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Tuesday, April 1, 2014

Enemy Territory - Quake Wars PC

Quake Wars Enemy will weggewimpeld by some people initially as a BF2 clone. However, you look farther and play longer than you will see that ET: QW is a completely different game as BF2. The agreements do not continue as a multiplayer-only game with infantry classes and vehicles' The background story is simple but effective: The Strogg falls to the earth and GDF must dispel this alien scum in multiple places on earth. What makes Quake Wars special? Differences in races races in Quake Wars: Global Defence Force (GDF) and Strogg are daadwerkeiljk different and therefore offer different tactical options. namely working with GDF weapons ammo, the Strogg lives and shoot with stroyent. Stroyent the Strogg 'blood'. It is even possible health-stroyent to convert to ammonium stroyent. Differences in classes. Example: The GDF medic has the ability to reviven with its shock-troops pads immediately. In addition, he can drop a supply crate which troops can give. both health and ammo A medic starts with only one ammo clip and ammo will therefore need a field ops or supply crate. equivalent to the Strogg side, the Technician, can be shot GDF soldiers called 'spawn hosts' making. Once a teammate spawn host apparently claimed that he will spawn next time from the GDF body. The reviven of troops takes about 5 seconds. A strong disadvantage compared to the instant revive the GDF Medic. This applies not only to the medic, but for all the other five classes. Other weapons, tools and deployables. deployables Both GDF and Strogg can apply deployables. Of the five classes can apply for three deployables. Opressor the Strogg and GDF Field Ops can request from remote fire support. This can be requested through their own deployable. Here is a field ops or Opressor three choices: Several artillery rounds on a specific area (Artillery), direct fire on a vehicle or area (Rockets or Plasma) and norme bang on a larger area (Hammer and Dark Matter). The Strogg Constructors and GDF Engineers can apply defensive deployables. An Anti artillery turret for stopping artillery of the enemy, an anti-personel turret and an anti-vehicle turret. Finally, the Strogg Infiltrator and GDF's covert-ops still apply for a radar. deployables This may hacked or destroyed so they can not be used for some time (Hacking can with the Covert Ops, Infiltrator class) Upgrades In a three maps-long campaign you have the ability to achieve. their improving properties within a class or in general For example, you get experience points (XP) for hacking deployables, reviven of teammates, stay alive long and missions. example, you might like Soldier lock faster or carry more ammo with you. A long stay alive, you get Battle Sense. With many battle-sense example, you can sprint faster. If Strogg Constructor a repair drone or instant arming mines unlocked. Too many to mention. The upgrades will disappear once the campaign is over. Mission System Quake Wars has a mission system. So you can own missions off to your teammates in the field. For example, "destroy this deployable", "repair my vehicle." These missions have extra XP points on. Each class gets to see which best fits in that class. Missions Maps The maps are incredibly different in different themes and objectives. So there are objectives for an MCP to a outpost to drive, to steal and send documents, collect energy cells and install search and destroy. Strogg with a core Spy Drones Maps are set in different places on earth. Snow, rain, sun, day, night. Everything will pass. There is even a folder where you warpt to another area (Slip Gate) So you go from a clear blue sky in the desert and to blizzard in the Arctic. All this without loading times. Are there any downsides? Yeah, they are there. The performance was below par. The game is not very good in some hectic moments, and unfortunately this is due to id's Tech 4 technology. However, I myself hope that future drivers OpenGL path again start giving some attention and performance in QW will improve significantly. Conclusion Quake Wars offers an experience that no mulltiplayer shooter currently offers. This is a huge must. Let yourself be surprised! Quake Wars is a game where you will learn something new every day again. Quake Wars get me a 9.0

Enemy Territory: Quake Wars - Review

Ready to defend against an invasion of evil Stroggs the earth? Developer Splash Damage has latest free fps Wolfenstein: Enemy Territory Quake features an appearance. For this new version, however, must be paid for. Tweakers.net looked or Enemy Territory: Quake Wars is more than a Wolfenstein Quake-pie.

* Background

In 1996 the first part of Quake, which follow three episodes were. Quake plays normally primarily in enclosed spaces, but this time there will be - thanks to the use of the Wolfenstein-based - are played in big open areas. Several areas on the earth are affected, such as North America, Northern Europe and Africa. Unlike Wolfenstein Quake Wars is not playing in the past, but in the future. In addition to this adjustment in the storyline, there are larger maps available, one has access vehicles to drive and the teams on both sides are not equal. With these additions, the game is also compared with the Battlefield series.


* Story

The game revolves around the struggle between the armies on earth and a force of Strogg aliens threatening our planet with an invasion. Gamers play the game in the skin of one of the five classes of human soldiers or alien and very barbaric Strogg forces. The story has doubts before the events of Quake II, so it can be considered a prequel.


* Gameplay

The basic rules of the game seem simple: one team attacks while the other defends. The gameplay is certainly not easy, and beginners will be confused at first by the chaos on the battlefield. With only wanted to shoot the player in Quake Wars is not far away. In each level, one team gets three to four primary missions, which have to be. Completed in a specific order To win the game, the offensive team must retrieve all primary targets within the time limit. The defending team must stop the attackers obviously.

One of the goals is to conquer land, which occupied land can not be taken back by the enemy. The player can also get other targets on his plate, such as protecting a vehicle to build a bridge or detonating a target.


Yet many will not hold at the beginning of the first targets and shoot at anything that moves. We were overwhelmed when we were thrown into a level where many could and should. So there are several tough vehicles that are only too happy to argue in a folder where the player can move. Every direction While explosions sound around us, we try to explore on your own. Piece of the virtual world A hostile Mech makes us quickly reversing, then we walk straight into an ambush of Strogg soldiers, without teamwork can be quickly ended.


There is a possibility to play against the computer. In this case, collision take the role of the other soldiers in itself. However, the game actually comes from its paint as it is played against real opponents. Because there are almost no people were to be found online at the time of our test, we have to play. Mainly against bots However, the computer-controlled soldiers appear to use a walker because the move is not always good: bots not only continue stabbing behind houses and walls, but also in places where there is no obstruction.

If online play is to use the included Punkbuster software required. The software should avoid being cheated in the game, and runs silently in the background.

Halo 3 in the preview

The first images of Halo 3 were shown last year at the general public and movie announcement at the E3 trade show. Bungie has since not rest on his laurels. Ever since the first trailer, there are still some preview movies appeared that the expectations of many gamers that were even surpassed: the ' Starry Night 'teaser not only gave a glimpse of the story of Halo 3, but also showed a new weapon seen in the battle of Halo, a grenade which is also known as the Bubble Shield.


Bubble Shield in action
However, teasers, trailers and images were not all because Bungie had made ​​a major trump card which was still working on it. In April of this year because the developer made ​​known that gamers who had bought a special version of the game Crackdown, a beta version of Halo 3 could try over Xbox Live Gold. In the beta it was matchmaking system tested that could play. at one of three multiplayer maps to two players per console

A month after the beta test was completed, reported that Microsoft alone, more than one million pre-orders of Halo 3 have won. in the United States At the end of the same month, developer Bungie has stated that Halo 3 'gold' was gone and that the game so it was off to the extent that it could be. pressed onto DVDs widely At the same time Microsoft made ​​known that there are three different versions of Halo 3 will be made. The standard version consists of the well-known green box with the manual and the game. The limited edition is the game comes in a metal box with a bonus DVD and a book of artwork. Watch out for any scratches on the DVDs . Die-hard Halo fans will probably not get enough of the Legendary version, which has the same contents as the limited edition, but with an additional bonus DVD and storyboard art. All this is packed in a real Spartan helmet.

Blue Dragon: traditional Japanese RPG

The gaming industry is a lot of money. Microsoft did not escape, and the company launched in 2001, the Xbox. With difficulty the company put itself among the other consoles, but in Japan appeared to get. Difficult foot to floor The marketing guys at Microsoft joined in and examined the question: "How do Japanese gamers could be persuaded to pick up an Xbox 360 in the house?"

The development studio Mistwalker was created by Hironobu Sakaguchi at the helm and financial support from Microsoft. Sakaguchi had made a name as a director of the first five Final Fantasy games. The first game title from the studio, Blue Dragon, was to be a role playing game. Because Japanese are crazy about the genre and games like Final Fantasy and Dragon Quest are top titles in the land of the rising sun. Besides Sakaguchi two top names have been drawn: Nobuo Uematsu and Akira Toriyama. Uematsu was responsible for the atmospheric music from the Final Fantasy series, and became known for his Toriyama manga Dragon Ball and his character designs for the game Dragon Quest. With these talents on board the game has to sell - thought the marketing guys.


* Land Shark
Once a year, the village of the protagonists Shu attacked by a monster called the villagers 'land shark'. This time decision Shu and his friends Kluke and Jiro to rebel and protect. His fellow villagers The land shark appears to be a strange machine that takes the trio to his mother. In this vehicle Nene dwells, he is the mastermind behind the attacks, and one that should be in the adventure reports.


Develop the main characters in the game quite quickly the ability to transform into a giant blue monster. Their shadows So Shu gets a dragon, a minotaur Jiro and Kluke a phoenix in our bijklust in Eftelings Vogel Rok. In their quest, they are still two allies against: Marumaro and Zola, who join the group.

* Old-fashioned turn-based fighting
shadows enhance the character and conduct attacks on the player. Each shade can specialize in nine different classes. The fights are, as we know from traditional Japanese RPGs, old-fashioned turn-based combat, in which players take turns doing and enemy attack. We were relieved that there was not chosen for the random appearance of enemies in the game world, a system which is often maintained in old RPGs. The player can now see the enemy advance and they are therefore avoided. However the game requires many enemies to be defeated in order to make the characters. Stronger If the player sure to skip this foundation, he is too weak to defeat. Bosses

If one is already annoyed by the mandatory fight, then make the way items and gold to be found also unpopular. The player can find valuables under rocks and logs. It is not clear under what stone is something to be found, so we literally reversed every stone in our gold rush. Added to this are that it is not clear which stones have already been explored.

Perhaps the developers were too busy placing stones in the game world which has become part of the narrative. Too minimal The story has always been of great importance in RPGs, but Blue Dragon we found it very simple and we lacked depth in the characters.

Race Driver One: preview

Game Developer Codemasters Race Driver franchise wants to overturn. The game should start turning to the pure racing experience and no longer about side issues around it, including tweaking the car or painting of Homer Simpson on the hood. " Players go on the asphalt compete for the position of best drivers and compete for the title of best racing team. The graphical splendor is provided by a polished Dirt engine.

Ralph Fulton, head of game design at Codemasters, showed us a demonstration to see how far the studio has progressed with the development of the game. Fulton indicates that Race Driver One is a temporary name, the franchise will go in the shovel. Racing in ordinary cars find designer nonsensical, which can in real life though (this is not a recommendation to try this out on the open road ed ). The designers have therefore decided that the player will receive only. Racers presented

According to Fulton a race to be as spectacular "as a Michael Bay movie: the speed and action should jump off the screen." A racing game takes between five and ten minutes and circuits in America, Japan and Europe are affected. Fulton said to be taking on big cars and cities like San Fransico, Washington and Detroit. Thought in American races Some have good impression of settings in Japan then a port and a nightly Tokyo show.


* More extensive damage model
, the game designer then let us see a demonstration, which he drives through the streets of Milan. It struck us that there was to be found along the track, no spectator, though of course the studio for some time to add an audience. Also the environment is still some work, since there are a remarkable number of so-called "pop-ups" - were present - houses and trees that only appear when you're close. Fulton said that we should not pay attention, because he assured us that this will be. Not found in the final version here In the past, this was often done before because it takes a lot of resources to load all the surrounding objects simultaneously, but this would not be the case with Race Driver One.

According to Fulton, the controller and graphics already at an advanced stage by the use of the Neon engine. This is the developer until the summer of 2008, when the game comes out, focus on perfecting the graphics. The engine has been improved since the game Dirt and Race Driver One must provide better graphics, but also has a more extensive damage model. Fulton describes how debris as small as screws of the car could fall. Moreover, these documents remain on the road, so they affect the gameplay. For example, a torn tire should spread in many fiber bits on the surface and can thus cause inconvenience to fellow drivers.

* Career mode
In career mode, the player starts with a simple car and can be earned money with racing games, to buy better cars and to own a team starting. With a growing reputation new sponsors can be attracted and adopted teammates. While the player is on the world racing, there are other events occur simultaneously place and fight the teams of the computer also to the highest position.

Fulton said that he wants to display all menus. Entirely in 3D Thus, the player comes between race competitions in a garage where his car was parked. The garage serves as a menu. In the beginning of the game, this is an old loft, but later moved the player - if he is successful enough - for a new luxury office, where walking around his teammates.

Rise of the Argonauts: preview

Rise of the Argonauts is based on the Unreal Engine 3 action-RPG with a sauce Greek mythology who claims to have the shortcomings of other similar games a solution. Ed del Castillo, CEO of Liquid Entertainment, made during a demonstration explained why his game is so different from the rest.

The leading role in the game is played by Jason, king of the mythical island Iolcus. The player must make sure that Jason can get the Golden Fleece, so he could give his beloved. Revived On the day of the wedding, the lady in question brought to life. The main character in the game is accompanied by two Argonauts - Herculus and Atalanta - which assist the player but can not be directly controlled.

* The future of role-playing games
developer, known for Battle Realms, has big ideas about the future of role-playing games and seems to have found everything still boring and repetitive in the genre a solution. The demonstration will kick off with a battle between protagonist Jason and a wild boar with the size of an elephant. While Herculus the boar grabs, Atalanta arrows shoot the beast and the player can control Jason and heels to go with his sword.

Del Castillo notes that battles with mythological beings never be the same. Besides a dynamic combat system with human enemies, which we'll discuss later, the player unique in every mythological enemy combat moves at his disposal. This also applies to Herculus and Atalanta. Therefore, it is also possible that a battle motion is used once and never again.


* "Show me, do not tell me,"
The developer has tried to use a hud limit., and menus as much as possible For example, enemies have no life bars visible but let see what damage was done with them. For example, there will eventually open wounds seen in the skin of the boar at the hands of Jason sword. The moment of victory is near Jason sees the beast then also looks like it could collapse at any moment.

Fantastic Four: another movie game

Developer Visual Concepts has mainly dealt in the past with sports games and allowed himself time to deposit a film license. Fantastic Four: Rise of the Silver Surfer had to be molded into game shape, so that players could take on the role of the four comic heroes. We were curious if the developers, in addition to an understanding of sports, also had knowledge of superheroes and whether they could fabricate that is it for the change, a purchase. Movie game

The PlayStation 3 game is somewhat similar to the game Marvel X-Men Legends series and: Ultimate Alliance. In Rise of the Silver Surfer, the player controls one of the four heroes and the other three go back there and fight it. Every moment is an extra player to help out one of the heroes to drive. In the aforementioned X-Men and Marvel games, the player can choose from quite a few heroes of the Marvel Universe, the new Fantastic Four game selection remains limited to the fantastic foursome. With the press of a four-point key is switched to another hero and use can be made of the unique strengths of this person. For example, Reed stretching themselves and thereby reach places where the rest can not reach, and Sue has the power to make himself invisible and use. Telekinesis Johnny turns into 'the human torch "and not only has the ability to fly, but also to shoot off. Fireballs The last super hero has earned the nickname 'Thing' and can shake his attacks, for example, to get. Multiple enemies on the ground floor

Fantastic Four - invisible
* Fighting as a team
player is thrown without much explanation in the game and for those who have not seen the film, it is totally unclear what should be. fought over Moreover, the story is slightly different from the film. The first challenge that the player gets to choose his, is a collapsed cave from which a solution must be found. If there is anyone who can move large boulders, is that really the Thing - we hit the rock with ease to grit and the adventure can begin.

Each character has besides strong and weak attacks also four unique fighting capabilities, which can be used. By pressing the R2 button This powerful attack methods are tied to a stock 'Cosmic Energy', which runs slowly if the attacks are used. More interestingly, we found the moves below the L2 button: here are other attack methods based on teamwork. So Johnny can create a fireball that shoots through the Thing hard to beat on the ground

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