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Tuesday, April 1, 2014

More Brain Training: Even grandma can play

According to Nintendo's Brain Training fun for everyone. It should not matter whether it is a teenager who plays games daily or an elderly person who has never touched a game. Nintendo says that more than ten million people worldwide use the first game for training of the gray matter. The first part, which is based on the brain exercises of Japanese neuroscientist Dr. Kawashima, flew out of the shops and also stimulated the sales of the Nintendo DS. The title of this excellent sequel describes what the buyer into your home: more brain training.

* Short exercises
Many clones were trying to emulate the success of the game but the eye simple concept proved so difficult to copy than expected. Dr. Kawashima let the player's mental skills and train memory by performing short exercises in arithmetic, reading and memory. The DS is hereby held like a book, and the correct answers are written on the screen. At the beginning the player has a few exercises at his disposal, but new exercises can be unlocked by collecting stamps, every time there is trained, the player receives a mark on his calendar. Who has collected enough stamps, access to new exercises.

Nicole Kidman on the Brain Training and Dr..  Kawashima
The hardcore gamers editors who have a lot of time provided to test this game were expanded disappointed: the first play session was over in fifteen minutes. This was partly because there were no unlocked exercises, but mainly because an exercise usually takes between twenty and ninety seconds. Exercises can be done so again, but the game will not yield any scores. To get a stamp is moreover not necessary to do all the exercises: one per day is sufficient. As more freely played, the player will have more time to invest in the game, but long play sessions are not addressed. In addition, the games are quickly boring as they are too often done consecutively. The short playing time is perfect for those who do not touch any games. Generally, these people are not willing to stabbing at a computer for hours, or simply do not have the time for it. However, this does not mean that a hardcore gamer this game on the side will lay disinterested, it will be seen by them as a snack in addition to the games that require a lot of time. To reach the masses, the game is translated into Dutch. Fortunately, it is a good translation, where the player does not feel that he is missing something. It makes the game even better, unless the player also wants to work on. His English


* Brain determine
According to Dr. Kawashima's Brain ideal twenty years. This age is also striving for the player. By doing regular Brain test the player can progress, or perhaps decline, followed. The test consists of three exercises, which at one time may vary. One of these challenges is voice controlled, as we were in the previous section more often. It will definitely be a reason that the player is now almost impossible to talk against his handheld because the speech just was not good enough and frustrated many a player. Incidentally, the voice-controlled exercise is not required, and can be optionally chosen a different type of exercise. Based on the three exercises, the player is confronted with his Brain. We show that some of us prefer omitted.

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