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Wednesday, April 2, 2014

Sid Meier's Civilization IV - Colonization

Sid Meier's Civilization IV: Colonization is a long and most confusing title. The game had better Colonization 2008 can be called, because it is the remake of Colonization appeared in 1994. Further the title owes its name to the fact that this brainchild of Sid Meier's Civilization IV developed with the engine. However, Colonization is a stand-alone game, you have Civ IV does not need to play.

Tested on: PC (exclusive title)

As mentioned, this is a remake and the game is for a large part the same. Four European countries, Spain, Britain, France and the Netherlands, are out to discover the New World, and to conquer. See it as a VOC simulator, but without scabies and rum. The ultimate goal is to pick, there to proclaim the independence and the reprisals that this introduces avert areas. Broadly speaking, the game consists of three phases. First, a new colony is to be started. Then the colony should come to fruition and in the last phase expand your military might and call you the independence.


*Stuyvesant

In the first phase you exit from your base, led by a historic leader. Every nation has two leaders to choose from. For the Netherlands, this Adriean van der Donck and Peter Stuyvesant and Spain, for example, Simon Bolivar, one of the great South American freedom fighters. Every country and every leader give you a unique bonus. Such a bonus, there is for example that immigrants seem faster to the new country or that the indigenous tribes less resistance. With a ship, a soldier and a pioneer your search territory and a good place to settle down. You founded the first settlement, and then the game can really begin.


*Doings

That first settlement must grow, you want to have a chance at success. Trade and production in the beginning of the most important. The New World was rich in raw materials such as cotton and sugar, which were scarce or non-existent in Europe. In the production screen of your settlement, you can manage the land and buildings. Here you control which resources are retrieved and what is grown and produced. It is of course important to produce, so you can accommodate more. Colonists enough food With additional manpower to work the rest of the trade and production. A settler could chop wood or wood processing to the boards that you need to build. Expansions for the settlement Here comes the use of specialists around the corner. A carpenter so creates twice as many shelves, and a lumberjack provides more wood than an ordinary settler. It is a puzzle to put all the dolls in the right place especially in the beginning because then you get manpower shortage. Gradually, it becomes important to add that they have the most effect. Specialists as As the population and number of settlements increases, this puzzle more challenging and is micromanagement required to provide raw materials and complete products. Your settlement While your settlement is under development, you have to constantly make small changes. This is one of the most enjoyable parts of Colonization.

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