The gaming industry is a lot of money. Microsoft did not escape, and the company launched in 2001, the Xbox. With difficulty the company put itself among the other consoles, but in Japan appeared to get. Difficult foot to floor The marketing guys at Microsoft joined in and examined the question: "How do Japanese gamers could be persuaded to pick up an Xbox 360 in the house?"
The development studio Mistwalker was created by Hironobu Sakaguchi at the helm and financial support from Microsoft. Sakaguchi had made a name as a director of the first five Final Fantasy games. The first game title from the studio, Blue Dragon, was to be a role playing game. Because Japanese are crazy about the genre and games like Final Fantasy and Dragon Quest are top titles in the land of the rising sun. Besides Sakaguchi two top names have been drawn: Nobuo Uematsu and Akira Toriyama. Uematsu was responsible for the atmospheric music from the Final Fantasy series, and became known for his Toriyama manga Dragon Ball and his character designs for the game Dragon Quest. With these talents on board the game has to sell - thought the marketing guys.
* Land Shark
Once a year, the village of the protagonists Shu attacked by a monster called the villagers 'land shark'. This time decision Shu and his friends Kluke and Jiro to rebel and protect. His fellow villagers The land shark appears to be a strange machine that takes the trio to his mother. In this vehicle Nene dwells, he is the mastermind behind the attacks, and one that should be in the adventure reports.
Develop the main characters in the game quite quickly the ability to transform into a giant blue monster. Their shadows So Shu gets a dragon, a minotaur Jiro and Kluke a phoenix in our bijklust in Eftelings Vogel Rok. In their quest, they are still two allies against: Marumaro and Zola, who join the group.
* Old-fashioned turn-based fighting
shadows enhance the character and conduct attacks on the player. Each shade can specialize in nine different classes. The fights are, as we know from traditional Japanese RPGs, old-fashioned turn-based combat, in which players take turns doing and enemy attack. We were relieved that there was not chosen for the random appearance of enemies in the game world, a system which is often maintained in old RPGs. The player can now see the enemy advance and they are therefore avoided. However the game requires many enemies to be defeated in order to make the characters. Stronger If the player sure to skip this foundation, he is too weak to defeat. Bosses
If one is already annoyed by the mandatory fight, then make the way items and gold to be found also unpopular. The player can find valuables under rocks and logs. It is not clear under what stone is something to be found, so we literally reversed every stone in our gold rush. Added to this are that it is not clear which stones have already been explored.
Perhaps the developers were too busy placing stones in the game world which has become part of the narrative. Too minimal The story has always been of great importance in RPGs, but Blue Dragon we found it very simple and we lacked depth in the characters.
The development studio Mistwalker was created by Hironobu Sakaguchi at the helm and financial support from Microsoft. Sakaguchi had made a name as a director of the first five Final Fantasy games. The first game title from the studio, Blue Dragon, was to be a role playing game. Because Japanese are crazy about the genre and games like Final Fantasy and Dragon Quest are top titles in the land of the rising sun. Besides Sakaguchi two top names have been drawn: Nobuo Uematsu and Akira Toriyama. Uematsu was responsible for the atmospheric music from the Final Fantasy series, and became known for his Toriyama manga Dragon Ball and his character designs for the game Dragon Quest. With these talents on board the game has to sell - thought the marketing guys.
* Land Shark
Once a year, the village of the protagonists Shu attacked by a monster called the villagers 'land shark'. This time decision Shu and his friends Kluke and Jiro to rebel and protect. His fellow villagers The land shark appears to be a strange machine that takes the trio to his mother. In this vehicle Nene dwells, he is the mastermind behind the attacks, and one that should be in the adventure reports.
Develop the main characters in the game quite quickly the ability to transform into a giant blue monster. Their shadows So Shu gets a dragon, a minotaur Jiro and Kluke a phoenix in our bijklust in Eftelings Vogel Rok. In their quest, they are still two allies against: Marumaro and Zola, who join the group.
* Old-fashioned turn-based fighting
shadows enhance the character and conduct attacks on the player. Each shade can specialize in nine different classes. The fights are, as we know from traditional Japanese RPGs, old-fashioned turn-based combat, in which players take turns doing and enemy attack. We were relieved that there was not chosen for the random appearance of enemies in the game world, a system which is often maintained in old RPGs. The player can now see the enemy advance and they are therefore avoided. However the game requires many enemies to be defeated in order to make the characters. Stronger If the player sure to skip this foundation, he is too weak to defeat. Bosses
If one is already annoyed by the mandatory fight, then make the way items and gold to be found also unpopular. The player can find valuables under rocks and logs. It is not clear under what stone is something to be found, so we literally reversed every stone in our gold rush. Added to this are that it is not clear which stones have already been explored.
Perhaps the developers were too busy placing stones in the game world which has become part of the narrative. Too minimal The story has always been of great importance in RPGs, but Blue Dragon we found it very simple and we lacked depth in the characters.

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