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Wednesday, April 2, 2014

Fallout 3

Fans of role-playing games can indulge this period. After Microsoft's Fable II is already one for every RPG fan mandatory title brought to market, now does a developer Bethesda cents. Fallout 3 shares many characteristics with the previous two games in the acclaimed franchise, but pushing the player a complete stand-alone story. So it is not necessary to have played the old games, but when you've done that you have directly familiar with the setting of Section 3.

Tested on: Xbox 360 Also available on: PlayStation 3, PC

Like Fallout and Fallout 2 Fallout 3 plays set in a post-apocalyptic world. The year is 2277, and nuclear wars have devastated the world. Wars meant not quite the end of the world, they led 'only' a radical change. A small group of people living below the earth's surface resulting in large shelters. Vault 101 is one of those cellars and intended as a vault never to be reopened. The Overseer, the boss of the Vault, then see here strictly enforce. In Vault 101 no one ever enters and no one ever leaves ...


However, it shows an illusion. After the father of the protagonist has escaped from Vault 101, you'll soon discover that the Overseer own output and that teams have been able to explore the area. Outward Not long after you put your first steps outside the Vault and you'll end up in a wasteland of rubble, the remains of what was once the United States of America were, more precisely: Washington DC


The image of the heavily destroyed Washington and the cities and areas around it is impressive. The first thing I thought when I came out was, literally, "Holy sh * t!" ... Of course, you have a certain image in a post-apocalyptic world and there were screenshots of Fallout 3 released, but the moment you the destroyed world sees ahead for the first time is impressive. Cars are jumbled together, homes are barely still standing or have actually collapsed and everywhere you see evidence that has been. Normally live in the place of the mess ever The feeling that you are walking around in a war zone is particularly strong.

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