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Tuesday, April 1, 2014

DirectX 10 for Windows XP: the (im) possibilities

DirectX 10 has been working exclusively on Windows Vista. Since the launch of the first beta version Many believe that Microsoft wanted to force switch to Vista gamers that way and that was for Beyond3D reason for a thing to be reviewed.

DirectX 10 logoOne of the main "evidence" for the theory that Microsoft Direct3D 10 - the graphical portion of DirectX 10 - a push would give the sales of Vista has a historical background. Microsoft has in the past regularly released products which the company said they would not work on a particular version of Windows. Several hackers have later to pick up these claims. Slicing know So with DirectX: when version 5 of this API was released Windows NT 4.0 was not supported according to Microsoft. Several people, however, have claimed that they have been working still on NT4. DirectX 5 Although parts of the Direct3D software library got to talking, it never succeeded in full hardware acceleration with Direct3D on NT4 get. Someone talking The reason is simple: the driver model NT4 has no support for 3D technology.

Beyond3D logoMicrosoft wanted in the kernel of Windows 2000 full support for 3D integration, but most game fans used a few years ago, Windows 95 or 98. DirectX 5 was therefore focus on these versions of Windows. Not having to reinvent the wheel completely re Microsoft has large parts of the Windows 9x-3d-driver architecture reused for Windows 2000. This decision was supported by manufacturers of graphics cards, because they are so completely did not rewrite. Their drivers However, the decision also had a major drawback: the driver model of Windows 9x was designed for an operating system that allows direct access to hardware components. The NT line did not allow. Direct access to the hardware for safety There had to be created an additional layer between the hardware and control the 3D drivers, which obviously creates more overhead. In XP, this layer still present, and that provides game developers sleepless nights. This layered driver model, the increase in raw GPU power nowadays no longer keep up, and Microsoft in the development of Vista was thus forced to take. Throughout driver model on the shovel

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