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Wednesday, April 2, 2014

GC: Operation Flashpoint 2 - Dragon Rising

There are games that years of hiding and then as a devil out of a box appear shoot. Shortly after Operation Flashpoint appeared in 2001, it was already clear that the game would get a successor. Seven years is the sequel coming, and at the Games Convention in Leipzig showed developer Codemasters for the first in-game footage of Operation Flashpoint 2: Dragon Rising.


Operation Flashpoint 2 is set on the island of Skira, which is north of Japan. Skira is often changed hands over the years, and especially China and Japan have thereby leapfrogged. However, a real conflict arises only when it is discovered that just under Skira a large oil well is that the country has control over the island billions of dollars can deliver. Some powers will result to stand diametrically opposed to each other and it is not long before all hell breaks loose.

Codemasters has not at all been busy the past few years, according to a first look at the game. The island on which everything happens looks stunning. The chosen style vegetation remotely resembling a watercolor, but up close it's almost photo realistic. According to the producers present at the Games Convention is due to the engine, specifically for next-gen consoles is written. This is at a partial explanation for the long development time of the game. The new engine shines especially in efficiency. If you're in a car or helicopter and you are moving quickly on, you will see considerably less detail in the landscape than when you propels your foot. A conscious choice to perform at the game, as well as possible so confident Codemasters media present in Leipzig. If we are not impressed, then we had to add, especially to bring that more than a half million trees on the island are five kilometers and you can certainly look far. In itself does not say much, but it's nice to know.


The code in Leipzig was shown incidentally was anything but smooth. The framerate take a shit regularly and even racing through a forest looked not very stable. That is understandable, the game only comes in 2009 and Codemasters still has time to optimize everything. You may be wondering whether the engine is a bit too heavy, even for the powerful Playstation 3. At the same time, we found that the quality of the graphics was fine. If the game looks on a console already so great, it will only get better on a powerful PC.

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