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Tuesday, April 1, 2014

The Legend of Zelda: Phantom Hourglass - review

The popularity of the Nintendo DS has created a new target that playing games is beaten. The hardcore fans call thus sometimes they are seen by Nintendo over the head with games like Nintendogs, Brain Training and Left Thumb training. Nintendo now comes with a new Zelda to come. Is this finally the game where the hardcore gamers have been waiting for?

The Legend of Zelda: Phantom Hourglass, feels familiar and makes excellent use of the capabilities of the DS. Nintendo has even decided to proceed through the stylus., The entire control of the game Running, fighting, click, throwing and boating, all done with the pin.


* Story

Those familiar with The Legend of Zelda: The Wind Waker on the GameCube see that the visual style of the DS is partly right. The story is not the same, although there is of course a princess to be rescued. The story begins in Phantom Hourglass on the pirate ship of Link and Tetra, both recovering from the adventures of the GameCube section. Much peace is Link not awarded, because soon there emerges a ghost ship that Tetra kidnapping. In an attempt to jump on the ship Link to water and flushes it touches on a mysterious island. The player must help Link in his quest for Tetra, while the little guy gets help from a fairy and pirate Line Beck.

Nintendo reveals in Phantom Hourglass where the DS is capable of. Both graphically and in terms of gameplay, the game gets the most out of the portable console. Moreover, the game will show all the unique opportunities offered by the Nintendo DS. The Legend of Zelda: Phantom Hourglass is the reason to buy a DS and we'll explain why.

* Gameplay

If the player has found the greedy pirate Linebeck help the adventure can really begin. Along with Linebeck and his ship to different islands to explore and be discovered. During the game more and more areas Islands that are done, are populated by different types of enemies, which often require several ways to defeat them. Besides a sword will link later a boomerang and bombs at his disposal. The new touchscreen control requires for example that there is a path drawn with the stylus, and the boomerang travels this path. This can be achieved also locations that are out of the picture and corners are.

* Treasure Maps and plans

While the game action takes place on the bottom screen, the top screen serves as a map. The plan is an important part of the game and the player must regularly take notes here, such as the location of a secret treasure or instructions issued by a game character. This makes the card more involved in the game, and often themselves part of puzzles.

* Breathalyzer

We've never been a fan of most applications with built-in microphone of the DS. Since the DS is used regularly outside the door, it is not ideal to have to shout or talk to get further in the game, though it is a good way to get it. Full train compartment empty Fortunately is rare in the game and we want this drawback is not serious charge. We were also charmed by the need to blow out candles to open a door.



The Ocean King Temple is link with a hourglass, called Phantom Hourglass from the title. Every time Link is in this temple is, looking for something valuable, it is a race against the clock - or rather hourglass in this case. Before the last grain of sand has fallen our hero must again be outside. The temple is populated by guards, called Phantoms. Through the map, the player can see where they are located and follow the purview of this guard, similar to the enemies from Metal Gear Solid. The temple is the basic principle for the multiplayer mode, which we discuss in more detail later on.

The Legend of Zelda: Phantom Hourglass - screen
Of variety is not lacking in Zelda, which is also evident from the bosses. Each boss must be defeated. Uniquely When a flying boss even two screens, which flies the meanie from one screen to another. Each end fight is a gem in itself, although it is unfortunate that once figured out how to defeat the enemy, the battle over quickly.

Puzzles in this game are always a challenge and give great satisfaction if they are resolved, though we think the hardcore Zelda fans still have fewer problems. It is also unfortunate that the player is provided with many clues, but it makes the game more accessible to the new Nintendo audience.

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