Give me a sandbox and I'm no longer hold. Using some molds is a few minutes later a powerful fortress that can be raised. Not even the terrible hordes of Very-Very-Kwaadaardigistan destroyed Of course a non demolished castle fortress imperfect and I smash my creation yet through flung pebbles and homemade explosive sounds. Then I get hit by my friends who gently suggest that this strange behavior for a man of twenty years. Astonished parents and children leaving I leave my (MIJN!) sandbox, while I wake up slowly out of my trance.
It is therefore not surprising that as a child I was fortunate in discovering the Stronghold series. The combination of a slight economic sim and Medieval belegeringssim led to the successful Stronghold (2001) and its improved successor Stonghold: Crusader (2002). Wait three years later Stronghold 2 was released and since then the game can be found. In the budget bins Is Firefly Studios managed to further improve the series
Manure, rats and banquets
Essentially Stronghold 2 works the same as its predecessors. You start your castle with a stone keep, the 'Keep', a few subjects, a granary and a storage place. By placing a few saw mills for loggers and farms for food lay the foundation for your economy. Walls and fortifications need stone and iron weapons to be mined. Your hard-working farmers have to remain satisfied and you do that by producing enough food., Beer and / or church In this sequel should be also given negative things. Manure can go on hoping and rats can get involved. Your castle on the idea In addition, any farmer can decide to say goodbye to brave life and go steal. Oddly enough, this happens regardless of the state of your castle, a farmer gets double rats millions is just as likely to rob a starving the granary. Criminals are thrown by guards in prison when a judge sentences them. The penalty is determined by the drop of scaffolds or pyres, whichever your mood and rank.
A great new addition to the economic part of Stronghold 2 is in fact the 'Honour' system. The Kingmaker game mode, an extended form of Skirmish, your rank plays a major role. You start as a nobody to spend. With little choice in construction possibilities and without the possibility of army In a war game that is not exactly an attractive situation and you will have to do to earn enough Honor Points as soon as possible and take off. Rank best Honour can be earned in several ways. There may be held by the lord of the castle. Example a feast For this feast are special foods required that all have their own building again. A monastery also can be built, thus bringing monks regularly piles of hand-written literature to the castle for the glory of their Lord.
Putting down statues, giving dance parties with dresses made by the mistress, punishing criminals, to opportunities for earning honor is no lack, and that is perhaps the problem. The economic part of the Stronghold games was never deep, but wide enough to stay interesting. Now it begins, however, to look like Firefly Studios has gone far in the width and thereby lost sight of. The fun It's pretty frustrating when you're trying to act in order to return to your castle, and to see that everyone has left. Return something important off A candle maker was in fact from the path of righteousness abandoned, leaving plenty of candles were not available for church services, making the castle dwellers high taxes no longer wanted to see from the finger.
Blood, Steel and flying cows
that important what you're doing is of course the war. You can then perhaps set up a nice economy, but if you are not able to repel an attack, you are a lousy lord. The ability to build an imposing fortress has always been the most important and most entertaining part of the Stronghold games and Stronghold 2 is still a pleasure to build that even Richard the Lionheart would not dare besiege a castle. Walls, gates, moats, towers with ballista or catapults, all possibilities are present again. In the sequel, there are some options on top of them, such as rolling logs and tons of stones that can be used to crush while being bombarded with arrows. Oncoming enemies used
on the other side of the wall there are some changes made. In traditional units, everything is still the same, the Archer, Swordsman, and others are all present yet. The only exception is the addition of the Knight, which is actually a stronger version of the Swordsman's. When the mercenaries, by contrast, there are those replaced. So you no longer have access to incendiary slaves (jammer!) and Arabian swordsmen (fine), but you can now recruit Vikings or thieves example. These mercenaries are an excellent alternative for lack of raw materials, but obviously cost a lot more money. The family of siege weapons has increased. Besides the familiar catapults and trebuchets you have time also provided with siege towers and, as a replacement for my favorite suicidal slaves, carts with burning hay. As in previous sections, it is possible to hurling stones to exchange with throwing dead cows, which is not very effective, but very nice. Off
the repelling attacks is still the best part of the game. While catapults holes in your defense store trying to bury under a rain of all sorts of projectiles, the enemy delivers exciting gameplay.
Unfortunately, the AI of the computer rather weak. Without reacting let the opponent castle in ruins and shoot if the roles are reversed and let the AI is quite easily spoofed. So you can put a small wooden wall of your castle walls, so ladder carriers can not do anything more, and enemy troops are more concerned with the tearing down of the wall than that for which they came: the head of the lord on a silver platter. In this way, sieges be as you learn to better understand the AI less interesting.
Something for everyone
There is plenty to do in Stronghold 2. There is the aforementioned Kingmaker. In this mode, you choose a card, up to seven computer opponents, you determine the alliances and imagine some other things in order to clean up afterwards. Every opposition out of the way Everyone starts with a dungeon and must build a fortress to simultaneously make. Equivalent of opponents to the ground You get assigned a defined area where most everything is available, but if you have a shortage somewhere, it is possible to buy 100 Honour, which you can get to your raw materials or production can 'outsource' access. Neutral area However, this is a high price for something that can be used by the adversary. Conquered with some troops Additionally, you will definitely start all Honour need for promotions. Annoyingly, the computer does not seem to keep accumulating on the whole idea of honor, because it already buildings drop early in the game that you normally can only build. After several promotions This sometimes leads to slight ruching while you can defend yourself. Barely All the weaknesses of AI remain in Kingmaker force, because he is aggressive at times.
Moreover Stronghold 2 also offers two Campaigns. These are, as in the first part, an economic and a military campaign. First you will deal with the reconstruction of the kingdom and the second with the association of that country. The military campaign has also found a very interesting story, but I can not find it. The king is gone and the land is in the hands of all evil barons and it's up to you to get it. The thing back in order In fact, this is the same structure as in the first Stronghold, but now with added soon too long there. Moderately animated cutscenes And the voice acting can be described at best as acceptable and at worst as a toe-curling bad. The weak acting is also reflected in the rest of the game. It is as if the actors have taken to sound. Idiotic as possible with each race This contest is brilliantly won by the Spearman, who cries when clicking dazed "I'm confused".
Incidentally, there is much overlap between the two campaigns, since you have to fight bandits in economic missions and military missions still a castle should run.
There is a large collection of castles that you can besiege or defend Conquest Trail, which you demolishes in a fixed order forts throughout Europe or saves, the ability to build complete freedom a dream castle and a map editor . Add to this multiplayer Kingmaker to that and you have a very complete package of game options, though they are not all equally strong.
Glorious 3D without the glorious
, the most eye-catching change is the one I'm talking about the least. Stronghold 2 is in fact full 3D. Unfortunately, it seems that it does not matter much for the developers or their new game would run a bit. Smoothly I played the first game on a P4 3.0 Ghz, X800, and 1 GB of RAM, a configuration that is more than meets the recommended system requirements. However, once it was busier on the screen, dropped the framerate of the game so that it simply was not fun anymore to continue playing. Even with my current computer runs the game during major sieges choppy. Lowering settings does not seem to have as little impact so I can only conclude that adding a third dimension is poorly developed. Anything else
, the quality of what appears on the image actually is not very high. The textures are blurry and models of units are simple. The buildings look better, but that is still not in proportion to the poor performance. In contrast, the collapse of buildings and walls looks pretty good, like the shining armor. But given the price for all that, I prefer the aged appearance of the first parts.
Also in the field of the camera, I am not happy. Turning the camera, please note the highest use of 3D, is very slow. Also, I would like to zoom. Further away from
that other essential part of the presentation, the sound is much better realized. The voices with gusts bad, but the sound effects are fine. The death cries of some men, the collapse of catapults and crossbows reloading sounds properly. The music, a collection of medieval tunes, can tempt me. Conclusion If Stronghold 2 had more time to mature, it would probably have been. much better game It is simply great fun to build a castle and defend, but by a large number of serious deficiencies, the fun spoiled. The weak AI from the previous games is hardly resolved and in presentation shooting game deficit, while the gameplay too much tends to the economic side. If you are intrigued by the game concept, you're better off with Stronghold:. Crusader I would stress that the omission of slaves in the tyrant disappoints me. Nothing says "I'm your finicky burchtje until the last stone chipping and every inhabitant stringing! A spear" as clear as 50 penniless arsonists death sent to convert. Two farms on fire Sigh.
