"From the creators of Drawn to Life", reports the case of Lock's Quest and it is not strange that publisher THQ it draws attention. Drawn to Life was praised as one of the most innovative games of 2007. Lock's Quest now has absolutely nothing in common with Drawn to Life, it's just the next game of the U.S. 5th Cell for the Nintendo handheld. Drawn to Life After that, of course, raises expectations. How does the developer 5th Cell is from the sequel?
Available on: DS
*Lock the Builder
In Lock's Quest you build walls to defend against a rising army of robots, you can go. Tackling yourself That's what it comes down to Lock's Quest in a nutshell. The makers have a pretty entertaining story woven through the game, which also has a surprisingly slot. The design of Lock's Quest is thus as simple as new. There are games in which you can build from coming violence, a wall but the proportion of Lock in battle is truly original. It makes an almost full rts of the game, which lock his attention must be distributed over the various fronts along which attacks the robots, and between the conduct of battles and repairing the walls he has built himself.
*Looking for the source
The game begins as the village of the young Lock is attacked by the forces of Lord Agony, a mysterious substance called Source, used for building robots. Although Lock the attack of the robots knows how to beat his sister goes missing during the attack, which lock the quest of the title gives: he needs to find his sister, which is associated with the fight against Lord Agony. Along Lock is trained to Archineer, a cross between an architect and engineer. Archineers may like Agony use Source, which they can build walls and guns and traps post. Both Lock and his supporters as the forces of Lord Agony therefore compete for the blue substance. Curiously remain the Source of robots built by Lord Agony only a limited time in life. After three minutes, they usually fall apart while defending the Lock and other Archineers from Source to know to pull on is not subject to such decay
Available on: DS
*Lock the Builder
In Lock's Quest you build walls to defend against a rising army of robots, you can go. Tackling yourself That's what it comes down to Lock's Quest in a nutshell. The makers have a pretty entertaining story woven through the game, which also has a surprisingly slot. The design of Lock's Quest is thus as simple as new. There are games in which you can build from coming violence, a wall but the proportion of Lock in battle is truly original. It makes an almost full rts of the game, which lock his attention must be distributed over the various fronts along which attacks the robots, and between the conduct of battles and repairing the walls he has built himself.
*Looking for the source
The game begins as the village of the young Lock is attacked by the forces of Lord Agony, a mysterious substance called Source, used for building robots. Although Lock the attack of the robots knows how to beat his sister goes missing during the attack, which lock the quest of the title gives: he needs to find his sister, which is associated with the fight against Lord Agony. Along Lock is trained to Archineer, a cross between an architect and engineer. Archineers may like Agony use Source, which they can build walls and guns and traps post. Both Lock and his supporters as the forces of Lord Agony therefore compete for the blue substance. Curiously remain the Source of robots built by Lord Agony only a limited time in life. After three minutes, they usually fall apart while defending the Lock and other Archineers from Source to know to pull on is not subject to such decay
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