Introduction
RPGs - Role Playing Games - remain my favorite games. Diablo, Baldur's Gate, Neverwinter Nights, Icewind Dale, and at least another 10 classics populate after all these years still the shelves above my computer. After buying an Xbox 360 last year, of course, could not fail an RPG in my collection. Two Worlds and Oblivion are two of the most famous RPGs on the Xbox 360. Now I read in some game previews sheets that were enthusiastic about the game before it came out, but after the release of the game and play it I must believe that a bit to adjust. Now already pretty fast somewhere praised, some interesting game reviewers are exceptions aside, so I thought it would be okay if I have my own opinion was about Two Worlds on paper. Two Worlds is indeed developed by Polish developer Reality Pump and available for Xbox 360 and PC. YouTube Trailer - opens in new window Gameplay Your character is in Antaloor, a world that, according to the authors is 33% larger than the game world of Oblivion. That could be quite correct, it is a very large folder where you walk around on foot and it takes a few hours before you run. From one side to the other The game is called a free roam RPG. It does not matter where you go, that you may know all by yourself. No linear or prescribed path to follow, you can do quests in the order in which you want to do. You play it in a third person view. You can not choose first person, that would have been anyway. Convenient addition Although the directory is completely free-roam, he must occasionally have drawers. According to the book, he does so seamlessly, but I just call it the lack of a loading screen. Around 10 seconds just state your Freeze your character in the position where it started charging and then after that time you just go back further. Two Worlds consists of a single player and multiplayer. Let me just start with the single player, since the majority of the game. In a role playing game is the first step that you see normally, creating a character. Personally, that's one of the nicest things about an RPG, the part where you choose how your character looks like, what its history is, its good and bad points, his faith, ie are based. That must be the first point of Two Worlds fog goes. You play a male bounty hunter. End of story. You can still choose how detailed it looks like yourself, but you can not choose a female protagonist and no other profession. You can of course have to choose once in the game where you're going to focus on your career, but you play you have a fighter so. Neither is there any relationship between your level and that of your opponents. In no time you have a level 50 + because you can earn with the side-quests alone. An incredible amount of XP Often, the sidequests in RPGs are just as interesting as the main quest, so I do them often before. This blow after a few hours all the enemies that you encounter with a blow down. And every time the same way. The number of variations in the attack is simply not enough. Sees every blow is almost the same and it often comes down to simply hang on your right trigger as soon as possible. With level 30 and some basic hydroponic I did all 10,000 + damage per hit, at level 50 I had peaks above 30k. When you consider that the number of hitpoints of an opponent is not rising in line with your level - about 1300 points for a wolf perhaps - so you'll soon see that 99.999% of the opponents croaks in one fell swoop. You feel like you are playing with God Mode. Graphics The graphics are of a high standard. This is also one of the best points of the game. It is therefore surprising that when they announced today sequel - Two Worlds:. The Temptation - will focus on improving the graphics, the emphasis trees blowing in the wind, grass as well. There are beautiful storm clouds, rain, fog, snow, sun. The sun shines brightly in your face when you look against it, water reflects the area tidy. Items you have heaps of detail, and every horse looks different again. Cities are also very nicely designed, no building looks the same. There are small villages with wooden houses, big cities with stone buildings. Even sitting in the caves variation. Artificial Intelligence Artificial intelligence is a moderate level. Enemies with a bow and arrow to continue you running - endless! - Until you have caught up or turn around the neck in a different way. There simply using your sword running down and you would expect them to switch to close combat, but alas. Running away is their motto. If you give up and go away, then they come after you. Similarly, the scripting of quests is not really you-from-it. Quests usually consist of repeating tasks. There is a necromancer that gives you the task of what to pick. Upon a gallows If you've done that you should still get two of the same item, and 5, etc. This is a real breaking point, you feel more than a mailman bounty hunter. Furthermore, I managed to screw up one time by just a bit to choose than the makers had programmed a different route. Quest I had to take care of the Karga Clan that a certain cave and tunnel from one town was empty, but I had done that quest I had another quest the Karga Clan wiped off the map. Then I called the cave emptied and then you get coolly message that you have to go log into a specific character, but yeah ... that was no longer there. Then stays there during the whole game around flashing dot on your map and mini-map, which was formerly that character where you got the quest. Other quests are just neat or 'clipped' if you've gotten to the Karga Clan, but these were left out. Alchemy System The Alchemy system is well thought out and developed. Basically, you have two or more identical weapons, shoes, harnesses, helmets, arrows or other items together to form a better item. Each item has a level so. Two merge is level 2, three merging is level 3, and so on. Every time your item is a bit more powerful. With various herbs that grow everywhere, parts of animals or jewelry you can create both temporary and permanent potions. Especially those permanent potions can be incredibly powerful and you bring dozens stats points, eg +50 strength permanently. With jewelry you can also add fire, poison, cold, lightning or spirit damage to your guns and not a little too. There is no limit attached. Spirit damage can be stopped, so once you've chosen a nice weapon by any opponent to spirit damage add is sufficient as much as you want. This system is also one of the best points of the game, but does at the same time also the gameplay undoing. If you are using the Alchemy system where it is, then you're in no time more powerful than any opponent whatsoever. If you ever want to play the game again, then it is advised not to use it. Alchemy That's the gameplay better. Magic System There are five different magical powers in Two Worlds - water, fire, value, air and necromancy. Each school has five different spell levels. For example, unlike Neverwinter Nights, where low level spells are no longer useful soon, you can also connect to the Two Worlds spells to powerful weapons. Every magic power you can use a Spell Card. You can just stacking, or stacking. So I had a simple first level poison dart collected for 70 times and that was more powerful than any spell higher whatsoever. If that's not everything, then you can also use booster cards, such as less mana usage, longer duration of the spell or simply more power. This makes it magic usage even interesting. fighters for You get more than enough stats points to let go, so you get the highest level spells may even accumulate. One or two magic schools to the maximum Large groups opponents can therefore also be equally shut down, but I did not use them for. Usually I used magic to get. Those irritating, running away archers Once you hit them with a spell they're either dead, or they stay for a moment and then you have the time to deal with your ax or sword. They know Stats and feats An RPG stands or falls with the stats system. You want to be playing a role and often RPG players quite true to a certain type of character. Benign / malignant, strong weapons or magic, quick attacks, especially strong attacks, and so on. Everyone has their own preferences. Two Worlds that matter remains unaffected. Instead of complex die-stories you see at your stats points simply get what you get when you give up that feature point. If you choose to raise a point, sword fighting is just neatly: +10% damage. Nice and simple. If you make a mistake, then there is nothing to worry about really. You can look for a Skillchanger and that you can rollback career fee. It will not cost you XP (experience points), but money. This way you can in the beginning to focus on hand-to-hand combat and after level 20 or so to switch to full-power wizard Furthermore, not all feats and skills available from the start. To learn some skills you'll have to find a trainer. Each trainer is a member of a particular group, so if you are on bad terms with the Karga Clan I would find somewhere else to visit a trainer - that's a lot cheaper. Sound effects and music , the sound effects themselves are beautiful, the weather such as thunderstorms sound very good and true, but the number of sound effects is really subpar. Once it starts to rain, your character automatically calls' rain! ". After an hour of play, you can predict what your character is going to call at any time. The number of one-liners is limited to the absolute minimum, I have the idea. Furthermore knocks again is not always what he or she calls. Once you encounter a few dinosaurs, it may well be that he 'bandits! " calling. I really think a disturbing factor in a game that just had a lot of potential to Oblivion to forget. I have some music concerns do not really feel like I had a lot of background music. Large parts of the time you just do not have any music there and you should do it with the sound effects. Maybe that's why so monotonous and fast sound familiar? Multiplayer Besides playing the same game with a character other than a male bounty hunter, you can in multiplayer or choose what you play. Go for magic or bow and arrow, you will get completely different skills and feats to invest. And except for the free-roam map in multiplayer you can still do some other things, which you do not normally find in RPGs. How about player versus player in Team Deathmatch? Quake goes Medieval ... Or Team Assault where you have to defend a monument while that of the enemy destroyed? Team Monster Hunt, in which both teams have to walk around, which must be defeated. as soon as possible by the opponent some monsters Horse Racing Team where you should come. crossed the finish line first on your horse finally also Team Horse Stealing, where a certain number of horses in your stable should receive first either stray or that of your opponent. Achievements Well, you were one of the first who bought the game after the release, then you stay unfortunately stabbing at 930 achievement points . Due to a bug in the game was entering a specific underground cave impossible. Instead of going into the cave you were transported to any health shrine. In total you 1000 points to get achievements, after the patches and updates that came months later. It is not possible to use an existing save game from before the updates to retrieve. 1,000 points So you will really need to update, and then a completely new game play to get. 1,000 points It is ludicrous that this is not detected in the beta testing. Somebody has to be the cave are trying to come in during testing you might think. Conclusion The developers call the game better than Oblivion and that could have been if they had worked. a few months so Now it's as if you bought the game. Beta for 60 euros The game certainly has its positives and you can stay fresh for hours, but as you play the game longer you are you annoyed with the negatives. If the game a few months into the bargain bin, it's nice to go and play, but now to go buy it for the retail price, I would advise against anyone. Pick up an interesting game like Blue Dragon with me, surprisingly extensive and great gameplay. That is my conclusion as RPG enthusiast. If you love Diablo 2-like games, with eeeenorm extensive number of weapons, armor, rings and other items to collect, to enchant and combined without limit (!) and thus themselves more dozens of hours hack 'n' slash to do, then you'll Two Worlds appreciate his good points, and you'll meet. a lovely time It may be safely said. Two Worlds on GoT Finally I want a link to the Two Worlds topic on Gathering of Tweakers: [PC - X360] Two Worlds PriceWatch Pricewatch: Two Worlds (PC) Pricewatch: Two Worlds, Xbox 360 ( X360) Pricewatch: Two Worlds - Collectors Edition, Xbox 360 (X360 Limited Edition)
RPGs - Role Playing Games - remain my favorite games. Diablo, Baldur's Gate, Neverwinter Nights, Icewind Dale, and at least another 10 classics populate after all these years still the shelves above my computer. After buying an Xbox 360 last year, of course, could not fail an RPG in my collection. Two Worlds and Oblivion are two of the most famous RPGs on the Xbox 360. Now I read in some game previews sheets that were enthusiastic about the game before it came out, but after the release of the game and play it I must believe that a bit to adjust. Now already pretty fast somewhere praised, some interesting game reviewers are exceptions aside, so I thought it would be okay if I have my own opinion was about Two Worlds on paper. Two Worlds is indeed developed by Polish developer Reality Pump and available for Xbox 360 and PC. YouTube Trailer - opens in new window Gameplay Your character is in Antaloor, a world that, according to the authors is 33% larger than the game world of Oblivion. That could be quite correct, it is a very large folder where you walk around on foot and it takes a few hours before you run. From one side to the other The game is called a free roam RPG. It does not matter where you go, that you may know all by yourself. No linear or prescribed path to follow, you can do quests in the order in which you want to do. You play it in a third person view. You can not choose first person, that would have been anyway. Convenient addition Although the directory is completely free-roam, he must occasionally have drawers. According to the book, he does so seamlessly, but I just call it the lack of a loading screen. Around 10 seconds just state your Freeze your character in the position where it started charging and then after that time you just go back further. Two Worlds consists of a single player and multiplayer. Let me just start with the single player, since the majority of the game. In a role playing game is the first step that you see normally, creating a character. Personally, that's one of the nicest things about an RPG, the part where you choose how your character looks like, what its history is, its good and bad points, his faith, ie are based. That must be the first point of Two Worlds fog goes. You play a male bounty hunter. End of story. You can still choose how detailed it looks like yourself, but you can not choose a female protagonist and no other profession. You can of course have to choose once in the game where you're going to focus on your career, but you play you have a fighter so. Neither is there any relationship between your level and that of your opponents. In no time you have a level 50 + because you can earn with the side-quests alone. An incredible amount of XP Often, the sidequests in RPGs are just as interesting as the main quest, so I do them often before. This blow after a few hours all the enemies that you encounter with a blow down. And every time the same way. The number of variations in the attack is simply not enough. Sees every blow is almost the same and it often comes down to simply hang on your right trigger as soon as possible. With level 30 and some basic hydroponic I did all 10,000 + damage per hit, at level 50 I had peaks above 30k. When you consider that the number of hitpoints of an opponent is not rising in line with your level - about 1300 points for a wolf perhaps - so you'll soon see that 99.999% of the opponents croaks in one fell swoop. You feel like you are playing with God Mode. Graphics The graphics are of a high standard. This is also one of the best points of the game. It is therefore surprising that when they announced today sequel - Two Worlds:. The Temptation - will focus on improving the graphics, the emphasis trees blowing in the wind, grass as well. There are beautiful storm clouds, rain, fog, snow, sun. The sun shines brightly in your face when you look against it, water reflects the area tidy. Items you have heaps of detail, and every horse looks different again. Cities are also very nicely designed, no building looks the same. There are small villages with wooden houses, big cities with stone buildings. Even sitting in the caves variation. Artificial Intelligence Artificial intelligence is a moderate level. Enemies with a bow and arrow to continue you running - endless! - Until you have caught up or turn around the neck in a different way. There simply using your sword running down and you would expect them to switch to close combat, but alas. Running away is their motto. If you give up and go away, then they come after you. Similarly, the scripting of quests is not really you-from-it. Quests usually consist of repeating tasks. There is a necromancer that gives you the task of what to pick. Upon a gallows If you've done that you should still get two of the same item, and 5, etc. This is a real breaking point, you feel more than a mailman bounty hunter. Furthermore, I managed to screw up one time by just a bit to choose than the makers had programmed a different route. Quest I had to take care of the Karga Clan that a certain cave and tunnel from one town was empty, but I had done that quest I had another quest the Karga Clan wiped off the map. Then I called the cave emptied and then you get coolly message that you have to go log into a specific character, but yeah ... that was no longer there. Then stays there during the whole game around flashing dot on your map and mini-map, which was formerly that character where you got the quest. Other quests are just neat or 'clipped' if you've gotten to the Karga Clan, but these were left out. Alchemy System The Alchemy system is well thought out and developed. Basically, you have two or more identical weapons, shoes, harnesses, helmets, arrows or other items together to form a better item. Each item has a level so. Two merge is level 2, three merging is level 3, and so on. Every time your item is a bit more powerful. With various herbs that grow everywhere, parts of animals or jewelry you can create both temporary and permanent potions. Especially those permanent potions can be incredibly powerful and you bring dozens stats points, eg +50 strength permanently. With jewelry you can also add fire, poison, cold, lightning or spirit damage to your guns and not a little too. There is no limit attached. Spirit damage can be stopped, so once you've chosen a nice weapon by any opponent to spirit damage add is sufficient as much as you want. This system is also one of the best points of the game, but does at the same time also the gameplay undoing. If you are using the Alchemy system where it is, then you're in no time more powerful than any opponent whatsoever. If you ever want to play the game again, then it is advised not to use it. Alchemy That's the gameplay better. Magic System There are five different magical powers in Two Worlds - water, fire, value, air and necromancy. Each school has five different spell levels. For example, unlike Neverwinter Nights, where low level spells are no longer useful soon, you can also connect to the Two Worlds spells to powerful weapons. Every magic power you can use a Spell Card. You can just stacking, or stacking. So I had a simple first level poison dart collected for 70 times and that was more powerful than any spell higher whatsoever. If that's not everything, then you can also use booster cards, such as less mana usage, longer duration of the spell or simply more power. This makes it magic usage even interesting. fighters for You get more than enough stats points to let go, so you get the highest level spells may even accumulate. One or two magic schools to the maximum Large groups opponents can therefore also be equally shut down, but I did not use them for. Usually I used magic to get. Those irritating, running away archers Once you hit them with a spell they're either dead, or they stay for a moment and then you have the time to deal with your ax or sword. They know Stats and feats An RPG stands or falls with the stats system. You want to be playing a role and often RPG players quite true to a certain type of character. Benign / malignant, strong weapons or magic, quick attacks, especially strong attacks, and so on. Everyone has their own preferences. Two Worlds that matter remains unaffected. Instead of complex die-stories you see at your stats points simply get what you get when you give up that feature point. If you choose to raise a point, sword fighting is just neatly: +10% damage. Nice and simple. If you make a mistake, then there is nothing to worry about really. You can look for a Skillchanger and that you can rollback career fee. It will not cost you XP (experience points), but money. This way you can in the beginning to focus on hand-to-hand combat and after level 20 or so to switch to full-power wizard Furthermore, not all feats and skills available from the start. To learn some skills you'll have to find a trainer. Each trainer is a member of a particular group, so if you are on bad terms with the Karga Clan I would find somewhere else to visit a trainer - that's a lot cheaper. Sound effects and music , the sound effects themselves are beautiful, the weather such as thunderstorms sound very good and true, but the number of sound effects is really subpar. Once it starts to rain, your character automatically calls' rain! ". After an hour of play, you can predict what your character is going to call at any time. The number of one-liners is limited to the absolute minimum, I have the idea. Furthermore knocks again is not always what he or she calls. Once you encounter a few dinosaurs, it may well be that he 'bandits! " calling. I really think a disturbing factor in a game that just had a lot of potential to Oblivion to forget. I have some music concerns do not really feel like I had a lot of background music. Large parts of the time you just do not have any music there and you should do it with the sound effects. Maybe that's why so monotonous and fast sound familiar? Multiplayer Besides playing the same game with a character other than a male bounty hunter, you can in multiplayer or choose what you play. Go for magic or bow and arrow, you will get completely different skills and feats to invest. And except for the free-roam map in multiplayer you can still do some other things, which you do not normally find in RPGs. How about player versus player in Team Deathmatch? Quake goes Medieval ... Or Team Assault where you have to defend a monument while that of the enemy destroyed? Team Monster Hunt, in which both teams have to walk around, which must be defeated. as soon as possible by the opponent some monsters Horse Racing Team where you should come. crossed the finish line first on your horse finally also Team Horse Stealing, where a certain number of horses in your stable should receive first either stray or that of your opponent. Achievements Well, you were one of the first who bought the game after the release, then you stay unfortunately stabbing at 930 achievement points . Due to a bug in the game was entering a specific underground cave impossible. Instead of going into the cave you were transported to any health shrine. In total you 1000 points to get achievements, after the patches and updates that came months later. It is not possible to use an existing save game from before the updates to retrieve. 1,000 points So you will really need to update, and then a completely new game play to get. 1,000 points It is ludicrous that this is not detected in the beta testing. Somebody has to be the cave are trying to come in during testing you might think. Conclusion The developers call the game better than Oblivion and that could have been if they had worked. a few months so Now it's as if you bought the game. Beta for 60 euros The game certainly has its positives and you can stay fresh for hours, but as you play the game longer you are you annoyed with the negatives. If the game a few months into the bargain bin, it's nice to go and play, but now to go buy it for the retail price, I would advise against anyone. Pick up an interesting game like Blue Dragon with me, surprisingly extensive and great gameplay. That is my conclusion as RPG enthusiast. If you love Diablo 2-like games, with eeeenorm extensive number of weapons, armor, rings and other items to collect, to enchant and combined without limit (!) and thus themselves more dozens of hours hack 'n' slash to do, then you'll Two Worlds appreciate his good points, and you'll meet. a lovely time It may be safely said. Two Worlds on GoT Finally I want a link to the Two Worlds topic on Gathering of Tweakers: [PC - X360] Two Worlds PriceWatch Pricewatch: Two Worlds (PC) Pricewatch: Two Worlds, Xbox 360 ( X360) Pricewatch: Two Worlds - Collectors Edition, Xbox 360 (X360 Limited Edition)
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