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Wednesday, April 2, 2014

Halo Wars

Few genres hear so in PC gaming as a first-person shooting and real-time strategy. Shooters have been accepted on the consoles, but several developers are trying to find ways to develop strategy. Games for platforms other than the PC Ubisoft tries in Endwar with voice control, while The Lord of the Rings: Battle for Middle Earth II and Red Alert 3 of their own skills are provided. However, none of those games is so clearly made for a console like Halo Wars, which in February 2009 exclusively for the Xbox 360 appears.


Even before we looked at the game, we can already say that Halo Wars game an appropriate title to the RTS genre to break a console with. It was, after all, Halo: Combat Evolved, the first convincing shooter experience managed to put down on a console. After Halo had conquered the world in the old Xbox appeared countless other shooters on consoles. Or Halo Wars will have a similar impact is doubtful, but the genre has gotten into the console market has no fixed place is clear.

Although Microsoft and developer Ensemble Studios want nothing more than the introduction of a permanent interface for strategy games on consoles, Halo Wars has not focused on strategy fans, by definition. Should especially attract the Halo fan, an endeavor whose realization does not seem too difficult the game. The Halo trilogy had its success partly due to the strong setting, and the same setting is the basis for Halo Wars. The game takes place long before Master Chief remains the only Spartan soldier, twenty years before the events of Halo: Combat Evolved. Now the hero of the trilogy is called, we can immediately say that he will not be. In Halo Wars One thing is no different from the Halo shooters: people are always at war with the Covenant. Recently we got the chance to be in London one of the first missions of the game play

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