It is stuffy and the metal around my shoulders feel heavy. We walk for days through the woods where every second can be. Your last Afforestation is thick and dark. Beautiful to see, but the nightmare of every leader. Because even though I do not see them, you know they are there: the savages. Fast as light, violent and familiar with this area like no other. The men suffer from malnutrition, but no word complained. The desire for the shiny gold is stronger than any sense of fear whatsoever. I cross them another heartened "Forward men! The gold light yonder behind the hills'! ... The newest member of the Total War series: Medieval II - Kingdoms (henceforth abbreviated to Kingdoms) is finally here. Kingdoms is an extension of the highly acclaimed predecessor, which the authors take you even further into the violent world of our ancestors. Where death, destruction and ruin are everyday fare. Be guided by faith, the will to shining gold or saving your loved ones. It all comes to the same thing in a world of total war: Kill or be killed! Overall Rating: The game offers many new features compared to the original. There are different single-player campaigns, namely: Britannia, Crusades, Teutonic, Americas. Find them all in different areas instead, with each campaign different peoples and its unique units to control. In addition, the interactive campaigns and there are more events in programmed based on the history (where known). It has to be mentioned that there are not too many revolutionary ideas have been incorporated, but that this is largely a continuation of the play that had to offer the game. Gameplay: short: "Delicious!". The campaigns are well stocked, there is much attention paid to the 'events' that occur during a campaign, and there are dozens of new nations to explore. The steering feels natural and graphic aspects are startling sound. There is so much attention paid to detail that you often just look over it, it feels so natural. In addition, the game is long and fascinating it is to enjoy every time when it can be fought. Picture: Simply: Stunning. It is really incredible that so many units on your screen are individually fighting each other. The units are carefully modeled and the movements are fluid. The areas are vast, which many details are processed. The cities are randomly generated, but are always perfect for the eye. No city is the same, no right and no village landscape is identical to another. Noise: Actually very little to complain about. I found every Total War game actually excel in fine music and sound effects on such a large scale. Obviously it is not equal zoomed eg Crysis, but the men shout, arrows whizzing past and guns produce a terrifying roar. Controls: Immaculate, some aspects after unfortunately. Do not always respond as you had in mind is a group of units and sometimes twice control necessary. Also, the preparation of the pre-units in a fight quite a chore if this should be within a city. Done For the rest, the control on the campaign map and excellent listening units better than the previous titles (except the ever oh so naughty horses). Achievements: On my machine (Opteron 144, 2GB DDR400, XFX 7900GT Extreme) runs the game after are at 1920x1200 with medium to high settings. Obviously waiving the flush function (2x, 3x, 6x) but at normal speed under normal conditions (ie, no 6000 + men who are in a big city fighting) fine play. The system requirements are mainly heavy on CPU area and this is the reason that my system is not functioning properly it attracts. Replay Value: The game can be played in the way that you want as a leader. This makes the game very dynamic and prevents repetitive situations. Obviously the acts on at length repetitive but the beautiful graphics, good music and bloody battles make it always a feast to behold the game. With the replay value is so well made. Quality and Stability: Creative Assembly (known for Total War and Total Warrior series) is always known for its very just finished games. The games are high quality and are chock full of functionality that you as a user repeatedly thrilled with what's not possible. The game revolves stable and everything is functioning properly, which is obviously a welcome situation. If there are errors in the game, these are often solved with the freely available patches. Price: Kingdoms is for sale with a price of € 29.99 which is actually a standard for expansion. The expansion offers a lot of new units, landscapes and peoples. It enriches the game experience by offering more events on the campaign folders and offers the user through four separate campaigns, the freedom to focus on. Correct that type of era Unfortunately, there are no great things have been added and the game should be also seen as a really big elaborate update. Basically you liked the original well, but do you really want more than that 30 euros is a good investment and it definitely offers a lot of hours of fun.
From our Blog
Tuesday, April 1, 2014
Project Gotham Racing 4: flames in style
The Project Gotham Racing series finds its roots in the game Metropolis Street Racer for the Dreamcast. Developer Bizarre Creations then switched over to Microsoft's Xbox and therefore had to change the name of the game. Eventually, the code name Project Gotham remained - like Metropolis Gotham is a New York City modeled - hung and now the series is in its fourth and final part, exclusively for the Xbox 360 appears.
The Project Gotham Racing games are known to earning kudos. ASAP laps on a job is not enough to really win you will, for example a stylish vehicle of choice should drift. Screeched through the curve Using the gathered kudos it is possible to buy new vehicles and gain access to new races access.
Compared to the previous sections, the gameplay has not changed greatly in PGR4. The biggest change is in the fact that to be there. Now racing engines Unfortunately, Bizarre tried not to give so that the whole unbelievable what happens, in terms of speed and maneuverability of the two different types seem too much alike. Engines too advantages or disadvantages compared to vehicles with four wheels Engines have the advantage that they require little space to find to get a hole but you always run the risk of being pushed off the bike.
There are a total of eight different cities that can be made unsafe by city and there are quite a few different routes available so there is enough variation present what is available asphalt concerned. Also, the Nürburgring and the Michelin Test Track available. There is an extensive range of vehicles available, which can be used in different modes, which can be used in Speed, Style Racing and Events. coarsely divided use
The Project Gotham Racing games are known to earning kudos. ASAP laps on a job is not enough to really win you will, for example a stylish vehicle of choice should drift. Screeched through the curve Using the gathered kudos it is possible to buy new vehicles and gain access to new races access.
Compared to the previous sections, the gameplay has not changed greatly in PGR4. The biggest change is in the fact that to be there. Now racing engines Unfortunately, Bizarre tried not to give so that the whole unbelievable what happens, in terms of speed and maneuverability of the two different types seem too much alike. Engines too advantages or disadvantages compared to vehicles with four wheels Engines have the advantage that they require little space to find to get a hole but you always run the risk of being pushed off the bike.
There are a total of eight different cities that can be made unsafe by city and there are quite a few different routes available so there is enough variation present what is available asphalt concerned. Also, the Nürburgring and the Michelin Test Track available. There is an extensive range of vehicles available, which can be used in different modes, which can be used in Speed, Style Racing and Events. coarsely divided use
Conan: violence and unclothed women
For some it is a game with beheadings, severed arms, flying intestines and naked women enough reason now to run to the store. Keep the money in the bag just yet, because Conan remains shackles after a few hours or must have the violence and unclothed ladies? Only 18 + game
Conan is an action game similar to God of War and Heavenly Sword. The game is not based on the movie with Arnold Schwarzenegger, but on the books of Robert Ervin Howard. Powerhouse Conan the Barbarian 'is a feature appearance as we expect from him, overly broad and muscular, long hair down to his neck. Postponing games does not happen often, but in the case of Conan. The game was a month ahead of schedule released by THQ. Tweakers.net played the version for Xbox 360, but the game is also available on the PlayStation 3.
Lost armor
The story comes from the pen of Susan O'Connor, she was also responsible for the script of Gears of War and BioShock. Certainly not the least games, but this is obviously not about the story in this game. The player will lead Conan in his quest for his lost armor. A lady called the Warrior Queen will assist him in his quest, all the teacher has to be ultimately saved again by horrible monsters. The story is told by a nice epic sounding voice and using drawn cutscenes, but it means little. Fortunately, there are topless women.
Press the right button
Conan turns to the action and we found plenty in the game. The player must compete against soldiers, pirates, lions and giant creatures, like a mammoth skeleton, an octopus and a snake-like creature. Part of the battle system, the "quick-time events', where the player must press the right button when it is shown in the picture. This provides the advantage that the most spectacular actions are possible while the game is still the director is in control. So Conan should be a serpentine enemy jump through at the right time on the B button. Then we have a fight on top of the head of the creature, and finally a spear to be. Beaten by the mouth of the essence All this spectacular is achieved with the right timing and pressing the A, B, X or Y button.
Better well stolen ...
Conan seems to have taken God of War and Heavenly Sword. The best elements The quick-time events come straight from these games. Designing the environment and enemies seem to arrive from God of War, and the ability to pick up and use can be found in Heavenly Sword. A wide variety of weapons and objects Yet we never had reason to complain, because Conan delivers an addictive gameplay, and even has its own extensive fighting system in store so that gamers will not get bored.
Conan is an action game similar to God of War and Heavenly Sword. The game is not based on the movie with Arnold Schwarzenegger, but on the books of Robert Ervin Howard. Powerhouse Conan the Barbarian 'is a feature appearance as we expect from him, overly broad and muscular, long hair down to his neck. Postponing games does not happen often, but in the case of Conan. The game was a month ahead of schedule released by THQ. Tweakers.net played the version for Xbox 360, but the game is also available on the PlayStation 3.
Lost armor
The story comes from the pen of Susan O'Connor, she was also responsible for the script of Gears of War and BioShock. Certainly not the least games, but this is obviously not about the story in this game. The player will lead Conan in his quest for his lost armor. A lady called the Warrior Queen will assist him in his quest, all the teacher has to be ultimately saved again by horrible monsters. The story is told by a nice epic sounding voice and using drawn cutscenes, but it means little. Fortunately, there are topless women.
Press the right button
Conan turns to the action and we found plenty in the game. The player must compete against soldiers, pirates, lions and giant creatures, like a mammoth skeleton, an octopus and a snake-like creature. Part of the battle system, the "quick-time events', where the player must press the right button when it is shown in the picture. This provides the advantage that the most spectacular actions are possible while the game is still the director is in control. So Conan should be a serpentine enemy jump through at the right time on the B button. Then we have a fight on top of the head of the creature, and finally a spear to be. Beaten by the mouth of the essence All this spectacular is achieved with the right timing and pressing the A, B, X or Y button.
Better well stolen ...
Conan seems to have taken God of War and Heavenly Sword. The best elements The quick-time events come straight from these games. Designing the environment and enemies seem to arrive from God of War, and the ability to pick up and use can be found in Heavenly Sword. A wide variety of weapons and objects Yet we never had reason to complain, because Conan delivers an addictive gameplay, and even has its own extensive fighting system in store so that gamers will not get bored.
Looking ahead to Operation Flashpoint 2: Dragon Rising
Developer Codemasters comes with Operation Flashpoint 2: Dragon Rising for the PC, Xbox 360 and PlayStation 3. The game is a simulation of war and, according to the developer provide the most realistic portrayal of conflict scenarios in times of war.
The first volume appeared in 2001 and was developed by Bohemia Interactive Studio and published by Codemasters. The game remained close to reality, but also received criticism too difficult. Codemasters, owner of the name Operation Flashpoint, decided not to develop the sequel by Bohemia but to convert. Their own development studio on the job Meanwhile Bohemia even sat quietly and created an unofficial sequel called ArmA: Armed Assault. The game was published in 2006 and was again the criticism difficult.
Codemasters official sequel to Operation Flashpoint will be up against the second unofficial sequel of Bohemia called ArmA 2. 2008 at launch This will certainly provide an interesting battle for the best war simulation.
* Dragon Rising
Yet there is a fictional war between Russia and China, where the player must face Russian troops. Relief as U.S. soldier An island, owned by the Russians, is invaded by Chinese forces, the 'Dragon Rising' called. The player's task to prevent this.
AI needs according Codemasters able to make based on the actions of the player. Tactical decisions themselves This should provide that no scenario is the same and different every time responding to the player as a result.
* Graphic
The player will be able to move. Several vehicles in Thus, one can drive a tank or use a helicopter for an air strike. The player can fight as a soldier or soldiers driving in the role of commander. In stealth missions, the player will have to infiltrate hostile locations. In addition, there are missions to be played on the water. Finding missions by day or night place. Codemasters also adds new weapons and expects that there will be available. Around fifty different models The use of weapons should be as close to reality as possible.
Codemasters promises the feel of a contemporary war and his computer, the player will also be able to discover. Grandiose landscapes The island covers about 220 square kilometers, and promises to be a real war location with great attention to detail a simulation. In addition to the single player campaign, the game will also include a multiplayer mode. In this mode, against each other and with each other can be played. Additionally own missions can be created.
Codemasters can unfortunately not show in-game footage. There are only a trailer and some renders available. Often occurs after showing only a screenshot or trailer confusion or images displayed actual game is concerned. Even if the developer claims that it is in-game footage, this sometimes it turns out to be true. The renders shown on this page are entirely of assets that are created for use in the game. There are no detailed models used. Incidentally gives Codemasters, however, that there are special effects are used to completely licked to look like. If engine is Codemasters own developed Neon used to fulfill. Promised realism The engine was first used in Colin McRae: Dirt and is also used in the racing still to come from Race Drive One.
The first volume appeared in 2001 and was developed by Bohemia Interactive Studio and published by Codemasters. The game remained close to reality, but also received criticism too difficult. Codemasters, owner of the name Operation Flashpoint, decided not to develop the sequel by Bohemia but to convert. Their own development studio on the job Meanwhile Bohemia even sat quietly and created an unofficial sequel called ArmA: Armed Assault. The game was published in 2006 and was again the criticism difficult.
Codemasters official sequel to Operation Flashpoint will be up against the second unofficial sequel of Bohemia called ArmA 2. 2008 at launch This will certainly provide an interesting battle for the best war simulation.
* Dragon Rising
Yet there is a fictional war between Russia and China, where the player must face Russian troops. Relief as U.S. soldier An island, owned by the Russians, is invaded by Chinese forces, the 'Dragon Rising' called. The player's task to prevent this.
AI needs according Codemasters able to make based on the actions of the player. Tactical decisions themselves This should provide that no scenario is the same and different every time responding to the player as a result.
* Graphic
The player will be able to move. Several vehicles in Thus, one can drive a tank or use a helicopter for an air strike. The player can fight as a soldier or soldiers driving in the role of commander. In stealth missions, the player will have to infiltrate hostile locations. In addition, there are missions to be played on the water. Finding missions by day or night place. Codemasters also adds new weapons and expects that there will be available. Around fifty different models The use of weapons should be as close to reality as possible.
Codemasters promises the feel of a contemporary war and his computer, the player will also be able to discover. Grandiose landscapes The island covers about 220 square kilometers, and promises to be a real war location with great attention to detail a simulation. In addition to the single player campaign, the game will also include a multiplayer mode. In this mode, against each other and with each other can be played. Additionally own missions can be created.
Codemasters can unfortunately not show in-game footage. There are only a trailer and some renders available. Often occurs after showing only a screenshot or trailer confusion or images displayed actual game is concerned. Even if the developer claims that it is in-game footage, this sometimes it turns out to be true. The renders shown on this page are entirely of assets that are created for use in the game. There are no detailed models used. Incidentally gives Codemasters, however, that there are special effects are used to completely licked to look like. If engine is Codemasters own developed Neon used to fulfill. Promised realism The engine was first used in Colin McRae: Dirt and is also used in the racing still to come from Race Drive One.
Super Paper Mario: flat humor
In the first Paper Mario games, the player walked with a paper version of the mustachioed plumber in 2D worlds in which 3D backgrounds were processed. With the advent of Super Paper Mario for the first time can be effectively switched to a 3D perspective and can be freely walked herein. Where previously the focus was on the RPG elements, the game is now mainly a platform game. Ensure the bold changes for better gameplay or do they just affect the gameplay?
The Paper Mario series comes from the SNES game 'Super Mario RPG'. The sequel was published as' Paper Mario 'on Nintendo 64 and was four years later, "Paper Mario: The Thousand-Year Door' released on the GameCube. Originally Super Paper Mario would also appear on the GameCube, but it was decided to bring the Wii. The game
Wedding of Princess Peach
For a change, this time it is not the villain Bowser whereabouts. The evil Count Bleck wants to destroy all worlds and dimensions by creating. An interdimensional hole This would be done by Bowser and Princess Peach to connect with each other. In real The logic behind this plot eluded us all, though some do see marriage as the possible end of the world.
Reading and Reading
Although the emphasis is now on the platform element, there are indeed rpg influences to be found. Still, the player gains experience points which the characters are stronger. Even objects that may be used by the player. The turn-based battles, however, disappeared. An enemy is defeated by jumping on them to be old, where the player then to get experience points. On the one hand, the game gets more momentum because there is more of a platformer made, but the RPG elements slow the action again. Talking with characters, sometimes required, and sometimes an option, provides holders with text. Start the player in the game he will have fifteen minutes before reading may be. Actually first played over We are not afraid of a lot of print, and it must be said that there are humorous lyrics in there, but it is too much, so soon tendency arises to texts clicking away too happy something is possible.
The Paper Mario series comes from the SNES game 'Super Mario RPG'. The sequel was published as' Paper Mario 'on Nintendo 64 and was four years later, "Paper Mario: The Thousand-Year Door' released on the GameCube. Originally Super Paper Mario would also appear on the GameCube, but it was decided to bring the Wii. The game
Wedding of Princess Peach
For a change, this time it is not the villain Bowser whereabouts. The evil Count Bleck wants to destroy all worlds and dimensions by creating. An interdimensional hole This would be done by Bowser and Princess Peach to connect with each other. In real The logic behind this plot eluded us all, though some do see marriage as the possible end of the world.
Reading and Reading
Although the emphasis is now on the platform element, there are indeed rpg influences to be found. Still, the player gains experience points which the characters are stronger. Even objects that may be used by the player. The turn-based battles, however, disappeared. An enemy is defeated by jumping on them to be old, where the player then to get experience points. On the one hand, the game gets more momentum because there is more of a platformer made, but the RPG elements slow the action again. Talking with characters, sometimes required, and sometimes an option, provides holders with text. Start the player in the game he will have fifteen minutes before reading may be. Actually first played over We are not afraid of a lot of print, and it must be said that there are humorous lyrics in there, but it is too much, so soon tendency arises to texts clicking away too happy something is possible.
Halo 3: Master Chief under fire
Halo is possibly the most hyped game in the history of computer games. Even those who only indirectly followed the game news regularly read about the latest baby from developer Bungie. Undoubtedly the last three years Coupled with an advertising campaign of more than $ 10 million is currently completely impossible to miss. Microsofts golden egg With so much time and money invested in a single game, the main question is not whether Halo 3 is a good game, but whether he can deliver. Skyrocketing expectations
Halo 3 is the conclusion of the trilogy, which Microsoft has been built on consoles. The first two games in the series, the Xbox a full-fledged competitor made in a market where the PlayStation 2 was lonely at the top. Although the Xbox has never come close to the popularity of the PS2, the Halo series is a phenomenon in itself. Halo 2 dominated the Xbox Live multiplayer platform, and was the main incentive for the sales of the console. Now, three years later, owners of the Xbox 360 and Halo fans can finally finish the fight, according to Microsoft's marketing machine.
The single player campaign puts the player directly into the center of the action, at about the point where Halo 2 ended. Master Chief, the super soldier in Mjolnir equipment returns to Earth to find out that the Covenant, the violent alien alliance which he fights, already in full force attack is underway, and the Chief awaits the difficult task it resolve. The story mode follows the same basic formula as its predecessors in the series, with many short but fast action on foot and in various vehicles, story interwoven in the quieter moments in between. Depending on experience, gamers will probably be more than 10 hours with the sweet story, although it can with a group of veterans in Halo Co-op in less than five hours. Given Bungie's Halo games approach that is based on a lot of intense action moments of roughly 30 seconds, the developers have made a surprising choice in story mode. Several times each level, the player is interrupted by a voice from within 'associated with hallucination Cortana or Gravemind. Although they are meant to deepen the plot they appear regularly as misguided and may even appear to slow the progression artificial barriers which slow down. On some levels, these interruptions are very common, and will definitely hardcore action gamers will disturb it.
Elaborating on interfering elements must be Halo. 3's level design also called The game is the story mode, the same tendency as its predecessors to recycle. Levels massively This happens in two ways, namely by the player regularly all levels to traverse to reach its target several times, by identical buildings and decorations too often to come back. This is not new to the franchise, and Halo 3 is just as striking or even disturbing as his predecessors. Once again, we go through an entire level for the second time, one may question what Bungie has done Zoal. The past three years Even the levels which act as a salute to the first Halo always fail to give the appropriate nostalgic feeling and often seem rather cheap imitations.
The levels are not the only part of Halo which is recycled, unfortunately, the soundtracks have the same tendency. Despite the fact that the music is generally certainly good, the majority of the tracks is repeated so much that it is still tedious. In contrast, the amount of speech does more than adequate, and the above average quality definitely helps to put down. Good atmosphere
Halo 3 is the conclusion of the trilogy, which Microsoft has been built on consoles. The first two games in the series, the Xbox a full-fledged competitor made in a market where the PlayStation 2 was lonely at the top. Although the Xbox has never come close to the popularity of the PS2, the Halo series is a phenomenon in itself. Halo 2 dominated the Xbox Live multiplayer platform, and was the main incentive for the sales of the console. Now, three years later, owners of the Xbox 360 and Halo fans can finally finish the fight, according to Microsoft's marketing machine.
The single player campaign puts the player directly into the center of the action, at about the point where Halo 2 ended. Master Chief, the super soldier in Mjolnir equipment returns to Earth to find out that the Covenant, the violent alien alliance which he fights, already in full force attack is underway, and the Chief awaits the difficult task it resolve. The story mode follows the same basic formula as its predecessors in the series, with many short but fast action on foot and in various vehicles, story interwoven in the quieter moments in between. Depending on experience, gamers will probably be more than 10 hours with the sweet story, although it can with a group of veterans in Halo Co-op in less than five hours. Given Bungie's Halo games approach that is based on a lot of intense action moments of roughly 30 seconds, the developers have made a surprising choice in story mode. Several times each level, the player is interrupted by a voice from within 'associated with hallucination Cortana or Gravemind. Although they are meant to deepen the plot they appear regularly as misguided and may even appear to slow the progression artificial barriers which slow down. On some levels, these interruptions are very common, and will definitely hardcore action gamers will disturb it.
Elaborating on interfering elements must be Halo. 3's level design also called The game is the story mode, the same tendency as its predecessors to recycle. Levels massively This happens in two ways, namely by the player regularly all levels to traverse to reach its target several times, by identical buildings and decorations too often to come back. This is not new to the franchise, and Halo 3 is just as striking or even disturbing as his predecessors. Once again, we go through an entire level for the second time, one may question what Bungie has done Zoal. The past three years Even the levels which act as a salute to the first Halo always fail to give the appropriate nostalgic feeling and often seem rather cheap imitations.
The levels are not the only part of Halo which is recycled, unfortunately, the soundtracks have the same tendency. Despite the fact that the music is generally certainly good, the majority of the tracks is repeated so much that it is still tedious. In contrast, the amount of speech does more than adequate, and the above average quality definitely helps to put down. Good atmosphere
Enemy Territory - Quake Wars PC
Quake Wars Enemy will weggewimpeld by some people initially as a BF2 clone. However, you look farther and play longer than you will see that ET: QW is a completely different game as BF2. The agreements do not continue as a multiplayer-only game with infantry classes and vehicles' The background story is simple but effective: The Strogg falls to the earth and GDF must dispel this alien scum in multiple places on earth. What makes Quake Wars special? Differences in races races in Quake Wars: Global Defence Force (GDF) and Strogg are daadwerkeiljk different and therefore offer different tactical options. namely working with GDF weapons ammo, the Strogg lives and shoot with stroyent. Stroyent the Strogg 'blood'. It is even possible health-stroyent to convert to ammonium stroyent. Differences in classes. Example: The GDF medic has the ability to reviven with its shock-troops pads immediately. In addition, he can drop a supply crate which troops can give. both health and ammo A medic starts with only one ammo clip and ammo will therefore need a field ops or supply crate. equivalent to the Strogg side, the Technician, can be shot GDF soldiers called 'spawn hosts' making. Once a teammate spawn host apparently claimed that he will spawn next time from the GDF body. The reviven of troops takes about 5 seconds. A strong disadvantage compared to the instant revive the GDF Medic. This applies not only to the medic, but for all the other five classes. Other weapons, tools and deployables. deployables Both GDF and Strogg can apply deployables. Of the five classes can apply for three deployables. Opressor the Strogg and GDF Field Ops can request from remote fire support. This can be requested through their own deployable. Here is a field ops or Opressor three choices: Several artillery rounds on a specific area (Artillery), direct fire on a vehicle or area (Rockets or Plasma) and norme bang on a larger area (Hammer and Dark Matter). The Strogg Constructors and GDF Engineers can apply defensive deployables. An Anti artillery turret for stopping artillery of the enemy, an anti-personel turret and an anti-vehicle turret. Finally, the Strogg Infiltrator and GDF's covert-ops still apply for a radar. deployables This may hacked or destroyed so they can not be used for some time (Hacking can with the Covert Ops, Infiltrator class) Upgrades In a three maps-long campaign you have the ability to achieve. their improving properties within a class or in general For example, you get experience points (XP) for hacking deployables, reviven of teammates, stay alive long and missions. example, you might like Soldier lock faster or carry more ammo with you. A long stay alive, you get Battle Sense. With many battle-sense example, you can sprint faster. If Strogg Constructor a repair drone or instant arming mines unlocked. Too many to mention. The upgrades will disappear once the campaign is over. Mission System Quake Wars has a mission system. So you can own missions off to your teammates in the field. For example, "destroy this deployable", "repair my vehicle." These missions have extra XP points on. Each class gets to see which best fits in that class. Missions Maps The maps are incredibly different in different themes and objectives. So there are objectives for an MCP to a outpost to drive, to steal and send documents, collect energy cells and install search and destroy. Strogg with a core Spy Drones Maps are set in different places on earth. Snow, rain, sun, day, night. Everything will pass. There is even a folder where you warpt to another area (Slip Gate) So you go from a clear blue sky in the desert and to blizzard in the Arctic. All this without loading times. Are there any downsides? Yeah, they are there. The performance was below par. The game is not very good in some hectic moments, and unfortunately this is due to id's Tech 4 technology. However, I myself hope that future drivers OpenGL path again start giving some attention and performance in QW will improve significantly. Conclusion Quake Wars offers an experience that no mulltiplayer shooter currently offers. This is a huge must. Let yourself be surprised! Quake Wars is a game where you will learn something new every day again. Quake Wars get me a 9.0
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