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Wednesday, April 2, 2014

GC: Heavy Rain

With Playstation 3 games like Resistance 2, Killzone 2, Little Big Planet and Motorstorm Sony tries to run, which are on the Xbox 360 console when it comes to the number of titles to appear. In arrears According to the Japanese company is "the year of Sony's coming, and one of the titles that go with should play an important role Heavy Rain. The game is being developed by the French studio Quantic Dream, who has worked on. Fahrenheit earlier Fahrenheit was marked by the quirky way the story was told in the game, the game was something between a game and an interactive movie. Fahrenheit was not a blockbuster, but got good reviews in the international media game. Not surprisingly, that since 2006, looking forward to Heavy Rain.


In that year, the game was first announced under this title. It was once one of the most promising projects, PS3 and was often in the row with Uncharted: Drake's Fortune named, Metal Gear Solid 4 and Gran Turismo 5. The first two games have been, but GT5 and Heavy Rain have long to wait. That raises questions. What is wrong with this game, which was shown for the first time in 2006 and then more than two years where nothing was heard about

Meanwhile, it appears that the long development time is the only thing that is to be noted on the game. Heavy Rain is one of the best games I've ever seen on the Playstation 3 and in the field of animation of faces is the game, well before the release, second to none. Develop Studio Quantic Dream wanted to see in the new project after Fahrenheit more emotion. "How do you make emotion after?" Asked Quantic Dream head developer and director David Cage to the audience during a presentation at the Games Convention in Leipzig. The studio has found the answer, from years of working with complex textures and develop that eye movements can be recorded. Completely new motion capture technology


That effort has not missed its effect. It is startling to see how something relatively small, like a pair of eyes, may be how you look at a game. So decisive When the makers zoomed in on the face of the main character, I saw in her eyes the reflection of the street, and that reflection changed in real time along with the movement of her eyes. Impressive.

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