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Wednesday, April 2, 2014

Echochrome

Sony deserves praise for the placing on the market of an unusual game like Echochrome. The game is in store for the PlayStation Portable, but can be downloaded for the Playstation 3. Using the Playstation Network We played both versions of this puzzle game, the creators clearly inspired. By the work of artist MC Escher

Wooden TekenpopIn Echochrome is discovering the right perspective centrally. The puzzle looks deceptively simple, but can be devilishly tricky. The premise is quite simple. The screen is nothing more to see than a floating structure of white bars against a stark white background. The player can rotate freely around the structure, and thus is pretty much summed up the action in the game. On the floating beams is the protagonist of the game, called mannequin. The figure is derived from the wooden doll artists and painters use to portray. A human body in the right proportions off The construction is also always some black echoes of the mannequin. These are replicas of the black protagonist, and it is intended that the model of the beams running late, so they disappear. These echoes When all the echoes are gone and the puzzle is solved a difficult start. The player controls the model directly, but turns the structures where he walks on. These constructions are rather basic. They consist only of white bars, which are connected at right angles to each other, and in steps which rise at an angle of 45 degrees. Not all bars are connected to each other, but you should still see the mannequin walking from one bar to the other to get. This are pitfalls and inflatables added. The traps are simple black circles on the white bars. The mannequin falls through down in the white void. The spingkussens consist of white buttons that launch diagonally up the mannequin in the running direction.

* Regulatory

The puzzles can only be solved by using the five 'perspective laws "in force in the game, and use derived from the work of the Dutch artist MC Escher:

The law of the change of perspective -. Like two separate walkways seem to touch each other, then that happens
The Law of Perspective Landing - if two paths seem to stand above the other, then they are there too.
The law of perspective-existence - as the gap between the two paths at the sight is extracted and the paths appear to be connected with each other, then they are just that.
The law of perspective, the disappearance -. If a hole is concealed from view, it does not exist
The Law of Perspective jump - like a mannequin jumps, he lands on the surface that seems to stand above.
MC Escher - Waterfall (1961) MC Escher - Ascending and Descending (1960)
The two main laws in the game are directly derived from the work of Escher. For example, if you turn the image so that two floating bars appear to touch each other, then the model can indeed go through, just like the characters in "Ascending and Descending". The black holes and the perspective landing are derived from Escher's 'Waterfall'.

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