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Wednesday, April 2, 2014

LittleBigPlanet

A charming rag doll to the left and to the right and runs on just a little jump. Is that sufficient basis to make an exciting game with Developer Media Molecule LittleBigPlanet does with a valiant effort.

Tested on: Playstation 3 (exclusive title)

Let us stress that LittleBigPlanet is a very original game. Such games are doing well this year, with Spore , Steven Spielberg's Boom Blox , Mirror's Edge - not coincidentally all games from Electronic Arts - and Sony's Echochrome . LittleBigPlanet fits in that list. In fact Lbp an almost old-fashioned platformer, but in a hyper-modern look and kitted out with the necessary interactivity. Protagonist is the little Sackboy. Really no more than a rag doll, but a rag of the most charming kind. In his brown rags Sackboy is already adorable, but you can also dress him in many ways. At the beginning you have at your disposal various garments before and during the game will certainly open a lot. You can also provide the fabric where Sackboy is made ​​of a color or pattern. May sound silky, but it works just as shaping your character at the average mmo game. And because the control of Sackboy is so simple, there are buttons on the controller stay on that you can give them. The little hero of emotion This way you can with a press of a button a big grin on his face magic, or a thick grimace.


*Dressing

If you have Sackboy dressed you on an adventure. The narrative portion of the game consists of fifty levels in which you will again have to find the exit. Sackboy LittleBigPlanet turns suddenly quite old-fashioned platformer. You walk with Sackboy almost always right, every now and then to the left and you can not much more than jump and grab objects. You can also cling to objects above your head, so you can swing. That seems pretty simple, but developer Media Molecule has a surprisingly modern twist. First, the depth levels. Limited depth, but still. They consist of three layers, which means you can move. Tiniest forward and backward As a result, there are divisions as possible, which you can follow the main route through one layer and an alternative route can take. Using another layer The controller tries to take into account the depth in the game, by your conducting. Automatically to the correct layer Unfortunately, that is not always good, and the control of Sackboy's already something mediocre. Media Molecule has tried to mimic gravity as faithfully as possible, and that's quite pretty well, but the jump from the little hero is some unsupervised, so you do not always end up where you'd expect. That's especially difficult if you need to grab something solid, which occurs very frequently. During your jump

*Gravity

The artificial gravity might have a negative impact on the control, it also makes a great contribution to the strange realism in the game. That is perhaps the greatest achievement of Media Molecule: building the strange paradox between fantasy and realism. An animated doll as protagonist is a priori not realistic, but the pieces of fabric which is made up Sackboy look very realistic. This applies even more so for the scenery. The world looks like watching a puppet show. The levels are constructed from wood and cardboard, with here and there some metal for the moving parts. With that wood, cardboard and metal built a fantasy world that is obviously fake, but the materials themselves look just very lifelike. It's like watching real wood and that is exactly the case for the other materials. The game offers a feast for the eyes, especially if you are in high definition viewing. The The realism is further enhanced by the strikingly bright lighting.

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