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Wednesday, April 2, 2014

Outlook for Jumpgate Evolution

Codemasters showed Tweakers.net see a playable version of the new MMO Jumpgate Evolution. The remake of the game Jumpgate 2001 gets off a new graphic engine and improved AI, including additional missions, a redesigned interface and improved economy.

The mmo-game differs from many other mmo games, as the player enters into real-time battles. In your struggle against the many space pirates your skill counts in point and shoot. This also distinguishes the science fiction game from that other space MMO Eve Online. Moreover Jumpgate Evolution accessible. Where to Eve emphasis on strategy, in the end Jumpgate for action. Think of a crossing of the game Freelancer and Wing Commander.


In Jumpgate Evolution you control no elf, orc or hobbit. Your ship is your character. You can choose a ship of each of the three factions in the game, and each faction has of course its own background. You can ship with new weapons, shields and engines during the game and you get direct control over the airship. The game is viewed from first-and third perspective. The ships are to operate. Possibly with a joystick Developer NetDevil apparently found it very important to build. Supports joysticks


As in other mmo's - and the real world - money also plays a role in Jumpgate Evolution. The current economy has knocked out the first part, though it is not yet known exactly how. Money can be earned with the many missions to do, and downed enemies also leave money behind. Found objects can be sold. Do you have some extra pocket money earned from the space missions it is even possible to purchase. Several ships You can control one at a time, while the other (s) temporarily parked in a hangar.

Turning Point: Fall of Liberty - Nazis shoot in New York

TurningPoint is a real "what if" game. Winston Churchill, the statesman that England would enter the Second World War brought in 1931 as a diplomat visiting New York. There he was hit by a taxi and had the rest of his life walking with a cane. But what if ...?

Xbox 360 gameWhat if Churchill had not survived the accident That's the premise of Turning Point: Fall of Liberty. Not that the data also plays a role in the game. It's just a reason to make a seemingly minor event in the past can affect the future. Serious consequences clearly Furthermore tells TurningPoint especially the story of the imaginary German attack on New York in 1953, where you supposed to resist, but you are no more than a construction worker in everyday life. You begin your resistance only, but soon met some supporters as soldiers of the National Guard and some mobsters with guns.


The game begins with a beautiful view of New York from a skyscraper under construction. You stand high above the city on the thick steel beams from which a new flat is raised. As the first German bombs hit the Statue of Liberty and then a wave bombers on New York races, it's time to get the hell to leave you. Shaky workplace Then an adventure where you constantly stumble over the German soldiers who have invaded New York begins. TurningPoint is the type of shooter that scripting hangs together. It starts directly on the steel beams of your workplace. Once you try to find a safe place to drop the first bombs on the building, which, of course, precisely the beam is swept away where you just wanted to put your foot. On Already on your way down you will meet the first German soldiers. If you've strangled, first, you have a gun and begin your resistance. Since then, the shooting at any Nazi who comes into your field of vision. TurningPoint trying to keep, which means that you're pretty vulnerable. Thereby realistic A bullet survive you around and maybe a second, but after that it really light. Fortunately, the game has a lot of built and well-placed checkpoints, so it will not cost a lot of effort to address the wire. Again Also further has shot no drawbacks: you lose any weapons or ammunition.

STALKER - Shadow Of Chernobyl PC Review

I must honestly say that STALKER long gone. Completely past me Sometimes I hear sometimes a friend lament that the game again was postponed, but apart from a few preview I knew nothing about. Even when the game was brought out last year I was busy with more important, life-changing business. You know, other games.
Until last month. I saw STALKER: Shadow of Chernobyl for 20 euros in the shops and thought, "What the heck, a bigger waste of money than Stronghold 2 can not be." Moments later the game was in my possession and I can say that I've always been there. Regret Chernobyl? Is not that ...? On April 26, 1986 ran into a reactor at the Chernobyl nuclear power plant an experiment out of hand. A large explosion and radioactive dust cloud later abandoned the central and the neighboring town of Pripyat has become a ghost town. Until there is a melt down in 2006 (well) at Chernobyl. Unlike previously, the cause of the Second Disaster completely shrouded in mystery. The army close the place down and the area around the disaster magnet by people called the "Zone." But this was no normal meltdown. In addition to highly radioactive areas of the zone also contains strange phenomena that can not be explained. By science This 'Anomalies' accommodate precious artifacts with bizarre properties. Artifacts that are worth big money to scientists. This fact leads to a veritable gold rush and fortune seekers across the country (and beyond) venture into the zone and trying to make his way to Chernobyl a way.




In that area the game takes place. You are a man who barely a crashed 'Death Truck' is dragged alive. You can not really recall the last time and the only clues that you are the word STALKER tattooed on your arm and a PDA containing the command to kill. Strelok one That's not very much, but the man who is responsible for your salvation, Sidorovich, is willing to find out who that Strelok-bird. Matter to you Obviously he does not want free and he sends you off to find information. That is the beginning of basically two parallel storylines. In the one you are trying to find out who and where the mysterious Strelok and in the other you try to access the power which reportedly masses to find artifacts access. The best part is that there are multiple endings are possible. FPSRPGBBQ STALKER is a first person shooter with role-playing elements. You get assignments that you must perform to proceed. With the somewhat ambiguous story There are also side-quests that earn you a reward. To keep all the commands you can use with a PDA, similar to Doom 3. Besides an overview of all the missions the unit also includes a map, a diary and encyclopedia containing information on just about anything you'll encounter. Within the Zone in STALKER is no use of attributes like Strength and Intelligence. The strength of your character is determined by the type and quality of your equipment, the weapons you uses the ammunition in weapons and artifacts that you wear on your belt. The strange stones are not only a lot of rubles worth, they give you special protection from anything and everything. However, this has a price, because most artifacts are radioactive or make you more vulnerable for example heat.



This protection you will definitely need in the area. You can go wherever you want, but you'll have to be very careful and always keep your eyes open. Of course, there is the radiation, which at the one place is stiffer than the other. The amount of radiation is indicated by the ticking of a Geiger counter. If you have received a very large dose of radiation you can heal yourself by drugs against radiation sickness to take. If you do not have any medications with you, a bottle of vodka store also fine, but that is not so good for your skill at aiming.
danger remains not with radiation. Before you know it you'll be close to an 'anomaly', a very painful experience that can be by observing distortions in the area. Occur only This sounds frustrating, but soon you will recognize the various anomalies and do not you go get yourself killed. Soon as more In case of doubt, you can throw a bolt in a certain direction to see what happens.
If you get hurt, you'll soon be bleeding, but with a push of a button, you can apply bandage to stop the bleeding. Do not forget to take your next connection tours. Some food as well
as have had their impact on local wildlife. All these dangers A lot of species have survived the catastrophe, such as dogs and crows. By the radiation, however, they remained not quite the same. This can be quite harmless mutations are like blind dogs roam the wilderness troops. But it can also lead to, well ... see for yourself.


Mutants are not the only living beings in the zone you are in life. You're not the only treasure hunter in the game and some people do not have much sense to venture into an anomaly to find. Artifact life No, then it is much easier to rob other people. These bandits are best a fatal case of lead poisoning delivery, which brings me to the most important thing in a shooter. The shooting itself.
Especially in the beginning it was for me to get used to shooting. You start with a pistol that will win any awards for accuracy, which you on the first mission like a farm filled must overcome. Criminals Fortunately, you are not alone and you can soon the bodies of dead robbers searching for something to use or sell. Once you find a Kalashnikov is hitting heads, which produces by far the best result, a lot more feasible. A nice addition is the ability to add weapons. Accessories such as silencers or targeting agents In the world of STALKER is any small advantage welcome.
Luckily it's not every man for himself in the area, there are several organizations that survive at odds with each other. I will not call it living, because most have a huge fight with each other. The largest are Duty, who wants to wipe the area and protect the outside world, and Freedom, which is free access to the Zone has in mind. These two can be drinking each other's blood, and actually be at war. You can execute commands for both factions, but you join a group, I did not succeed. Unwelcome far the best performance of STALKER is creating a good atmosphere. As you wander through the area, you will constantly feel that you are not safe here. The immediate vicinity of Chernobyl is not a place where people are supposed to come. The regular ticking of the Geiger counter, the barking of wild dogs in the background, an ominous quiet office, the light of the setting sun through the windows, three appear together on the ground and then suddenly the terrifying roar of an approaching Bloodsucker, as that your heart beat faster, now I declare you officially dead. You will also come across many camps where people sit around a fire. While they each tell a few stories and jokes playing a tune on a guitar. It's a small detail, but it helps to make it seem the world. Alive The engine is capable of impressive graphics. Certainly the exposure is fine. During a storm you should definitely pay attention to the shadows thrown by lightning. Perfect is not all. The animations of the other people are not great and I can get a hilarious piece lip syncing remember where you could speak, before a cheeky jaw. Hardly lips It is not Crysis, but in combination with the setting of the game, it is difficult not to be impressed. same is true for the noise. Firearms sound realistic and powerful, the people speak Russian (or Ukrainian, I do not know the difference), crows are heard suspicious noises and if you sneak provide an experience that you just in remains. Buildings and laboratories The music stays in the background and has a dark tone to set. Scary atmosphere more power in the game incidentally also includes multiplayer. There are three game modes: Deathmatch, Team Deathmatch and Artifact Hunt. In the latter there are two teams with a base. In each level there spawns every round after a few seconds an artifact, then both teams try to pick the thing and bring it to their basics. Just like Counter Strike, you can buy weapons and armor, but you have no direct access to the best stuff. After a few deaths in your name, you have acquired enough experience to rise in rank, and the available range increases. The multiplayer is entertaining, but because there are not a lot of attention has gone it's no competition for games that specifically focus on multiplayer.





BSoD Ahoy!

that the engine is also capable of bad things quickly became clear to me. After the first firefight, I decided if I was a coward, turning down the difficulty. Disbelief, I saw a long flashes bluescreen before booted up my computer. Blue screens are usually an indication that something is not sitting comfortably in driver area, but a BSoD when changing a setting gameplay I find a little extreme. I also got blue screens at random places in the game, something that led me to a lot of frustration. Luckily I found on the forum of the developers that people like me who have a GeForce 8800 GTS 320 MB, have the same problems. The solution: take the 162.18 forceware drivers and you only blue looks like it should. This is the speed is not as good, but at least you can play it for longer than 20 minutes. There are also minor bugs found as a single crash to desktop and an annoying bug that example causes a firearm that you have to pick someone simply does not lie on the indicated spot, so you can not finish. Certain side-quests Bugs like this are making me very good, but not great to call this game. Conclusion STALKER is not the most stable game that exists and it's not quite become the game developer GSG Game World envisioned six years ago, but I 've had great fun and enjoyment. Challenging firefights interspersed with terrifying moments in 'abandoned' laboratories provide a strong gameplay. The location combined with a good presentation to create an excellent atmosphere and to make everything that you should not have bump mapping and high dynamic range lightning, but talent. At the very least makes STALKER:. Shadows of Chernobyl waiting for Fallout 3 a lot more bearable This is my first review and I'm looking forward to your reactions. Was it too long? Did I miss something? Are you disagree with something? I can not write? Is gin or whiskey taste better? Comments are welcome.

Assassin's Creed revised for PC

The hype surrounding Assassin's Creed is already long gone. The view of console gamers were divided, but the game was flying over the counter. PC gamers had to watch the game on their noses passed. If only for five months, because in the end it all comes what sells well to the PC.

Tweakers.net evaluated the Playstation 3 version in November with an 8. We were talking about the complete freedom in the game world, the beautiful graphics and innovative controls. We were talking about the missions, which we found to be monotonous and simple. Less It is interesting to see whether the developer Ubisoft five months that have passed have to use these flaws to work away, or that the game was ported to the PC. Right


* What's new?

The PC version is called volluit Assassin's Creed: Director's Cut Edition. This raises two questions: who is actually the director and what has he changed the game? It is Creative Director Patrice Desilets. 'His' PC version includes four new research missions, which are a total of nine missions games. For keyboard gamers the graphics screwed and Jerusalem should look better than ever.


* Story

The story is set in the Middle Ages, during the Third Crusade. Altaïr, the protagonist of the game, is part of a secret group, the assassin's called. Altaïr can do to three places during the game: the historical cities of Jerusalem, Acre and Damascus. Still, the game has a futuristic element, which already appeared in the first demonstrations. Matrix-like disturbances appeared in the picture, which wanted to leave the game appeared in the store. Developer anything loose

No More Heroes

Tell your Wii, you automatically get pictures surfaced of happy families with family skipping Wii Sports are playing. Elderly or standing with a big smile to gloat brain trainers and IQ games from the three-seater sofa. The Wii is fun for everyone. At least, that's the image that Nintendo has created. Skillfully the past two years

But what if you like your Wii games more seriously, rawer and more mature? Then finding a needle in a haystack. Of course there are Resident Evil 4, Metroid Prime 3, Medal of Honor: Heroes 2, House of the Dead and Ghost Squad. But the offer 'tough' games does not about being. No More Heroes does that matter when called.


But NMH is much more than that. The game comes from the pen of the Grasshopper Manufacture headed by an eccentric Japanese man known as Suda 51. He was previously responsible for the bizarre and grim Killer 7 for the GameCube, a game that went through her artistic graphic style to the extreme. Ideal Japanese game gourmet food, but you had to come from a good family to. Cope with the stiff steering NMH has a distinctive cartoon style, but do not shoot through the minimalism of Killer 7. Indeed, the mix of cell shading and anime here comes perfectly from the paint, especially in the characters that appear in the image

Preview Ninja Gaiden 2 - Ryu's back

No Ninja Gaiden Ryu Hayabusa without so will the young hero after his foray into Dead or Alive 4 back. Back in the future, because Ninja Gaiden 2 again takes place in a futuristic world where fighting with the same striking ancient techniques and weapons as in the previous section.

The adventure takes Ryu this time from Tokyo via New York to Venice and eventually to the dark Netherworld. Ryu has a beef with the Black Spider Clan. Genshin, leader of the Black Spiders, wants nothing more than to help Ryu soap and put the members of his clan to achieve that goal. Which means that wherever Ryu goes, there are ninjas of the Black Spiders emerge that make his life difficult. The death of Ryu is not the ultimate goal. Genshin is out on the Demon Statue, an ancient magical object that holds the Ryu clan hidden. With that object to open the gates to the Netherworld and generation. The Archfiend That's where Genshin runs out, hoping that he means not only the Ryu clan, but even wipe out the entire human race. The army hideous monsters that Archfiend might provoke it must ensure. Ryu on course to save all humanity. Impending doom for the task is not only to save the honor of his clan, but

* You know

To coincide with the chase Ninja Gaiden 2 looks a lot like its predecessor. That's not bad, in this case, because the last part was very successful. As has been evident after the first brawl that controls for experienced players will feel familiar. Ryu still has a primary attack, a secondary attack, and he can block attacks. There are also all sorts of combos possible to convert. Your attack power by Ryu also has a endless supply of shuriken pocket, metal throwing stars that could be. Using the B button discarded With the A button lets you jump Ryu and he can happily still walk through walls. The left trigger button is used to block a skill not to be underestimated. Attacks Ryu can be no longer dodge attacks by rolling sideways. Away As for the place he can escape his enemies via a short sprint. It is at most a minor cosmetic change, since the goal is the same, it just looks a little different.

Gran Turismo 5 Prologue

Some games you know as a gamer that each year a version comes out and you suspect that some time will continue. So So I expect in the year 2050 Fifa Football with the same date, and The Sims add-on number 3244. By that time we will fix also are ready for Gran Turismo ... 6. Maximum. At the pace that Gran Turismo 5 developer Polyphony persists it will take some time for a sequel. However, the Japanese developer already done a taste of Gran Turismo 5 out of the door, called Gran Turismo 5 Prologue.


As the name suggests it is not a full game, but a game that should serve as a taster, or sop, to the full version of Gran Turismo 5 sometime in the distant future to the shops will find its way. Concerns Now, of course, but whether there Polyphony Digital may or must be held accountable. On the one hand it is a sneaky way to sell the same content twice. At the same time getting fans of the series over a year before the final game is expected a nice taste of the racing spectacle. The number of jobs and cars is limited, but the game does give a good idea of ​​what Gran Turismo 5 has to be.

That 'good idea' to be. Taken very literally in this case Polyphony has stated in interviews that it takes three months to two cars and it shows to the game. The cars look stunningly realistic, both in terms of level of detail and in terms of lighting effects that reflect through the paint. GT5 Prologue so clearly shows that the Playstation 3 photorealism can access. Graphic display has been the strongest point of Gran Turismo, so it's good to see that this is no different in part five. Strong it is that every car looks even cared. A simple Alfa 147 looks as good as an expensive Mercedes-Benz SL 55 AMG '02

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