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Wednesday, April 2, 2014

GC: Empire - Total War

The Creative Assembly proved years ago that it knows how a good strategy game should be made. The Total War series from this studio dominates the strategy genre since Shogun: Total War was published eight years ago. The half-English, half-Australian company introduced the time-scale battles, with thousands of soldiers went to attack each other simultaneously. That massive character has always been one of the trademarks of the game series, like the strong variation between turn-based and real-time gameplay. Fans of the Total War series will be delighted that the Empire to be published in February 2009: Total War herein the line of the series follows.


Empire of The Creative Assembly has again set a step on the timeline of history. Earlier in the series, the Japanese ancient times, came the Roman Empire and the Middle Ages discussed, and in Empire we find ourselves in the eighteenth century. A time when trading was rampant and maintaining profitable zeelijnen was as important as winning battles. The developers present at the Games Convention of The Creative Assembly hinted that to properly maintain your economy is indeed very important in a campaign, but they were not yet there continue to. Information about the campaign mode will follow later, she argued. The list of playable countries is not yet published. Only a few countries, including the United States, Britain and Prussia have been confirmed, and it is obvious that nations that played a major role in the 18th century, such as France and Spain, will be playable. The developers left open the question whether the same is true with any certainty Netherlands. "We do not comment on it yet, but it's very likely," came the explanation that we have to work with.

The studio members of The Creative Assembly wanted to do something about the real-time portion of the game. The largest, known for some time, innovation in this section is that it becomes possible for the first time in the game series to fight. Naval battles These battles were previously simulated on the basis of calculations, but now you can own your boat control. In addition, various elements play an important role. First, it is important that you have enough ships and that the ships have firepower. If you do it with a few small boats up against ten galleons, it is a short battle.


Further technical and tactical aspects also play a role. For sailing wind is of course essential. The wind determines whether fast or slow speed at your opponent. But the wind also often determines whether you have a chance to flee when you risk losing a stroke. Good wind can therefore be helpful in battles. But your tactics is important. An important consideration here is related to the type of ammunition you use. There are standard bullets boat 'just' take damage, but you also get ammunition to injure people and there is ammunition that is more suitable for the downing of a mast, so the speed is achieved. From an enemy ship

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