Guerrilla Games is originally an Amsterdam-based company that has become a wholly owned subsidiary of Sony Computer Entertainment. The company was founded in 2000 as part of the Dutch multimedia company Lost Boys. Under the banner of Lost Boy Games worked Arjan Brussee and Arnout van der Kamp, in 2003, the game development department was acquired by Media Republic. Respectively from Orange Games and Digital Infinity, jointly, but With this acquisition relaunch as 'Guerrilla Games' was accompanied. A year later, the company announced an agreement reached with Sony for its exclusive shooter Killzone on PlayStation 2 will launch. In December 2005 Sony found that the game developer had better take over completely and so it happened.
got the chance to fire a salvo ask the developers and the management of Guerrilla and got the answers back some time ago. As expected, there are no great revelations, but is awarded us a glimpse behind the scenes of a game developer.
* Hermen Hulst
Hermen HulstOne of the people who will answer the questions, Managing Director Hermen Hulst. He began his career as a marketing assistant at Ubi Soft, but is now almost six years in the service of Guerilla Games. He is as concerned with the financial side, marketing and outline the strategy. Hermen has mainly taken the questions regarding strategies and visions for his account, and should ensure that no information leaves the Guerilla offices that may be. Still not brought out
* Arjan Brussee
Arjan BrusseeArjan Brussee was with his company Orange Games one of the founders of the former Lost Boys. He developed along with Jazz Jackrabbit games and was appointed in 2000 as Technical Director of the development studio. Three years later he received the title of Development Director pasted and in this position he is responsible for leading projects in the right direction. Arjan is therefore the ideal candidate if you have questions about developing for the PlayStation 3 or about how a game is created, and there is to read about. More in this feature
* Michiel van der Leeuw
Michiel van der Leeuw is one of the developers at Guerilla Games and knows better than anyone how to program a console game works. He has hands-on experience with PlayStation 3 devkits and works in the team is currently hard at the code for Killzone 3 is knocking.
got the chance to fire a salvo ask the developers and the management of Guerrilla and got the answers back some time ago. As expected, there are no great revelations, but is awarded us a glimpse behind the scenes of a game developer.
* Hermen Hulst
Hermen HulstOne of the people who will answer the questions, Managing Director Hermen Hulst. He began his career as a marketing assistant at Ubi Soft, but is now almost six years in the service of Guerilla Games. He is as concerned with the financial side, marketing and outline the strategy. Hermen has mainly taken the questions regarding strategies and visions for his account, and should ensure that no information leaves the Guerilla offices that may be. Still not brought out
* Arjan Brussee
Arjan BrusseeArjan Brussee was with his company Orange Games one of the founders of the former Lost Boys. He developed along with Jazz Jackrabbit games and was appointed in 2000 as Technical Director of the development studio. Three years later he received the title of Development Director pasted and in this position he is responsible for leading projects in the right direction. Arjan is therefore the ideal candidate if you have questions about developing for the PlayStation 3 or about how a game is created, and there is to read about. More in this feature
* Michiel van der Leeuw
Michiel van der Leeuw is one of the developers at Guerilla Games and knows better than anyone how to program a console game works. He has hands-on experience with PlayStation 3 devkits and works in the team is currently hard at the code for Killzone 3 is knocking.
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