Gearbox Software is an ambitious studio. The American developer has 180 employees and operates preferably in as many projects at once. So the studio is working on Aliens: Colonial Marines for Sega, 2K Games Borderlands for and of course two Brothers in Arms games for Ubisoft. It seemed to be a matter of prestige to bring out all these games almost simultaneously but Borderlands has been postponed to 2009. Brothers in Arms: Hells Highway, however, appears already on the PS3, Xbox 360 and PC in late August.
At a time when choosing virtually all major game series for a modern setting and the Second World War for what it is, Ubisoft's Brothers in Arms remains just stuck in that era. According to the developer still makes WWII story technically the most interesting topics. Brothers in Arms: Hells Highway follows the story of Matt Baker, a fictional soldier in a realistic setting. Baker was an officer in the 502nd regiment of the 101st U.S. Airborne Division.
Hells Highway does not take place on the beaches of Normandy or the barren plains of the Sahara, but mainly in the Netherlands. The game focuses completely on - largely unsuccessful - missions in and around the Dutch river area as part of Operation Market Garden were performed. So in various trailers we saw that Baker and his team include Eindhoven and Veghel do. It should be noted that Gearbox has devoted much attention to the identity of the Dutch towns and cities. Think of Dutch street signs, Dutch names above shops and realistic looking villages. In one of the first trailer of the game is even the Market Veghel recognizable.
See the soldiers are equally realistic. During a session of play on the Ubidays that much of what was shown earlier in the trailers was also well reflected in the gameplay. The movements of the soldiers are very realistic, thanks to the new cover system that Gearbox has introduced Hells Highway. Soldiers will automatically search for cover behind the nearest safe point. Yourself you with the push of a button, quickly find a safe shelter. The system for that matter anything away from the critically acclaimed cover system of Gears of War.
At a time when choosing virtually all major game series for a modern setting and the Second World War for what it is, Ubisoft's Brothers in Arms remains just stuck in that era. According to the developer still makes WWII story technically the most interesting topics. Brothers in Arms: Hells Highway follows the story of Matt Baker, a fictional soldier in a realistic setting. Baker was an officer in the 502nd regiment of the 101st U.S. Airborne Division.
Hells Highway does not take place on the beaches of Normandy or the barren plains of the Sahara, but mainly in the Netherlands. The game focuses completely on - largely unsuccessful - missions in and around the Dutch river area as part of Operation Market Garden were performed. So in various trailers we saw that Baker and his team include Eindhoven and Veghel do. It should be noted that Gearbox has devoted much attention to the identity of the Dutch towns and cities. Think of Dutch street signs, Dutch names above shops and realistic looking villages. In one of the first trailer of the game is even the Market Veghel recognizable.
See the soldiers are equally realistic. During a session of play on the Ubidays that much of what was shown earlier in the trailers was also well reflected in the gameplay. The movements of the soldiers are very realistic, thanks to the new cover system that Gearbox has introduced Hells Highway. Soldiers will automatically search for cover behind the nearest safe point. Yourself you with the push of a button, quickly find a safe shelter. The system for that matter anything away from the critically acclaimed cover system of Gears of War.

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