The first Prince of Persia came out in 1989 and I still remember clearly. The fact that you had to play the game in a run (there was a time clock) today would mean the death knell for a title. Of course there were customized versions, which you could save interim or where the clock could be turned off the game.
In November 2003, Ubisoft blew the series an unprecedented new life, with Sands of Time. The mix of platforming, combat and an Arabian fairytale world proved a hit. Especially the smooth animations during acrobatic climbing and clambering parties had an impressive level. The two titles that followed, Warrior Within and The Two Thrones, kept the Sands of Time storyline solid, but they were grim and violent. Even so violent that the original creator of Prince of Persia, Jordan Mechner, broke his collaboration with Ubisoft.
Mechner has nothing to do with the new Prince of Persia, which was shown. For the first time to the general public during the Ubidays Yet, the new game less emphasis on platform elements in combat and more emphasis. Ubisoft would then should they have attracted some of Mechner's criticism?
In November 2003, Ubisoft blew the series an unprecedented new life, with Sands of Time. The mix of platforming, combat and an Arabian fairytale world proved a hit. Especially the smooth animations during acrobatic climbing and clambering parties had an impressive level. The two titles that followed, Warrior Within and The Two Thrones, kept the Sands of Time storyline solid, but they were grim and violent. Even so violent that the original creator of Prince of Persia, Jordan Mechner, broke his collaboration with Ubisoft.
Mechner has nothing to do with the new Prince of Persia, which was shown. For the first time to the general public during the Ubidays Yet, the new game less emphasis on platform elements in combat and more emphasis. Ubisoft would then should they have attracted some of Mechner's criticism?

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