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Wednesday, April 2, 2014

Preview: Brothers in Arms - Hell's Highway

After much procrastination really comes soon anyway, a few days will place the release of the third part of the Brothers in Arms series. At least, the console versions, because the release date of the PC version has been postponed to October 3. Fans of the series have a lot to be patient, which was perhaps partly a reason for Ubisoft to further organize. A press event at the last minute from

To Brothers in Arms realism: to emphasize Hell's Highway invited the publisher of the press for a tour around the Brabant Son, under the guidance of ex-Colonel John Antal. In this environment were at the end of 1944, dropped thousands of British, American and Polish paratroopers, whose main task to prevent the Germans would blow up bridges to halt. The Allied advance to Arnhem Hell's Highway, the route from the south to Arnhem, played a crucial role in the plans of the British Field Marshal Montgomery. If the Allies were able to advance towards the German border near Arnhem, by using this route would, as promised, the war is over before the Christmas of 1944. It turned out differently. Operation Market Garden had a dramatic course, the march took countless military life and war lasted half a year longer than planned.


So much for the historical events where the latest Brothers in Arms game derives its name. Ubisoft dropped during the tour in Brabant every opportunity to emphasize. Historical background of the game Fifty actors played, hoisted in authentic uniforms and equipped with Willy's Jeeps, how it 64 years ago must have gone to far. Brabant in the cornfields Tour Leader John Antal, who after thirty years has opted for an advisory role in development studio Gearbox, employment in the U.S. Army hammered enthusiasm that the depicted situations are very recognizable included in the game. "We build with Hell's Highway is actually a time machine," as told Antal. "Spielberg makes films, others write books about World War II, and we make a game about. I think you're a computer reaches people who otherwise would never see or read. Anything about WWII course you can see the game as entertainment but we want gamers something more than just imparting fun. We hope they can instill in particular with historical awareness and to propagate the idea that freedom does not fall from the sky.'s why we try this little game of emotion recall that the soldiers have felt "at the time.


The question is whether gamers out there are waiting. Antal is obsessed with food, full of historical facts and - in his words - "patriotism", but many Brothers in Arms players find it just wonderful to play a good tactical shooter and more. The question is whether the strong focus on historical accuracy in the game is not at the cost of the gameplay is, for example, because the development of Gearbox Based on the history makes choices in aspects where the focus might be on the gameplay can be more focused. Fortunately, it is in practice quite out to be, with that dreaded by some overkill of historical accuracy.

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