2006 was a record year as real-time strategy games are concerned. In 2007, fans of the genre were mainly set with extensions to the previous year issued toppers, but still so early in 2008 has been to tackle. His first real strategy game In Universe at War: Earth Assault three alien races take on earth against each other. The loser is anyway already known ...
Humanity vs. Hierarchy
Humanity is nothing, that much is clear after you intro Sega's Universe at War: Earth Assault've viewed. Large robot walkers shoot effortlessly way through the human lines that even with the - futuristic weapons have no chance - to do their. The player must try to save humanity but in the Prologue he does in fact nothing but the slaughter of humanity in the right direction.
Hierarchy versus NovusUniverse at War continues to rotate completely around three alien races, namely the Hierarchy, Novus and the Masari. In those three races will play immediately his strength and main priority: they are asymmetric. Where in strategy games is often so that all parties can more or less the same, but look just a little different, you work in Universe at War with three totally different parties. This data is both interesting and dangerous. It is attractive to toggle between the races, but at the same time is the danger of imbalance in wait, of course it is as fine as the three races are about equally strong.
Humanity vs. Hierarchy
Humanity is nothing, that much is clear after you intro Sega's Universe at War: Earth Assault've viewed. Large robot walkers shoot effortlessly way through the human lines that even with the - futuristic weapons have no chance - to do their. The player must try to save humanity but in the Prologue he does in fact nothing but the slaughter of humanity in the right direction.
Hierarchy versus NovusUniverse at War continues to rotate completely around three alien races, namely the Hierarchy, Novus and the Masari. In those three races will play immediately his strength and main priority: they are asymmetric. Where in strategy games is often so that all parties can more or less the same, but look just a little different, you work in Universe at War with three totally different parties. This data is both interesting and dangerous. It is attractive to toggle between the races, but at the same time is the danger of imbalance in wait, of course it is as fine as the three races are about equally strong.

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