later, I sit on the couch with Castlevania: Portrait of Ruin. Although the series many times a radical metamorphosis went down, we can still distinguish two elements: the vampire atmosphere and the gigantic castle. Castlevania: Portrait of Ruin is already the second Castlevania title that appears on our most popular handheld. After the magnificent platform-RPG called Castlevania: Dawn of Sorrow, we can now get on with the coveted sequel. In terms of storyline, both Dual Screen titles nothing to do with each fact, the games are in another century onwards. Where Dawn of Sorrow rudder still knocked over by a slightly futuristic setting, we turn to Portrait of Ruin back to World War II. It goes without saying that the general gaming press in the beginning was quite skeptical with regard to the setting. After a real deluge of WWII shooters, we had it ZOA € ™ had a little with this war. The new Castlevania that would occur during this period, was the last thing they wanted. Fortunately, it seemed all even out to be: the setting, it is apparent absolutely no important role to play. Now the setting is outlined, we can move on to the more important parts. Castlevania: Portrait of Ruin know the gameplay barely overlaps with the first part of the series. The gameplay no longer consists of linear pieces, but rather from an ingenious and sophisticated system. In Castlevania: Portrait of Ruin you explore the map piece by piece and uncover you throughout the game ever new pieces of Dracula's castle. Sometimes you will come to an example abyss, which just seems too far to jump. Then you should look for an object that allows you wa © l to bridge that distance. So you're always looking and feeling throughout the game as a very large-scale adventure. However, this reversal of the gameplay already took place in the PSOne adventure called Castlevania: Symphony of the Night. In this title, he introduced the new way of playing and include this title Castlevania has made ​​it what it is today. Yet we see many interesting trouvailles emerge as the soul system in Dawn of Sorrow. Also Castlevania: Portrait of Ruin has a lot of unique features to offer. The first novelty almost immediately striking is the ability to play (for the fans, as the Jullius mode DoS) with two characters. The two characters are Jonathan Morris and Charlotte Aulin. You can switch between them any time. At any If you want you can also show both characters in the foreground fighting, which can simultaneously provide. Interesting possibilities For example, if you see a hallway that just seems too high to get to, you can leave Charlotte so she can reach. The higher platform still on the shoulders of Jonathan Also for many other challenges, it is great to work together. Both figures This innovation can therefore be called a great inventiveness. Without any doubt one of the other unique nova is the addition of the magical paintings. Through these paintings you will be able to be. Transported to faraway places Thus, for example, you will find a painting with an Egyptian landscape during your quest, three guesses where you go when you enter this painting. This element ensures that the necessary variation is present. How you went at it, after hours of play, starting all the corridors of the castle suspiciously resemble. Much alike The paintings can be so labeled as a great addition. graphic qualities of the game are amazing. Although the game is still largely two-dimensional, the game still offers access to a heavenly gameplay. Castlevania: Portrait of Ruin also provides the clearest evidence that hand-drawn graphics may still be relevant, even in 2007. The backgrounds and characters are of such a level that we have one of the best 2D games ever allowed to speak. Hesitate Also about the noise we should all except complain. The typical 'Castlevaniaanse' music manages to create the perfect atmosphere and include the context sensitivity ensures that sometimes lingers in certain places only for the music. Yes, the music manages to hit the perfect chord both literally and figuratively. Is there nothing negative to report asks an impatient gamer € 45 then off? Yes, certainly. Thus, the play still slightly disappointing. Konami (publisher) promised us a lot longer playing time than Dawn of Sorrow, but eventually you have Castlevania:. Portrait of Ruin be in a range between 10 and 15 hours from the difficulty level is well balanced again. The first time you play the game, the game offers a good challenge without ever being. Really frustrating When you play the game for the second time, you will find that everything is much easier. It is therefore advisable to rather enjoy that first superior gaming experience. As conclusion I can certainly formulate Castlevania: Portrait of Ruin recommended format is. The game improves again intrinsically but subtly towards his famous predecessor. Castlevania: Portrait of Ruin is a phenomenal feat that is able to keep you busy all night long. In the corridors of the castle there is only one true fact commandment buy trade. Tribute!

Preview: Command & Conquer - Red Alert 3

The supply of new games will be huge again this fall, and even publisher Electronic Arts have to wait and see what proposed will have hit titles. Actual success When a game is hardly doubt about it, and that is the real-time strategy game Command & Conquer: Red Alert 3. The old skool atmosphere of the previous two sections in the Red Alert series is again unmistakable, and the game will be accessible to a large group of gamers. Moreover, Red Alert builds on a franchise name that is particularly strong, even among gamers who have not grown up with Command & Conquer.


Among the group of players who have been brought up with C & C Red Alert games are more popular than the other games in the series. The humor, crazy cutscenes and great, exaggerated weapons in Red Alert apparently talking to. Since the chance that Blizzard Starcraft 2 shifts to the 1st half of 2009, Red Alert 3 seems not experience competition to get them. Corner In short, the conditions seem perfect for Red Alert

Dragon Ball Z Burst Limit, PlayStation 3 Review

Dragon Ball Z: Burst Limit offers a great resemblance to the television series. The voices of the characters are still the same so you have the idea after the series to play in the Z Chronicles mode. The music is only on the simple side, and then offer no extreme value to the game. The control goes easily, although you have to repeat only to be accepted to move certain actions. The spell is superb and has little loading time so you can get started quickly. In general, the game is a great experience for Dragonball people who know the previous games of the series have seen and want to do with this game a try.

Guitar Hero On Tour and Guitar Hero Aerosmith

After the huge success of the Guitar Hero games had on other platforms, it is not surprising that Activision attempting dares to make. A version for the Nintendo DS The DS does not bad as a platform, so a Guitar Hero for the handheld would be quite a success can become.

Whether that success will come to be seen. Indeed, there are - literally - pain points. The design of Guitar Hero On Tour is odd, there is no guitar to pass. When the cartridge of the game is a handle comes with four buttons that correspond to the buttons on the neck of the usual Guitar Hero guitar. Indeed, four buttons instead of the five that sit on the neck of the plastic guitars. The plastic handle fits into the slot intended for Gameboy cartridges, the game itself is the usual DS cartidge. The handle has an adjustable strap which he, and thus the entire DS, can be strapped. To the left of the player The handle is a plectrum hidden, the stylus replaces the striking of the 'strings'. On the left screen of the DS are tilted downward trickling notes visible. The notes must - if it were strings - with the plectrum be pressed on the touch sensitive screen of the handheld. Fortunately, there is the option to rotate the image, so the game can be played. Handers by

Guitar Hero On Tour - Guitar Grip Guitar Hero On Tour - DS Guitar Grip
On the set of Guitar Hero is a happy little changed in the DS version. You can still make a career as a guitar player and you can freely play a song from the list. The boss battles are gone, but fortunately multiplay possible. The main difference with the other versions is the disappearance of the fifth button. For the many fans who had difficulty with the higher difficulty of the preceding sections of Guitar Hero is probably good news. I'll be honest, the latter is true, at least for me. The game is definitely easier with four strings, even if you play on Hard or Expert. What is striking is that the difficulty with each other better balanced than in the previous sections. The jump from Easy to Medium was formerly quite large, which is better addressed in On Tour. Easy is still very easy, but does it better to Medium.

Echochrome

Sony deserves praise for the placing on the market of an unusual game like Echochrome. The game is in store for the PlayStation Portable, but can be downloaded for the Playstation 3. Using the Playstation Network We played both versions of this puzzle game, the creators clearly inspired. By the work of artist MC Escher

Wooden TekenpopIn Echochrome is discovering the right perspective centrally. The puzzle looks deceptively simple, but can be devilishly tricky. The premise is quite simple. The screen is nothing more to see than a floating structure of white bars against a stark white background. The player can rotate freely around the structure, and thus is pretty much summed up the action in the game. On the floating beams is the protagonist of the game, called mannequin. The figure is derived from the wooden doll artists and painters use to portray. A human body in the right proportions off The construction is also always some black echoes of the mannequin. These are replicas of the black protagonist, and it is intended that the model of the beams running late, so they disappear. These echoes When all the echoes are gone and the puzzle is solved a difficult start. The player controls the model directly, but turns the structures where he walks on. These constructions are rather basic. They consist only of white bars, which are connected at right angles to each other, and in steps which rise at an angle of 45 degrees. Not all bars are connected to each other, but you should still see the mannequin walking from one bar to the other to get. This are pitfalls and inflatables added. The traps are simple black circles on the white bars. The mannequin falls through down in the white void. The spingkussens consist of white buttons that launch diagonally up the mannequin in the running direction.

* Regulatory

The puzzles can only be solved by using the five 'perspective laws "in force in the game, and use derived from the work of the Dutch artist MC Escher:

The law of the change of perspective -. Like two separate walkways seem to touch each other, then that happens
The Law of Perspective Landing - if two paths seem to stand above the other, then they are there too.
The law of perspective-existence - as the gap between the two paths at the sight is extracted and the paths appear to be connected with each other, then they are just that.
The law of perspective, the disappearance -. If a hole is concealed from view, it does not exist
The Law of Perspective jump - like a mannequin jumps, he lands on the surface that seems to stand above.
MC Escher - Waterfall (1961) MC Escher - Ascending and Descending (1960)
The two main laws in the game are directly derived from the work of Escher. For example, if you turn the image so that two floating bars appear to touch each other, then the model can indeed go through, just like the characters in "Ascending and Descending". The black holes and the perspective landing are derived from Escher's 'Waterfall'.

Midnight Club: Los Angeles trial runs

In October, the fourth part will appear in the successful Midnight Club series. The games in this series are renowned for their ability to move freely in a city to drive around and days for street racing. Different directors Midnight Club: Los Angeles is the first part that appears for the last generation of consoles.

*Gameplay

The invitation to the office of developer Rockstar Xbox 360 version to come and play, of course, is not rejected by Tweakers.net. My honor to work with them, accompanied by Maikel van Dijk, product manager of the studio to work. Immediately after the game has started, I get a cut scene presented. The unnamed protagonist is talking in a parking lot with his friends Trevor, Booke and Nicolai. The conversation is about the plans of our anonymous friend who wants to make a career. Racing scene in Los Angeles After this get-together, there are three cars finished, I can choose which car should bring me. To racetop Like I made a choice, product manager Maikel tap on my shoulder. In this preview version, not all cars available, so he shoves a Mitsubishi 3000GT VR4 under my ass. I should be the first race so drive it in this session, but a real punishment is not such a container. I set the navigation, drive around a bit and stop next to the car of a certain Henry. To flash my headlights I give the go-ahead for my first race.


My car is so fast that not all offer the race against Henry too much challenge. During my baptism of fire falls on a number of issues. Immediately upon submitting the first turn to the left, the camera moves from behind my car to just above my left rear wheel. That makes for a spectacular view. Not everyone will be charmed by this camera change, so you can choose a standard third-person mode or a camera behind the wheel or on the bumper. While racing you can go hang, and then passed to shoot him. Slipstream of your opponent To accomplish this you have to keep driving, so you can build your slipstream turbo. Between two smoke traces of your vehicle ahead Your opponents are obviously not stupid, they will try the same with you.

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