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Wednesday, April 2, 2014

Castlevania: Portrait of Ruin Nintendo DS Review

The Castlevania series is what is called an old greybeard. The series dates back to the MSX era and appeared under the name "Vampire Killer" on the Famicom in Japan. The game was characterized by linear gameplay, a fun atmosphere vampire, a huge castle to explore and a spicy difficulty. Now, years later, I sit on the couch with Castlevania: Portrait of Ruin. Although the series many times a radical metamorphosis went down, we can still distinguish two elements: the vampire atmosphere and the gigantic castle. Castlevania: Portrait of Ruin is already the second Castlevania title that appears on our most popular handheld. After the magnificent platform-RPG called Castlevania: Dawn of Sorrow, we can now get on with the coveted sequel. In terms of storyline, both Dual Screen titles nothing to do with each fact, the games are in another century onwards. Where Dawn of Sorrow rudder still knocked over by a slightly futuristic setting, we turn to Portrait of Ruin back to World War II. It goes without saying that the general gaming press in the beginning was quite skeptical with regard to the setting. After a real deluge of WWII shooters, we had it ZOA € ™ had a little with this war. The new Castlevania that would occur during this period, was the last thing they wanted. Fortunately, it seemed all even out to be: the setting, it is apparent absolutely no important role to play. Now the setting is outlined, we can move on to the more important parts. Castlevania: Portrait of Ruin know the gameplay barely overlaps with the first part of the series. The gameplay no longer consists of linear pieces, but rather from an ingenious and sophisticated system. In Castlevania: Portrait of Ruin you explore the map piece by piece and uncover you throughout the game ever new pieces of Dracula's castle. Sometimes you will come to an example abyss, which just seems too far to jump. Then you should look for an object that allows you wa © l to bridge that distance. So you're always looking and feeling throughout the game as a very large-scale adventure. However, this reversal of the gameplay already took place in the PSOne adventure called Castlevania: Symphony of the Night. In this title, he introduced the new way of playing and include this title Castlevania has made ​​it what it is today. Yet we see many interesting trouvailles emerge as the soul system in Dawn of Sorrow. Also Castlevania: Portrait of Ruin has a lot of unique features to offer. The first novelty almost immediately striking is the ability to play (for the fans, as the Jullius mode DoS) with two characters. The two characters are Jonathan Morris and Charlotte Aulin. You can switch between them any time. At any If you want you can also show both characters in the foreground fighting, which can simultaneously provide. Interesting possibilities For example, if you see a hallway that just seems too high to get to, you can leave Charlotte so she can reach. The higher platform still on the shoulders of Jonathan Also for many other challenges, it is great to work together. Both figures This innovation can therefore be called a great inventiveness. Without any doubt one of the other unique nova is the addition of the magical paintings. Through these paintings you will be able to be. Transported to faraway places Thus, for example, you will find a painting with an Egyptian landscape during your quest, three guesses where you go when you enter this painting. This element ensures that the necessary variation is present. How you went at it, after hours of play, starting all the corridors of the castle suspiciously resemble. Much alike The paintings can be so labeled as a great addition. graphic qualities of the game are amazing. Although the game is still largely two-dimensional, the game still offers access to a heavenly gameplay. Castlevania: Portrait of Ruin also provides the clearest evidence that hand-drawn graphics may still be relevant, even in 2007. The backgrounds and characters are of such a level that we have one of the best 2D games ever allowed to speak. Hesitate Also about the noise we should all except complain. The typical 'Castlevaniaanse' music manages to create the perfect atmosphere and include the context sensitivity ensures that sometimes lingers in certain places only for the music. Yes, the music manages to hit the perfect chord both literally and figuratively. Is there nothing negative to report asks an impatient gamer € 45 then off? Yes, certainly. Thus, the play still slightly disappointing. Konami (publisher) promised us a lot longer playing time than Dawn of Sorrow, but eventually you have Castlevania:. Portrait of Ruin be in a range between 10 and 15 hours from the difficulty level is well balanced again. The first time you play the game, the game offers a good challenge without ever being. Really frustrating When you play the game for the second time, you will find that everything is much easier. It is therefore advisable to rather enjoy that first superior gaming experience. As conclusion I can certainly formulate Castlevania: Portrait of Ruin recommended format is. The game improves again intrinsically but subtly towards his famous predecessor. Castlevania: Portrait of Ruin is a phenomenal feat that is able to keep you busy all night long. In the corridors of the castle there is only one true fact commandment buy trade. Tribute!

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