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Wednesday, April 2, 2014

Condemned 2: Bloodshot Review

Condemned was at the launch of Xbox 360, at a time when top games were scarce on the next-gens still one of the better games. However, that said, especially about the then limited supply of games, but the fact remains that Condemned: Criminal Origins was a great action game. At the last E3 trade show in the summer of last year, the international media was already a tasty taste of Condemned 2, in which the thread is eleven months after the events of the original arrested.


Condemned 2: Bloodshot is a horror game and that is all too clear. Not only the story and the mysterious surroundings create tension, there prevails a constricting, threatening atmosphere while playing. This atmosphere is the essence of Condemned 2. All other elements, or go to the pure gameplay or whatever looks, well would not come into their own when the atmosphere would not hit the right note. I am not referring so much to the sheer shock effects, when suddenly a strange creature in front of you or behind you is suddenly a window is smashed, but the feeling that you are being watched and will be. Attacked at any time This ensures that you are sitting on the edge of your seat when playing Condemned 2 constant. And while you do not even know if it's ok with the game parts.

Those parts of the game are of course. Gamers who have played the original will have little difficulty to go. Started with Condemned 2 The controller looks at all on the control of the first part. However, it is unfortunate that the authors apparently assumed that everyone has played Condemned, because for novices Condemned 2 is quite difficult to pick up. The screen gives some indications, but a clear tutorial is missing, which makes the early stages of the game unnecessarily difficult.

Dark Sector: Zelda meets Gears of War?

Developer Digital Extremes is the last few years in heavy weather. The original creator of Unreal Tournament (1) has long been no more hittitel delivered. Her latest project, Pariah, ended up a bit by the wayside. Also for Dark Sector, one must again fight for what it's worth. Still, Dark Sector is timing at a good time. All publishers jealously keep their big titles behind because Rockstar's flagship, GTA IV, in stores


But what if you do not have so much as a gamer with the sandbox genre? Or GTA series has never really been your? What if you're a fan of shooters are more? Then after Rainbow Six Vegas 2 and Army pretty quiet on the front. Dark Sector have easily come in time. That the game a little while shamelessly borrows play in Gears of War is not so strange. Digital Extremes and Epic have long enjoyed a close cooperation with technology and ideas were shared. And it was especially Digital Extremes more than once as a mercenary for Epic's projects were deployed. In addition, the cover system from Gears of War, praised and loved by now had its impact on titles like Rainbow Six, by many, Kane & Lynch, Army of Two, and now again Dark Sector. However, it is your unique weapon, the Glaive, that Dark Sector at once makes a lot more interesting.

Age of Conan: Hyborian Adventures - More action than WoW

The new MMO from the creators of Anarchy Online promises violence, bare breasts and especially more action than is usual in a mmo. The fighting is over your character 'on' and occasionally perform a special action, and the makers focus on the content exclusively to an adult audience. We reached the primitive man already in us in the beta.

"Rated M for mature 'called so pretty in the U.S.. Here there 18 + on the box and there was the Norwegian developer Funcom also out. The authors bring the inevitable violence in the game - it is, after Conan - intentionally explicitly portrayed. Moreover figure quite a few scantily clad women in the game, which often carry the oldest profession in the world. The game goes back to the world of Robert E. Howard created in 1932 and that includes violence and lightly dressed women at home. But Funcom had another reason to spend. Both explicit image With the high rating Funcom wants excited teenagers from the servers ward. Whether they will succeed, of course, is highly questionable, but the aim is commendable.

* Fight

Nevertheless, explicit violence and a bare chest here and not the main attractions of the game. Funcom hopes to score especially with what they themselves call the Real Combat System. The system means that players have to act in the fight than in a usual mmo active. In the system that is now prevalent, lets attack a character, then the figure of itself a pattern of standard attack action repeats. The player need only occasionally throw to make a difference. Between a special attack In Age of Conan is less easy. Each blow, knock, or saying to you to put in motion even the most simple swipe with a sword. That's not all, the same simple swipe with a sword can be placed. The stroke can be right in the middle, from left to right and vice versa executed. It lets you anticipate the moves of your opponent. If an opponent has a shield in one hand, you can attack the other side. Of course you can also use a self shield and hold up your shield instead of attacking. Also keep up a shield is an active operation which also takes stamina. After ten seconds is your stamina meter be empty and you have to rely on your weapons back. With your shield so you can win at most time. Maybe just enough time to heal from a healer.

AoC is all Unreal Tournament chase with the ability to dive away. By twice W, S, A or D key, dive your way in the corresponding direction. The icing on the cake, there are still the combos. Due to rise in level you're playing it more and more freely. You can then drag it to your action bar. Simply click on the corresponding button is not enough to activate. Combo but If you press the button, the combo center is displayed, with an indication which stroke or strokes you must enter to activate. Combo from Which also activate special actions is a lot more active than usual im mmo's. There would seem to be a downside to the new system: it focuses on melee classes like warriors and rogues. Classes which mainly use magic will be less notice of the new system.

Wii Fit - Get the gym to your living room

Nintendo had the first steps to sweat games already put in Wii Sports. Since then, I do not come to the tennis club and after the introduction of Wii Fit, I may also unsubscribe from the club.

Incidentally, I was not already at the fitness center since it's more fun to run around in Grand Theft Auto or Unreal Tournament around. Anyway: Wii Fit is not a typical game, it's more a series of exercises where game elements are applicable to grow with the player extra motivation. Still, I refer in this review of practical considerations to under the heading of 'game'. Can the gyms doors may close or Wii Fit may not call themselves a replacement?

* Wireless steps board

Get your Wii Fit at home then you will get in addition to the game disc, a Wii Balance Board, a kind of steps board, provided that is able to measure your weight and balance it. Your body image In a way that is somewhat similar to training your brains in Brain Training, you train your body through muscle workouts, yoga, aerobic exercises and balance games.

The Wii Fit board is wireless and comes with four batteries. The thing is to place in the living practically anywhere and the connection is not disturbed by a bench or table that comes between the board and the Wii console. The Wii Balance Board is a precision piece of hardware and not just a gimmick. Nintendo recommends taking place barefoot on the shelf is all my preference for socks. The Balance Board can withstand 150 kg and if you do sit up, then Wii Fit is probably not the solution you're looking for. For people with big feet is what the shelf on the tight side, but my buddy 43 could well able to deal with.

Looking ahead to Race Driver Grid

Creating a game often equals 'insularity'. It is as if some developers checklist alongside their game and make the required components off. A genre that seems less the case, is that the racing games. In my opinion, a developer should look to the sense of speed, the pure racing feeling, and only then would first parts as graphics and variation must be addressed. Not every developer will agree with me, but judging by the early version we could play, makes Codemasters Race Driver Grid with the right choices.

The development studio in the tiny town of Southam in England has been producing racing games to rally in their genre at the best games. The Colin McRae series is at the top of the rally genre, and in games that try to be realistic, the Race Driver series is not a bad choice. Race Driver Grid is more or less the next installment in the series, though no longer Codemasers DTM license and the publisher, in view of the U.S. market, opted for a broader approach. This implies that the series takes leave of the 'circuit-only racing and races also took to the streets.

Overall, there is a single player mode, two main modes, which one is more focused on building a career and the other consists of separate parts. It is expected that Grid also will offer online options, but these were not available in the version we were playing. Playable: races from the continents of Europe, Asia and America. In Grid, the types of races divided by continent. Thus races in Europe will often 'normal' circuits, while also drifting around the bend looking. At the races in Japan and the rest of Asia

An experienced DTM Race Driver player does not take long to make the changes to notice. Bluntly: Grid resembles in appearance more like a game like Project Gotham Racing than a pure racing simulation as GTR. This game differs from the previous parts in series, but that is a negative point? Yes and no. Personally I found the DTM Race Driver games is always a relief, it was in my opinion one of the few serious and good racing between all street racing games and other less serious variants. It is true that the choice to handle different race types in the game increasing the variety. This makes the game might be less attractive to die-hard race fans, but eventually Grid will appeal to a wider audience than the Race Driver series so far has done, and that is exactly what Codemasters wants to go.

Grand Theft Auto IV

The past few weeks could not on your internet without tripping. GTA The hype around Rockstars popular free-roaming game took around the release date 29 April unprecedented proportions. Every fart Rockstar was news, every piece of information about the game was placed under a magnifying glass. The online and offline streets of Liberty City are now being infested by thousands of gamers daily. High time to discuss. The biggest game release of all time expanded

* Same concept

The game concept of Grand Theft Auto needs no explanation. Part IV is not revolutionary. Simply put GTA IV offers the same as the previous games: a lowlife criminal who works his way up to the highest echelons of the underworld through various crimes. In addition, to be opened. After a period of time, new parts of the world freely passable Missions slowly increase the wallet fatter and bigger guns. On this rough description of the GTA series also complies Part IV.

However, it goes too far to see as 'just' a new volume in the series. GTA IV The step from GTA III to GTA IV, although not as big as GTA II to III, but nevertheless does this game are easily forgotten predecessors. This is not least because the approach has changed slightly. A good story, all parts, but Rockstar GTA much more attention to the protagonists. Niko Bellic starts down the ladder and is slowly moving. However, this is where the comparison with previous main characters in Grand Theft Auto soon on.

Mario Kart Wii: innovation or more of the same?

What do you expect from a new Mario Kart? Innovation or more of the same? Mario Kart Wii is mostly the same as before racing fun, Nintendo already knew a number of new elements to add. The big question is whether you're waiting for motors in a kart racing game or a plastic wheel.

Since the introduction of the Wii and the new control method that console introduced, I feared for my beloved Mario Kart series. Would the familiar controls to make way for a motion sensitive control completely? Fortunately this is not the case: Nintendo gives the choice to the player and even supports the old-fashioned Gamecube controller.


* Happiness and racing skills

The gameplay of Mario Kart has always appealed to both hardcore gamers and casual players. For the inexperienced players the game was to pick up immediately and for hardcore players had to get more out such as the ability to cut off, to make as many turns and new characters powerslides and unlockable vehicles. Pieces It was that also made the mix of racing skill and a bit of luck, lesser players a chance. It appears in Mario Kart Wii that happiness aspect has increased, but I will elaborate on later.

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