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Tuesday, April 1, 2014

The Darkness: shooter with story

It's night and looks deserted.'s Premises Tweakers.net The curtains are closed and there are no lights. Nevertheless, some flashes of light reveal that something is going on. An editor in the house is locked and rambling that it is safer in the darkness. In the dark With trembling hands and a sweaty brow he plays the game to which he has begun that morning. Have his hands the controller for a moment left alone, not even to go to the coffee machine to run all this time.


The game "The Darkness" from developer Starbreeze Studios is based on the eponymous comic by Top Cow Productions. Licensed games can no charm in general and also of The Darkness we did not expect more than a mediocre first person shooter. We had to come back to this: the game is not a pure shooter, but certainly deserves a place among the top. We gamers can already warn the game entrenched in the mind of the player and is not getting out there.


* Snakes and tentacles
The game is named after a demonic force that protagonist Jackie Estacado in his power. Estacado is an orphan taken by his uncle in the mafia Franchetti family and performs there regularly since then nasty chores for off. One of those tasks is quite out of hand, which gives the gamer a spectacular opening scene, while Jackie is the moment when he turns against his uncle. The player experiences together with Jackie the first time that the Darkness shows up. When Jackie met by a gang of enemies appear from his body two giant snakes complete with tentacles that brutally put an end to the life of anyone who stands in your way.


The player can 'snakes' activate with the push of a button and also the help of 'darklings' can be invoked. These creatures, somewhat similar to Gremlins or the minions of the Overlord can perform tasks like killing opponents, but they can also be used to open a door or do. An indicator of Moreover, they provide the game with a dose of black humor. The animals are not afraid of dirty methods to an enemy to explain, so for example drill and saw to the standard instrumentation, and once the person lifeless on the ground, there is another urinated over it. We do not expect that Jeroen Dijsselbloem the game in his collection. The player's task to avoid the light at all times: the Darkness is here to cope and darklings and tentacles through it will disappear like snow in the sun. In the ongoing search for the twilight in the streets of New York, the player can shoot all possible lighting piece. The game takes the player even to a perpetual War where the dead still carry their struggle.

* Crossing between Half-Life 2 and Fahrenheit
The Darkness can not be labeled purely as a shooter - hence the game would be shortchanged. Maybe we can put away the game under the name of first-person adventure shooter - think of a cross between Half-Life 2 and the adventure Fahrenheit. Developer Starbreeze did all experience in combining different game genres with their previous title The Chronicles of Riddick: Escape from Butcher Bay, a game that actually was a good movie license game. The Darkness offers plenty of action may be times when there popped with different weaponry and on top of that there are the supernatural powers that the player has at his disposal. By tearing out the hearts of opponents strengthens the Darkness itself and there are more opportunities unlocked.


In the beginning, the player can use one of its tentacles as a scout. The appendix may be used for example to watch a corner, making doors open to disable enemies and make piece. Lights Later the ability to release. One tentacle from the breast of Jackie This can be impaled. Objects move and enemies To obtain the third force is a unique weapon that undead enemies finally kick the bucket. Finally, a portal can be recalled that everyone and everything sucks. The AI of the opponents leaves something to be desired, but it is never a point of annoyance. Enemies hiding behind objects when they get into a firefight, and from there they try to hit you. Opponents can hear you coming if you make too much noise. Unfortunately, they do not always come at the sound, they often wait until the player makes a move. We found that the enemies very easily got killed - little opposition was desirable.

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