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Wednesday, April 2, 2014

Guitar Hero On Tour and Guitar Hero Aerosmith

After the huge success of the Guitar Hero games had on other platforms, it is not surprising that Activision attempting dares to make. A version for the Nintendo DS The DS does not bad as a platform, so a Guitar Hero for the handheld would be quite a success can become.

Whether that success will come to be seen. Indeed, there are - literally - pain points. The design of Guitar Hero On Tour is odd, there is no guitar to pass. When the cartridge of the game is a handle comes with four buttons that correspond to the buttons on the neck of the usual Guitar Hero guitar. Indeed, four buttons instead of the five that sit on the neck of the plastic guitars. The plastic handle fits into the slot intended for Gameboy cartridges, the game itself is the usual DS cartidge. The handle has an adjustable strap which he, and thus the entire DS, can be strapped. To the left of the player The handle is a plectrum hidden, the stylus replaces the striking of the 'strings'. On the left screen of the DS are tilted downward trickling notes visible. The notes must - if it were strings - with the plectrum be pressed on the touch sensitive screen of the handheld. Fortunately, there is the option to rotate the image, so the game can be played. Handers by

Guitar Hero On Tour - Guitar Grip Guitar Hero On Tour - DS Guitar Grip
On the set of Guitar Hero is a happy little changed in the DS version. You can still make a career as a guitar player and you can freely play a song from the list. The boss battles are gone, but fortunately multiplay possible. The main difference with the other versions is the disappearance of the fifth button. For the many fans who had difficulty with the higher difficulty of the preceding sections of Guitar Hero is probably good news. I'll be honest, the latter is true, at least for me. The game is definitely easier with four strings, even if you play on Hard or Expert. What is striking is that the difficulty with each other better balanced than in the previous sections. The jump from Easy to Medium was formerly quite large, which is better addressed in On Tour. Easy is still very easy, but does it better to Medium.

Echochrome

Sony deserves praise for the placing on the market of an unusual game like Echochrome. The game is in store for the PlayStation Portable, but can be downloaded for the Playstation 3. Using the Playstation Network We played both versions of this puzzle game, the creators clearly inspired. By the work of artist MC Escher

Wooden TekenpopIn Echochrome is discovering the right perspective centrally. The puzzle looks deceptively simple, but can be devilishly tricky. The premise is quite simple. The screen is nothing more to see than a floating structure of white bars against a stark white background. The player can rotate freely around the structure, and thus is pretty much summed up the action in the game. On the floating beams is the protagonist of the game, called mannequin. The figure is derived from the wooden doll artists and painters use to portray. A human body in the right proportions off The construction is also always some black echoes of the mannequin. These are replicas of the black protagonist, and it is intended that the model of the beams running late, so they disappear. These echoes When all the echoes are gone and the puzzle is solved a difficult start. The player controls the model directly, but turns the structures where he walks on. These constructions are rather basic. They consist only of white bars, which are connected at right angles to each other, and in steps which rise at an angle of 45 degrees. Not all bars are connected to each other, but you should still see the mannequin walking from one bar to the other to get. This are pitfalls and inflatables added. The traps are simple black circles on the white bars. The mannequin falls through down in the white void. The spingkussens consist of white buttons that launch diagonally up the mannequin in the running direction.

* Regulatory

The puzzles can only be solved by using the five 'perspective laws "in force in the game, and use derived from the work of the Dutch artist MC Escher:

The law of the change of perspective -. Like two separate walkways seem to touch each other, then that happens
The Law of Perspective Landing - if two paths seem to stand above the other, then they are there too.
The law of perspective-existence - as the gap between the two paths at the sight is extracted and the paths appear to be connected with each other, then they are just that.
The law of perspective, the disappearance -. If a hole is concealed from view, it does not exist
The Law of Perspective jump - like a mannequin jumps, he lands on the surface that seems to stand above.
MC Escher - Waterfall (1961) MC Escher - Ascending and Descending (1960)
The two main laws in the game are directly derived from the work of Escher. For example, if you turn the image so that two floating bars appear to touch each other, then the model can indeed go through, just like the characters in "Ascending and Descending". The black holes and the perspective landing are derived from Escher's 'Waterfall'.

Midnight Club: Los Angeles trial runs

In October, the fourth part will appear in the successful Midnight Club series. The games in this series are renowned for their ability to move freely in a city to drive around and days for street racing. Different directors Midnight Club: Los Angeles is the first part that appears for the last generation of consoles.

*Gameplay

The invitation to the office of developer Rockstar Xbox 360 version to come and play, of course, is not rejected by Tweakers.net. My honor to work with them, accompanied by Maikel van Dijk, product manager of the studio to work. Immediately after the game has started, I get a cut scene presented. The unnamed protagonist is talking in a parking lot with his friends Trevor, Booke and Nicolai. The conversation is about the plans of our anonymous friend who wants to make a career. Racing scene in Los Angeles After this get-together, there are three cars finished, I can choose which car should bring me. To racetop Like I made a choice, product manager Maikel tap on my shoulder. In this preview version, not all cars available, so he shoves a Mitsubishi 3000GT VR4 under my ass. I should be the first race so drive it in this session, but a real punishment is not such a container. I set the navigation, drive around a bit and stop next to the car of a certain Henry. To flash my headlights I give the go-ahead for my first race.


My car is so fast that not all offer the race against Henry too much challenge. During my baptism of fire falls on a number of issues. Immediately upon submitting the first turn to the left, the camera moves from behind my car to just above my left rear wheel. That makes for a spectacular view. Not everyone will be charmed by this camera change, so you can choose a standard third-person mode or a camera behind the wheel or on the bumper. While racing you can go hang, and then passed to shoot him. Slipstream of your opponent To accomplish this you have to keep driving, so you can build your slipstream turbo. Between two smoke traces of your vehicle ahead Your opponents are obviously not stupid, they will try the same with you.

Super Smash Bros.. Brawl

Super Smash Bros.. was born with the developers of HAL Laboratory nine years ago. The game hit and became a worldwide success story on the Nintendo 64. A sequel was inevitable, and in 2002 appeared Super Smash Bros.. Melee for Gamecube. For the third part, which was recently published for the Wii, developer Sora took over HAL.

The cast of Brawl
Super Smash Bros.. Brawl is not a traditional fighting game. There are no lengthy button combinations that you need to learn by heart and you play with a wide variety of characters. Opponents beat you to run through their damage meter and eventually make a powerful smash attack, allowing them to be beaten. Literally from the field them So far nothing new under the sun, so too did it stand in the previous two sections. So the question is what's Brawl to new possibilities.

E3 2008: Star Wars The Force Unleashed

Many people in their thirties who grew up with Star Wars have few good words about George Lucas and his last trilogy (Episode I, II and III). The hatred that some Star Wars junkies compared to the second trilogy of expressing Lucas goes very far. Yet the criticism that the Star Wars games have been understandable in recent years. The potency of the Star Wars license is unlimited, but time and again it was not the bottom of the barrel achieved in the development of the games.

ForceUnleashed2008
About commercial success LucasArts has nothing to complain about. Star Wars: Battlefront was very well sold both children and Star Wars fans of the first hour were charmed by the Star Wars Lego games. However, the glory days of Jedi Knight or Rogue Squadron II continued: Rogue Leader an echo from a distant past. Only developer Bioware did with Knights of the Old Republic, the Star Wars magic part call. Again

Meanwhile, LucasArts has realized that it should be treated. Carefully with his licensed games Therefore lacked hastily put together Indiana Jones and the Kingdom of the Crystal Skull example at E3, and is almost four years to Star Wars: The Force Unleashed worked. This third-person action game could be seen as the spiritual successor to Jedi Outcast, with more emphasis on Force Powers than ever before

E3 2008: Gears of War 2

Cliffy B., the lead game designer of Gears of War and Gears of War 2, is never afraid to do. Oversimplified statements Since developer Epic earlier this year revealed Gears of War 2, he preaches the gospel Gears of War 2, through its three pillars: 'Bigger, Better, More Bad Ass! "

Gears2
Incidentally Cliff Cliffy B. would not be called more. This nickname, which he used for years, according to him, has been settled. We talk to his request so again just about Cliff Bleszinski. The reason for his name change? The game designer claims to be grown, and it fits the name of a member of a boy band not to. He remains happy nonetheless still a bit of a child, for his penchant for ultra-violent shooters bubbling unabated through his veins.

The question is whether Gears of War 2, the words Bleszinski next, indeed bigger, better, and, uh ... horrible than ever. The game offers at least more gameplay time, both as a single play in multiplay. Indeed game graphic looks nicer and more detailed and the gameplay feels overwhelming and pleasant grotesque than that of its predecessor

E3 2008: Fable 2 - Molyneux 'Magnum Opus?

Peter Molyneux is a man standing in the game industry. He is a veteran, headpiece and visionary at the same time, with titles like Syndicate, Populous, Magic Carpet and Dungeon Keeper to his name.


After he sold his company Bullfrog Electronic Arts, Molyneux Lionhead Studios has built up a studio which soon became famous with the godgame Black & White. Molyneux is also known as the creator of equally imaginative and unrealistic plans. He had lofty ambitions with Black & White - and later with Fable - and he came up with improbable ideas that could never be achieved. This really was the credibility of Molyneux not good.

Then also Black & White 2 and The Movies not brought the hoped-for success, Molyneux 'reputation seemed to lose gloss. 'Leek', because with Fable 2, the English charmer again the press and the public packed. Furthermore, Molyneux learned from his enthusiastic commitment. Information about Fable 2 brings him little by little to the outside, rather than put all his cards on the table at once and high tower blow. Although he can let that last sometimes not at all. In an interview he recently said that Fable 2 is the game that Fable should have been.


With that statement he's partly right. Some ideas that ultimately did not make Fable is present in Fable 2. Moreover, the action-RPG gets a lot better, emotion office story, says Molyneux. We know the latter is true only when we have played the game quite what hopefully in the winter months of 2008 will happen. About the potential and the gameplay of this second Fabel we can fix the other say.

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