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Tuesday, April 1, 2014

The Witcher: Choices and Consequences

The Witcher is an RPG game loaded with adult themes such as racism, sex, alcohol and violence. The player is often in situations where he has to make in terms of good or bad choices. Around these themes Just like in real life is the dividing line between often difficult to make both. A good choice at first glance may subsequently have nasty consequences.
 delved into the world of the Witcher. In the fantasy world we kept drinking games with dwarves, we fought hellhounds, we visited some prostitutes and we got lost in the grand game world. Our experience with the game to read. In this review

In the books of ...

Creator of The Witcher author Andrzej Sapkowski is Polish. He wrote three short stories and five novels about The Witcher. In Poland, the series is quite popular and there is even a movie and a television series made. Polish development studio CD Projekt went to work with game version based on the books.

Story

A witcher is a mutant with supernatural abilities who has had special training and preparation. The protagonist, named Geralt and equipped with an overdose of chest hair, is one of the best witchers. When mutant, the professional assassin regularly discriminated against and do not receive any kind by anyone. The player controls the monster killer on various chores, which a lot of money to earn.


Choices and Consequences

At the beginning of the game, the player chooses how he wants to play The Witcher: just with the mouse or with a combination of mouse and keyboard. In the first choice player Geralt leads to clicks through the world, the other option provides a control with the keyboard, where the mouse is used to determine the angle and clicking objects and enemies.

We talked in our intro choices between good and bad, which often border is not clear - the game makers are of the opinion that there are only choices and consequences. One at the moment just looking choice can subsequently extract very different. Choices have consequences not usually directly in the game, sometimes hours go by before the player is confronted. Protect your goods from your client or let them take the poor?


Flaming Sword

The game is somewhat similar to role playing games like Oblivion and Gothic 3. The way in which the player fights, is different: multiple clicks on the mouse does not, there must be a certain timing sit in the attacks. When the player attacks an enemy must be pressed again until the mouse button when the cursor contains a flame. In this way, the player puts a combo that should be used to defeat the enemy. Complete If too fast or slow is clicked, the adversary breaks this combo and the player can expect a counterattack. In this way, the player remains active part in the fighting.

Geralt has three fighting styles: fast, strong and group. The first is useful only against weak enemies. Strong should be used when there is a battle taking place against stronger enemies that have good weapons. Group is useful when the player is required to defend against multiple enemies. Unfortunately, the combat system, where we could find our well also means that the cursor should always hovering, sometimes a fight with the camera can be difficult to continue to follow the enemy. Above the enemy The camera gave us other even more problems: by moving the mouse in the extreme corners of the image, turn the camera this way. The camera pans in our opinion, however, just too slow, even if we set it faster at the options. In addition, the left side of the image contains some skills to click on Geralt, we sometimes unintentionally went over it with the mouse. This camera does not run, but there will be an explanation of the skill displayed.


Bribe or drunk

The player must acquire knowledge at several moments in the game. Thus, there are recipes with the right ingredients needed to brew. Potions The player can spend his hard-earned money on buying books with recipes, but more interesting is to take advantage of the characters in the game. Info The player can do this in several ways. Firstly, by bribing a person where there is a risk that the person outraged by the attempted bribery or even the ridiculously low amount you offer. Greedy people take the amount only too happy to. Another possibility is to carry people drunk, allowing them to be leaky. The player must be careful that he does not knock out yourself go and left with a hangover.

Calls are made through a dialog menu. With the many characters that the player encounters in town homes, castles, forests and inns The player chooses he wants to make. Any question or comment For example, the player can obtain information, make choices, womanizing and someone declare war. It is sometimes unfortunate that figures forget they have you spoken or that the same question can be again. Asked

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