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Wednesday, April 2, 2014

Preview: LittleBigPlanet

When the English studio Media Molecule began to develop LittleBigPlanet, no one could have imagined how hip the term 'user generated content' would be. Game content created by gamers existed for much longer, just think modding first-person shooters, but in recent years, two things have changed. First, making your own game components become and second, 'user generated content' is increasingly an integral part of a game easily.

Media Molecule, founded by some former employees of Lionhead Studios, players use content as a serious part of LittleBigPlanet. The cuddly and accessible nature of the charming game ensures that an enormously wide range of gamers through it will be addressed. It is difficult to explain what game LittleBigPlanet. It is a platform game that you play with other gamers, and you'll have to work together to complete complete a level. Same levels you can customize and decorate all over again, enabling them to other LBP players to share, so they can work with your creations. More creative is it from the base to build a level with obstacles, puzzles and dangers, and then play and show to the world.

'Play, Create, Share, "which is LBP in a nutshell, according to Media Molecule. The game is basically very simple, if you play with the prepared by the makers levels. The idea is that you have to work to get ahead. For example you can only get to a higher platform when another player rolls an orange for that platform. In another situation, you and your fellow players can not continue after someone else has turned, causing an abyss full of jagged spears capped a switch. These are fairly obvious solutions, but these two puzzles can be solved. In a very different way Depending on the upgrades and powers of the droll Sackboy, which are the creatures that you play, you can play tricks and different customize the environment in the level.

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