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Tuesday, April 1, 2014

Halo 3: Master Chief under fire

Halo is possibly the most hyped game in the history of computer games. Even those who only indirectly followed the game news regularly read about the latest baby from developer Bungie. Undoubtedly the last three years Coupled with an advertising campaign of more than $ 10 million is currently completely impossible to miss. Microsofts golden egg With so much time and money invested in a single game, the main question is not whether Halo 3 is a good game, but whether he can deliver. Skyrocketing expectations


Halo 3 is the conclusion of the trilogy, which Microsoft has been built on consoles. The first two games in the series, the Xbox a full-fledged competitor made in a market where the PlayStation 2 was lonely at the top. Although the Xbox has never come close to the popularity of the PS2, the Halo series is a phenomenon in itself. Halo 2 dominated the Xbox Live multiplayer platform, and was the main incentive for the sales of the console. Now, three years later, owners of the Xbox 360 and Halo fans can finally finish the fight, according to Microsoft's marketing machine.


The single player campaign puts the player directly into the center of the action, at about the point where Halo 2 ended. Master Chief, the super soldier in Mjolnir equipment returns to Earth to find out that the Covenant, the violent alien alliance which he fights, already in full force attack is underway, and the Chief awaits the difficult task it resolve. The story mode follows the same basic formula as its predecessors in the series, with many short but fast action on foot and in various vehicles, story interwoven in the quieter moments in between. Depending on experience, gamers will probably be more than 10 hours with the sweet story, although it can with a group of veterans in Halo Co-op in less than five hours. Given Bungie's Halo games approach that is based on a lot of intense action moments of roughly 30 seconds, the developers have made a surprising choice in story mode. Several times each level, the player is interrupted by a voice from within 'associated with hallucination Cortana or Gravemind. Although they are meant to deepen the plot they appear regularly as misguided and may even appear to slow the progression artificial barriers which slow down. On some levels, these interruptions are very common, and will definitely hardcore action gamers will disturb it.


Elaborating on interfering elements must be Halo. 3's level design also called The game is the story mode, the same tendency as its predecessors to recycle. Levels massively This happens in two ways, namely by the player regularly all levels to traverse to reach its target several times, by identical buildings and decorations too often to come back. This is not new to the franchise, and Halo 3 is just as striking or even disturbing as his predecessors. Once again, we go through an entire level for the second time, one may question what Bungie has done Zoal. The past three years Even the levels which act as a salute to the first Halo always fail to give the appropriate nostalgic feeling and often seem rather cheap imitations.

The levels are not the only part of Halo which is recycled, unfortunately, the soundtracks have the same tendency. Despite the fact that the music is generally certainly good, the majority of the tracks is repeated so much that it is still tedious. In contrast, the amount of speech does more than adequate, and the above average quality definitely helps to put down. Good atmosphere

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