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Wednesday, April 2, 2014

World of Warcraft: Wrath of the Lich King

Eleven million players can not be wrong, you might say. But how do you keep all those gamers happy? Since Wrath of the Lich King should care, the second expansion for the game of mmo mmo games. We enlisted the help of the members of our forum, to determine if it is a bit of work, that "keeping them happy."

A game is generally well tested before it is placed on the market and at a mmo game such a test can only really take place online. So ran the last few months, a beta of Wrath of the Lich King, in which the necessary members of our own Gathering of Tweakers participated. Some of them are here to tell you what you can expect from the new expansion.

With Wrath of the Lich King is the world of World of Warcraft considerably larger. With the previous expansion, The Burning Crusade, there is an entire continent to the game was already added and it happens again. This time you can adventure in the icy Northrend, where the fearsome Lich King has withdrawn to the Icecrown Glacier. The Lich King is the great enemy, so much so that he unites the sworn enemies of the Horde and the Alliance. Both camps are fighting together against the forces of the Lich King. Besides a new enemy and a new area to traverse course there is more, because with Wrath of the Lich King does the Death Knight are entering a whole new class. And not just one, the death knight is the first hero class in the game.

*Hero Class

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The Death Knight has spells, but can also handle sword, ax and mace. He can easily survive and is rightly seen as a mixture of existing classes, such as the Warlock, Warrior and Paladin. What immediately stands out is that the Death Knight a completely new method to use spells and other abilities, namely the Rune system. DK's have six Runes - Two Blood, two Frost and Unholy two - and a Rune bar that fills up as he makes use of the Runes, similar to the Rage bar at a Warrior. Death Knights have three different battle modes, which correspond to the three types of runes, namely Blood, Frost and Unholy. Used in all the attacks the Death Knight or Runes, or Rune Power Rune from his bar. Blood covered under attack mainly trying to recover from the Death Knight, Frost provides health attacks slow the enemy or the Death Knight can collect less damage and Unholy attack gives the enemy causing diseases or magical damage. Furthermore, the DK can let himself resurrected as Ghoul, a zombie. He also unsuccessfully, acting as the Ghoul still continue to play. Fallen ally It is the fastest way to continue fighting after being killed, as Priests and Paladins can not beat that. The disadvantage is that the resurrected Ghoul has very limited capabilities.

*Talent

All spells and abilities of the Death Knight are linked to one of the three types of runes, although there are some that Runes of various types consume. The Talent Tree of the Death Knight is divided into Blood, Frost and Unholy. The emphasis is on Blood Tree play solo and dps , with many opportunities to regenerate, to live by Frost emphasis on survival and refuel and Unholy on magic attacks with aoe and your Ghoul. The Unholy Tree is also seen as the PvP tree. All Trees have much synergy with each other, however, that there are a lot of good mixed forms can be created and each tree additionally has more than enough talent to increase your damage and to survive you better. The Death Knight wears Plate Armor, and can attack with Axes, Swords and maces, as well eenhanders tweehanders and in Dual Wield. However, he can not use shields, such as existing tank classes like the Warrior and Paladin. He can also permanently improve his weapons with runes, somewhat like the Shaman can. However, as he has need for material and an oven, which can be found in Ebon Hold, the start of the Death Knight. Some notable features of the DK Death Grip, which he not only his victim taunt , but also draws all to himself. He also has a Frost-ability that the victim first completely freezes, after which it slowly thaws and thus slowly regains its normal speed of action. Furthermore, the Death Knight a magical shield that anyone within its scope is is invulnerable to magic attacks. One of the best Blood Talents are the Blood Worms. This brings to life two to four worms that attack your enemy and all the damage they make as health returned to you. The Death Knight is quick, he has a lot of attacks that have little to no cooldown. That is not necessary, because the Rune system ensures basically saying that the Death Knight is not repeatedly use the same powerful attack. There are only two Runes by species and after consumption takes five seconds before she returned to him. However, there are some talents that can temporarily change into special Runes Death Runes, which are then used for special attacks again. The system forces the player to switch. A good or simple attack pattern, I have not really found until now.


*Ebon Hold

You can start a Death Knight if you have a character of level 55. The Death Knight is split off of that character. You can have up to one Death Knight per server. You then begin to serve the Lich King and you are resurrected from the many deaths that have occurred in the major wars that have been there. The Death Knights fighting during the introduction to their first great enemy, The Scarlet Crusade in the old Eastern Plaguelands. Here you have to prove yourself to perform. A series of entertaining and original assignments So you have to see on board a ship of the Scarlet Crusade to come, then the board cannons to target. The owners Furthermore, given the Death Knight no horse, no, he must steal in order to subsequently to form the special Death Charger. The final quest of the Death Knight introduction, which also leads to the end of your loyalty to the Lich King, is phenomenal, almost epic proportions. Here Blizzard much attention and love into it. Because the storyline alone, each player would have a Death Knight should start and the introduction should play.

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