There was, to be exact in the year 1997, a strategy game called Total Annihilation. The game was more than a Command & Conquer clone and was very appreciated by players and critics. However, I did not have enough money left after my purchase of Age of Empires and TA, I also have to skip. Fortunately decided Chris Taylor and Gas Powered Games are going to repeat about. Their robot-tastic game Robots, lasers and explosions are in fact three things that make any game better and a game based on these three elements alone deserves a lot of attention from principle.
Has the result, Supreme Commander, enough of this holy trinity in itself a success to be?
Infinite War
Supreme Commander (SupCom) about the Infinite War. A war in the 29th century began with the collapse of the Empire Earth unwieldy. The unbridled expansionism of man through teleportation led to so many colonies that everything was simply no longer maintain. The first rebellion began with the failure to grant independence to the symbionts, those working on computers are linked and serve as slaves to society. These symbionts focus led by their creator Dr. Brackman, the Cybran Nation and begin to perform to live in freedom. An insidious guerrilla war In addition, the argument raised by the enigmatic Princess Burke Aeon Illuminate appears on the scene. These descendants of colonists disappeared bringing alien technology and religious inspiration with it. Anyone who does not immediately fall to his knees on hearing their story about the peaceful and harmonious 'Way' gets a masterclass in the art of genocide.
All those pesky curbs are not so good for the old Earth Empire, whatever soon gives up the ghost. But out of the ashes it rich as the United Earth Federation headed by President Riley. They are out to restore order and confirmed again to see. Their former superiority again Meanwhile, the war between the three factions already a sloppy thousand years underway, with many planets and lost lives as a result. teleportation has been around for centuries, the most effective way to send. settlers to new planets This method takes only a terribly large amount of energy, which it does not really practical for large groups of people to zap around. The solution is to send a single person in a tremendous man-shaped machine with a DNA database to establish a colony. With the beginning of the war, this idea is militarized and renamed the Armored Command Unit, simply ACU. In Supreme Commander, the player takes control of such ACU itself. The controls of the game will feel familiar to anyone who has ever played. real-time strategy game Gas Powered Games has however tried to enter. Several innovations There is the extensive waypoint system. With the Shift key allows you to perform actions, from construction to recommend succession. Nothing new in the genre, but this time it is possible to use this command afterwards to drag around or delete them. As a result, you do not continuously from the base to the front lines and jump with the camera back and can be easily corrected mistakes then. But the big winner of the controller is the best use of the zoom function since Homeworld. The maps in SupCom can be huge, but with the zoom, you can zoom out so far that you have the full map view, you can zoom in to the point where you hold your mouse pointer again. This is so easy and intuitive that you hardly feel the need to shift the image sideways and feel different strategy games obsolete.
At the start of each operation, the ACU teleported to a planet in its own. There he will have to use to build their turn large numbers of robots (check!) must fabricate to defeat the enemy and accomplish the mission. Factories the raw materials present With plants, you can also create Engineers, although less rapidly than building the ACU, but have more building options. These cooperative robots are useful to build outposts and assist. During production
, the raw materials used are Mass and Energy. Mass can be obtained by building in specially marked on the map, Mass Extractors but in the absence of such sites, it is also possible to have a surplus of energy into mass by Mass Fabricators. Energy is in turn generated by Power Generators.
units that you initially know to some degree to get the job done at your disposal, but soon you'll be craving for something stronger. I do not have liquor, but the technological levels in SupCom have it. There are three levels plus a number of experimental units. The rungs on the ladder of awesome destruction achieved by your factories to upgrade, then you will get access to new ways to kick off. Enemy of the planet The Experimentals his colossal units that steal the show and on their own to destroy. An entire base with clever use Personal favorite is the Cybran Monkey Lord, a terrifying monster with a weird name, six legs and huge laser (check!) that scorches everything in its path without mercy. Otherwise, there is the Aeon CZAR, a flying saucer à la the movie Independence Day makes the ground beneath spotless. Besides the impressive super units are also conventional weapons available to break, such as heavy artillery and nuclear weapons. Inground opponent If you fail to invest in protection against these things, you choose to exchange for a mushroom cloud (check!). Your base exploding laser robots aside ... The elements to establish the science fiction fan in me satisfied are plentiful, but as you get deeper digs, there is still plenty to appreciate. SupCom is a strategy game that focuses more on planning and preparation than high speed clicking on units with all sorts of special abilities. In addition, Gas Powered Games is trying to create through huge maps, an epic atmosphere, the ability to build hundreds of units and impressive experimental robots. 's factions exhibit themselves at first glance little variation, because virtually every robot can find a functional counterpart another faction. I say 'almost' because if you look closer, there are subtle differences that can have major consequences. Thus, the Aeon Aurora's the only Tech 1 tanks that are able to go, what the Aeon is a watery map a formidable opponent on water. Each level brings new ways to harm and to prevent it must be said that the simpler units are soon obsolete. If thirty cute running around UEF Tech 1 Mech Marines three Aeon Tech 3 Harbingers encounter, it is quickly viewed. Nevertheless, there remain plenty of options to surprise opponents. By playing smart person still lags behind economic weakness in the defense and exploit blow up the enemy ACU. Could
Supreme Commander is a complex and intimidating for beginners game, but the authors have done their best to make the game even for newcomers to the strategy genre to keep accessible. Thus several instructional videos in the tutorial and missions in the campaigns let you gradually get acquainted with new units.
There are three campaigns, one for each faction, and all three of them to run a secret project of the UEF. Each campaign consists of six operations, of which the former have a strong introductory character. These missions are (except the last) are not as memorable. The operations take place on a certain planet and every time a command is executed, the playable area extensively. This can, however, easily misuse by deliberately to delay the execution of your orders and build, leaving the rest of the operation is quite simple. Huge base first Because the first missions as a comprehensive tutorial and feel fairly small scale, the biggest sale of SupCom, the massive scale, not utilized as well.
Another downside is that campaigns have virtually the same story, with the choice of faction, the final outcome states. This ensures that when you finish a story the others feel a bit like a repeat exercise because the climax is already largely known. When connecting the campaigns and are progressively more difficult as it has done in Starcraft missions in my opinion, had been probably more interesting. Since I started playing online, I have not looked into the campaign. A campaign is not the only SupCom offer. Thus, the AI quite a challenge for players in Skirmish mode, and as long as you do not know how the computer can be the most effective, your reports will significantly the fire seemed to explain. The biggest challenge you will, not surprisingly, however, find online and this is where the strategic options of SupCom best come into their own. People are often a lot more creative with regard to the opportunities the game. For multiplayer Gas Powered Games has created a standalone application that lets you chat, you can join or start itself and homemade cards or very instructive replays can download. Started to inappropriate games In the first release of Supreme Commander multiplayer this client was a bit slow, but now it is reasonable. I was, however, found ideal as the program was integrated into the game itself as with Battle.net. , the most multiplayer fun I've had with the ranked jars. You and an opponent playing with a faction of your choice on any map. These usually 30 minute fights do the blood flowing quickly faster, because you will need to get to surprise, before he does the same to you. Their opponent out of the closet all your knowledge and experience In these battles, it is vital to be aware of what the enemy plans to date and it is important to adequately respond there. If you can then manage your opponent to wipe away expertly rest nothing but happy to sit back in your easy chair with a fiendish grin on your face that your roommates anxious does leave the room. A win you get points, which you rise up the rankings, with loss is reversed. The greater the difference in rank, the greater the reward. A good idea is to check each game view. Replay Regardless of the winner you will always a better player. Price Tag Supreme Commander looks very good. The units and buildings are detailed, as are the surroundings. Certainly the water and nuclear explosions are impressive. The three sides also have their own visual style. The UEF looks the most instantly recognizable as the weaponry resembles the modern fry of our time. The units seem to be designed to function and look out rectangular. The Cybrans look like they are from today's stealth bombers have taken their inspiration, lots of black and lots of jagged edges. They also have a preference for robots with many legs. In contrast, the Aeons are fond of white, round shapes and hovercraft. How all these different vehicles together to shoot barley, with much everywhere projectiles, rockets and lasers, is very nice to see. The only flaw in appearance that I can find is that the animations are rather stiff, but come on ... Lasers! In SupCom, it is also possible to play the game on two screens at the same time so your example on one screen full map the overview, while the work done. precise on the other zooms If you have no display, it is still possible to share the screen in two so that the same effect on a smaller scale. The sound is well kept and varied. Really any kind of "pieuw-pieuw" is represented. That's the way of the Aurora (piieeuww), the Mantis (pieuw-pieuw-pieuw), the Loyalist (pieuw-pieuw-pieuw-pieuw-PIEUWPIEUWPIEUW!). I exaggerate: the launching of rockets, exploding vehicles, the voices, the firing of artillery, everything sounds fine and the music by Jeremy Soule has an appropriate dramatic tone. It's just a shame that there is not much variety in the music,. With out my head five songs, the music is a bit repetitive All this beauty does not require a brand new video card, but the Radeon X800 with 128 MB I play first played had it very heavily. You are then quickly condemned to the lowest settings, and these make the game a lot less attractive. With my current video card I can, however, everything in 1650x1050 and maximum detail with ease. The frame rate has a tendency to under twenty bags, but there you have in this game barely bother because you rarely have to react very quickly. SupCom Where the hardest to lift the processor and to a lesser extent the memory. Forget the recommended system requirements on the box, with a single core processor is soon not fun anymore and 1 GB of RAM is really the minimum. As soon as more units come into play in the case of my old Pentium 4 around a thousand, slows down the game to give the CPU to calculate.'s All the time , this is also true for multiplayer. Nothing is as frustrating as a game with eight players in which a person has decided that its rusty processortje could handle it all (I deny everything). In such a way the games normally take forty minutes to go as much as two hours. (Really, something I do not do) Once you've been a little decent dualcore in the closet, you do this a lot less to worry about.
Conclusion
Supreme Commander is a deep, magnificent and multifaceted strategy game that allows great control and appetizing appearance. Despite the complexity, the game is not difficult to learn, and the internet you'll find no shortage of challenges. The high system requirements are a major barrier, but if you have the computer, and you want something different than a hyperactive click fest, there's no reason not to go for one of the best strategy games of 2007. I'm not a fanboy. I'm not a fanboy. I'm not a fanboy !