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Wednesday, April 2, 2014

Far Cry 2: make your own maps on the console

Self-Assembling of maps for games has a long tradition, but it takes place almost entirely on the PC and not on consoles. There Ubisoft wants to change that with Far Cry 2, for both the Xbox 360 - if the Playstation 3 version comes an editor that allows you to get started. We could start practicing on the Xbox 360.

The editor only maps can be made for the four multiplay modes of the game. So no single play maps with the editor can be made, let alone an entire mod could be made with. Furthermore, you can use all objects and textures in the game, but add to it myself. You can only reuse what the developers have created. Fortunately, that's a lot, so it does not currently pushing the fun. Ubisoft has devised an elegant system for sharing made maps. Who is satisfied with a custom map, can upload via the console to the Ubisoft servers. Everyone who plays the game online homemade maps show and free. Could Who plays a zelfbouwmap, can then assess with up to five stars. Those looking for homemade maps, will appear first with five star rated and then the maps with a lower assessment. Maps

*For consoles

The editor that Ubisoft with the shooter makes is specially designed for consoles. The editor is obviously based on the software that the creators themselves use to make the game, but the controls are adjusted. The editor can be fully controlled. With the controller of the Xbox 360 or Playstation 3 The menu structure consists of two elements. In the middle of the image is a large circular menu visible, are the main components of the editor can be selected. If a topic is selected from the menu, a menu that detail their settings can be changed. Appears on the left of the screen There is even help information available within the detail menu. With one stick, the camera can be operated while the other stick the cursor over the terrain can be moved.

Looking GTR Evolution

Lovers of the serious race work looking forward to a new game from the Simbin team. Later this year, Race Pro comes out, but that game is being developed exclusively for the Xbox 360. PC drivers will have to make do with Evolution, an extension of last year's race 07.


Who thinks only in racing series such as Need for Speed ​​or Midnight Club has a serious battle on games from Simbin garage. Instead of pimped bins and street racing with nitro boosts, are meticulously recreated circuits, super-realistic driving physics and competition rules from the official booklet central. The Simbin team, born from a group of enthusiastic modbouwers, a few years ago, takes racing seriously. Very seriously.

Soon the seventh title of the Swedish studio, a publishing contract with Atari appears. Simbin games usually do not provide huge surprises. They build on what the studio has released previously have a constant - high - quality and are usually considered simulations. Newcomers to this genre should be patience and efforts to communicate to get pleasure from Simbin although less experienced racing gods usually a few handles empowering. The newest Simbin title, GTR Evolution, will certainly not be any major surprises, because the game is an extension Race 07: Official WTCC Game. In the Netherlands, Atari gives the game only as a stand-alone title of which is taken up in Race 07. Who wants to buy Race 07 to do well for a few weeks to wait. In most stores, the game is still 'full price' sold, and for the same money you will soon buy the extended version.


For Race07 players GTR includes: Evolution so familiar content, but also who GTR 2 has on his PC will experience déjà vu moments. Besides a few new features, additions to the existence Race 07 mainly from cars and tracks from GTR2. Concerning the latter looking Race 07 players mostly from the famous Nürburgring Nordschleife. A beautiful but dangerous circuit in motor racing is not the "green hell" is mentioned. For nothing

Pro Evolution Soccer 2008 PC Review

A boxshot of PES 2008 for PC
Fig. 1. A boxshot of PES 2008 for PC.

Introduction to
Pro Evolution Soccer 2008 (abbreviated as PES 2008) is a soccer simulation game made ​​by Konami. If you have any of the previous games played something similar, you may determine that the name change. Probably, the PES series now on through life with "Pro Evolution Soccer" followed by a year, as the competing Fifa football series. This indicates that Konami may be feeling the hot breath of Fifa in the back. A little note before I had already written a review late last year about PES 2008, but I was not very satisfied with the review. It was one of my first reviews and also my first review on a game. I realized that a game can not review everything and to tell what I was trying to do. In addition to the text and the way I wrote the review, I was not entirely happy about my feedback given. Perhaps this review is now a lot less relevant, but the previous review, I could not let that stand. So I removed the previous review and I have largely rewritten him, even just before the release of the next PES part as usual will take place in the autumn. Installation In case you find next to the game a short user manual. The installation is not too difficult and without problems. What's even more important is that you (actually before) equally to the minimum and recommended system requirements check. For those who want to know what those are, I have them as literally Packaging acquired:





System requirements (minimum)
Microsoft ® Windows ® XP
Intel ® Pentium ® IV 1.4GHz or equivalent processor
512 MB RAM
4.0GB free hard disk space
4X DVD-ROM drive
NVIDIA ® or ATI ® RadeonTM GeForceTM 3 8500 video card with 64MB VRAM DirectX 9.0c &
DirectX 9.0c compatible sound card
DirectX 9.0c or higher
4GB of free space on the hard disk
Online play via broadband
System requirements (recommended)
Microsoft ® Windows ® XP
Intel ® Pentium ® IV 3GHz or equivalent processor
512 MB RAM
8X DVD-ROM drive
NVIDIA ® or ATI ® RadeonTM GeForceTM 6800GT/GS x1600 graphics card with DirectX 9.0c & 256VRAM
DirectX 9.0c compatible sound card
DirectX 9.0c or higher
6.5GB of free space on the hard disk
Online play via a broadband Internet connection
Supported chipsets:
NVIDIA - GeForce 8800.8600, 8500, 7900, 7800, 7600, 7300, 7100, 6800, 6600, GeForce FX (5950, 5900, 5800, 5600, 5200), GeForce4 Ti, GeForce3.
ATI - Radeon HD, HD2400, X1950, X1900, X1800, X1650, X1600, X1050, X1550, x850, x800, x700, x300, 9800, 9700, 9600, 9500, 9200, 9000, 8500 No support for GeForce MX series Laptop versions of These cards May work but are NOT officially supported.



Different modes of
PES 2008, again like previous PES share several game modes. So you can just play a friendly contest with "Exhibition". The "League" you can with a club team playing football and "Cup" you can play a tournament with the national team. Then you have the "Master League" which is similar to the league yet only here you can also buy and sell players, the players and older players can grow well if the player is in decline skills older. The "Master League" is the main mode of play in offline single player. You can also play online with the "Network" mode, which I still will later on. Furthermore, you can be in the "Training" mode to practice your game skills and "Edit" customize everything like putting players names and players at another club. Then there is a "Gallery" where you include the "Replays" can view but also a lot of statistics can be seen as how long you've played. Finally, there's "System Settings" where you customize your controller settings, display settings, sound settings, and language. Gameplay The gameplay of PES was good and is still good, but it could be better. The game runs quite well. For example, the feeling of a cheating computer controlled opponent is still present, as PES players often say. However, it is not that this really is confirmed. Konami Personally I think that it is not so bad, but some game situations are sometimes a bit forced. So it seems as if the computer think he should have scored necessarily and then suddenly very, very good. An example of such a situation is that you do not really come to the ball that is also actually remains only on your half. This can be quite annoying in the situation that you almost the entire match dominated but have not yet scored and where the computer opponent is very well suddenly. Where I am personally much more worse is the many goals that fall out of a game. From the "Track Record" in the "Gallery" is I see that I currently have an average of 1.01 goals against per game and have had an average of 3.24 goals per game've made ​​(on the hardest level Top Player). Results such as 3-1, 2-3 and 4-0 are so "normal" results. I personally find too many goals per game. It ensures that the realism that takes away the feeling of tension and also changed. By this I mean that when you are 3-0 in the first half, I advocate that you know that there are still goals to fall. However, as a side note here: you have to first be (quite) some experience with PES 2008 you would also notice this. If you've never played PES will therefore not really applicable. then the free kick. It's pretty hard to shoot. A free kick in a card in the target In my eyes little unrealistic, but it makes it a little strange that the computer controlled opponents they do, where you just can do about anything. The goalkeeper is in fact controlled automatically. I will, now I'm talking about the goalkeeper, which tell you more about the goalkeeper. His actions are reasonably realistic only sometimes he just let the ball very vague things like slip by hand shake. He seems totally working. Along with defenders So he sometimes comes out while there's still plenty of defenders standing. Conversely, it is also the case, the defender sometimes drove the ball hard while the goalkeeper could easily pick up the ball. further there are a reasonable number annoying in my opinion less well developed points in the game. So want a goalkeeper out when the pressure is in the penalty area sometimes get the ball but then grab wrong, however, this "think" the keeper if he has the ball but it is not. So he scribble slightly up and then realizes he does not have the ball, in my opinion this is a big bug in the game. This resul sometimes again in very wimpy goals, because you just do not have a keeper. Also the fact that you can bump into the funnel is annoying. Of course, it can also happen in real life, but it happens far too often in my opinion. The clash may also happen between other players, both between and within teams and often between players that are not on the ball. This often results in collisions silly turnovers, just shoot a missed opportunity or a problem in coverage. Am also in my opinion too quickly given yellow and red cards. Sliding making is not also advisable. The drop frame including at the repetition is annoying. With PS3 and Xbox 360 versions seems to be that if the pressure is sometimes there may also be of frame drops. Fortunately I have here during football does not really bother. much criticism is the gameplay not to mention just plain bad? I must say that this is a sampling of the downsides of the gameplay of PES 2008, there are more, but personally, the negatives that I have the most annoying content themselves. Besides negatives are also positives. Where numerous small positive extracting adjustments have been made. PES 2008 still gives me the feeling that you are playing a football game. The depth is there still. You have a lot of moves and tricks that you can perform with the animation often looks good. Many ways in which a goal or race may take place. The "Master League" has hardly changed since the last PES, but that you can still entertain so bad, at least I do, does not mean that it is very unfortunate that they are the "Master League" not improved and / or extended have . I'll just mention a few new features. Thus, there is now the possibility to adapt now. The number of players in the wall to Also, you can now select up to three players who come along to the fore in a corner or free kick. If you put pressure on the opponent, he will automatically pull on the shirt of the opponent (this does not have much influence, it is only a visual addition). Also is aware diving are now possible. Some features you will not use another as I have never seriously used the diving. It is perhaps somewhat difficult to articulate, but the gameplay is good but it could have been better.






Online
Online PES can provide a better replay value, but he does not in this part. Online was not good in the beginning, is now (after two patches) still do not always nice. The game is not smooth online regularly: players and the ball just jumps on the field. This makes the game not actually play online. That line does not go well with PES has often been on game sites and forums. In game magazines, Online can add much but Konami has not succeeded. Wanna play football online? I recommend this game do not, you will be disappointed. Hopefully Komani do better with the next part it. Picture and Sound The picture I do not really important at a football game yet this called in PES 2008. quite well Graphics has been clearly improved compared to the previous part. It is unfortunate that PES 2008 does what is hard at resolutions (selectable). So can only be selected between 4:3 resolutions, while 17 "and 19" all 5:4 resolutions (1280 x 1024) are. With the widescreen resolutions is the situation even worse, because they are not supported while there would be resolution with 16:9 ratio. Supposedly possible If that were true, is that also not done as smart as most widescreen TFT monitor for the PC have a resolution ratio of 16:10. You can finally solve the kitserver and use. Resolution patch from external parties Furthermore, you may suffer from frame drops as I have told you before. Fortunately, I have actually only in the scene when the players come on the field and in repetitions. During the football I did not really bother here. Additionally, there are players and / or their outfit is not displayed correctly. These are light gray / transparent-like. Players then seem like ghosts running across the field. The audience is slightly better than the previous part, but still not really pretty, but I really do not think it's real. How the players look like the actual player is varied, some look very different less. In addition, there are signs along the side like the real thing, but more than a little addition is not. Outside of the races has also undergone a graphical upgrade menu. It looks much better, but the user has not improved I think. Furthermore, the sound plays a minor role in PES 2008. The background music in the menus I turned. Not because it's so bad, but because I did not need it. Furthermore, sound field and sound public mention. Quite nice In contrast, the review reasonable. It is quite the same again. Furthermore, the biased commentator, he is always there for you, which I personally find somewhat remarkable. The comment is not so great, but if I turn it off for me, I miss feeling something. Therefore, I leave it to, but that's not because it sounds so great. The sound is enough to mention. replay value and price , the replay value is substantially achieved by the very moderate development of the online part down. There are even gamers who only buy one game for the online part. Which will therefore these PES particle what are disappointed. I can say of myself that I did not have such a hard time with it but it is a missed opportunity. I have now over 300 hours on the clock, and while I feel for me not finished. If you can entertain yourself with the offline part is it still has quite a high replay value, but the online part is definitely not where you should go buy this game. Pricing is reasonable depends on what do you think of the game. I think the game (despite all the criticism) pretty good and I (still) have fun with it and I have the 40 euros that I have to pay for it then all over. Now the game from 15 euros for sale. Whether that's worth more? The next part will already be out soon and this part still contains quite some downsides. It might be wiser just to wait until the next part.


Controls
have been about the same Control of PES in forever. The standard controls are fairly easy to learn, but especially the tricks and special moves are a bit spicier. If you want to get the most out of PES will definitely cost a few hours to get it mastered. In addition, the Piggy Backs guide can be a useful reference work. The guide that explain all movements, tricks and special moves, which even footage is. Furthermore, there are some more tips to get more from PES and also better at. For a pleasant way, I recommend a gamepad to control, at least for the PC version. This will make things easier because you can control the game. performance and stability In short, I think the performance, quality and stability of the game enough. When the performance is so that in my opinion is par for what some have asked. The system So I can not even play at the highest resolution while I clean to comply with the requirements. I have an example a Core 2 Duo (2.13GHz), 2GB of RAM and a Geforce 7900GS (256MB). I was with my Dell UltraSharp 1707FP up with a 1024 x 768 resolution games in which resolutions were still only in 4:3, because it selectable 16:9 resolutions were simply displayed as 4:3. Meanwhile, I have a 22 "widescreen TFT purchased ( Samsung SyncMaster 2243BW ) but PES 2008 does not properly support widescreen resolutions. With thrid parties programs I only normally play. widescreen resolution Moreover struggling play fairly with some bugs, however, fortunately this did not seek to major problems such as crashes or lockups. Yet it is not as it should be. Especially with the start I have some problems. In about half of the cases, the game crashes before it actually actually start. the task manager to close and start again, it often does well again. Similarly, the aforementioned "transparent" players during the game is really neat. Again real lockups during the game I do not have more than one experienced a few times, but still a satisfactory assessment. Conclusion PES 2008 is a soccer game that really could have been much better. There are quite a few errors and bugs in the game where the good points that late. less present Online is very modest to mention what a great loss it is. Other hand, it remains an entertaining football game offline, despite the negatives. The feeling of a football game, the depth, the so-called PES feeling is still there. A number of useful new features are nice, but major innovations are not there. The extensive track record, I find myself a nice addition, but it really adds nothing to a football game. PES 2008 is a pretty good football but with some downsides and online is very moderately developed.

Battlefield Bad Company Xbox 360 Review

Welcome to Bad Company!

Intro of the game
that are approximately the first words you hear after you've watched the intro movie. WHAT is Bad Company really? In short, there is a screw loose with you and the rest of your team as well. In this context, the military finds it fun to use for missions where it's okay if you do not come back you. Campaign After the intro movie are you in a ditch and get a short tutorial on how to deal with your weapons and other equipment. After this step into a car and drive your first meeting. Objectifying All this is done seamlessly,. No unnecessary cutscenes but sometimes just enough additional interaction of your team mates who have something to say do As with any shooter these days you have to struggle through several missions back to defeat a certain boss at the end of the story or to save for something catastrophic the world. Bad Company is not really here is much different, except that during the game you aanzienljik distracted / tempted by the promise that there are (literally) a huge pot of gold is at the end. On the 360 you can campaign on 3 difficulty levels to play, and I recommend everyone to begin. most difficult As a result, you learn quickly the controls of weapons and additional equipment (such as health-shots, mortar attacks and driving the vehicle), which will help you later when you play online. Anyhow, so the campaign. This takes you through a relatively quiet area with lots of grass, some rocks, a river and some nifty villages. The problem is more that you are in this area (which you can traverse in any way) constantly encounter opponents who are trying to shoot. Your head off And let's be honest: they are pretty good and pretty smart and clever at hiding places. Snipers lying in the bushes, foot soldiers coming at you off office and the commands move usually in groups of two and give each other cover. And here excels the game: it does not matter who sits where, if you think you are safe, you can namely broken cover! Almost every object in Bad Company may destroy by shooting, or blow, or by running a tank to drive through. Along the game you will find constantly other / new weapons and / or vehicles, so you can determine your playing style yourself. Do you feel Rambo, then you drive a HUMVEE a camp, mans the .50 and shoot everything around you broken. Do you feel Vasili Zajtsev, you can relatively unscathed wipe out an entire camp with lots of tactical detours. Altogether you have a 15 hour or to action ahead if you want to play to B as quickly as possible from A, to make use of the environment (falling trees) or are you going to do sightseeing in a rubber boat, please add only fast 10 hours on. It's very free-roaming without losing eye for goal! Controls Simple, easy, but not consistently. Some vehicles react in a different way on a particular button, one time give it gas and other times it is correct braking, for example. Not really because after a few times practicing, you can do really cool things with a boat (and the grenade launcher present) or a tank (with integrated smoke-lead manouvre). For the beginners among us there is an auto-aim feature reasonably accurate, but do not expect to shoot better with this feature then you can do it manually. After some tests, I would still recommend to aim as accurately as possible themselves and the auto-aim only to trust when you are mowing with an M60 and you will be attacked. 4 sides simultaneously Online mode and ranking Currently I do not know exactly what the status is but Bad Company is "Gold Rush" is the only online mode, but there will also be "Conquest" even when. Conquest know the Battlefield players (PC version) or of Section 2 and Section 2142 so that I do not discuss here. Goldrush is a kind Attack & Defend. The defenders have a village with two crates of gold and should keep the attackers out the door. The attackers must inflate these crates and can use almost all vehicles. If the attackers succeed, the defenders must tgerugvallen to a village, then another one and another one often. Defenders respawn infinitely while the attackers have a life bar for the whole group. This bar is slowly but surely back (probably by certain criteria) and if the bar reaches 0, you lose. You can play in five different classes play and depending on the class, you have certain weapons. By playing well, you get points. These points blablabla ... you know. Eventually, you have to reach a high rank, you have all weapons / unlocks. Basically nothing has changed but challenging. You get points on heeeel veeeel ways that keeps each round multiplayer still quite exciting. The one time you come across a mountain with snipers against while a huge brilliant helicopter pilot consecutive minutes bombards your village in the next round. Attack & Defend bores me, personally, pretty fast and I then play no more than a few hours at a time . Battlefield2 I liked that matter more enjoyable and I can not wait for "Conquest" is released via Xbox Live patch. Achievements Well, to criticize anything. As indicated earlier, everything is broken and that is especially true during multiplayer. Some picturesque villages are no more than hastily assembled stones when the attackers are done with it. Constant barrages of artillery and several tanks, also not helping to preserve the environment. Everything looks neat, too close and some effects like fire, dust and water look slick. My ratings MAX3400 provides a 8.1

Castlevania: Portrait of Ruin Nintendo DS Review

The Castlevania series is what is called an old greybeard. The series dates back to the MSX era and appeared under the name "Vampire Killer" on the Famicom in Japan. The game was characterized by linear gameplay, a fun atmosphere vampire, a huge castle to explore and a spicy difficulty. Now, years later, I sit on the couch with Castlevania: Portrait of Ruin. Although the series many times a radical metamorphosis went down, we can still distinguish two elements: the vampire atmosphere and the gigantic castle. Castlevania: Portrait of Ruin is already the second Castlevania title that appears on our most popular handheld. After the magnificent platform-RPG called Castlevania: Dawn of Sorrow, we can now get on with the coveted sequel. In terms of storyline, both Dual Screen titles nothing to do with each fact, the games are in another century onwards. Where Dawn of Sorrow rudder still knocked over by a slightly futuristic setting, we turn to Portrait of Ruin back to World War II. It goes without saying that the general gaming press in the beginning was quite skeptical with regard to the setting. After a real deluge of WWII shooters, we had it ZOA € ™ had a little with this war. The new Castlevania that would occur during this period, was the last thing they wanted. Fortunately, it seemed all even out to be: the setting, it is apparent absolutely no important role to play. Now the setting is outlined, we can move on to the more important parts. Castlevania: Portrait of Ruin know the gameplay barely overlaps with the first part of the series. The gameplay no longer consists of linear pieces, but rather from an ingenious and sophisticated system. In Castlevania: Portrait of Ruin you explore the map piece by piece and uncover you throughout the game ever new pieces of Dracula's castle. Sometimes you will come to an example abyss, which just seems too far to jump. Then you should look for an object that allows you wa © l to bridge that distance. So you're always looking and feeling throughout the game as a very large-scale adventure. However, this reversal of the gameplay already took place in the PSOne adventure called Castlevania: Symphony of the Night. In this title, he introduced the new way of playing and include this title Castlevania has made ​​it what it is today. Yet we see many interesting trouvailles emerge as the soul system in Dawn of Sorrow. Also Castlevania: Portrait of Ruin has a lot of unique features to offer. The first novelty almost immediately striking is the ability to play (for the fans, as the Jullius mode DoS) with two characters. The two characters are Jonathan Morris and Charlotte Aulin. You can switch between them any time. At any If you want you can also show both characters in the foreground fighting, which can simultaneously provide. Interesting possibilities For example, if you see a hallway that just seems too high to get to, you can leave Charlotte so she can reach. The higher platform still on the shoulders of Jonathan Also for many other challenges, it is great to work together. Both figures This innovation can therefore be called a great inventiveness. Without any doubt one of the other unique nova is the addition of the magical paintings. Through these paintings you will be able to be. Transported to faraway places Thus, for example, you will find a painting with an Egyptian landscape during your quest, three guesses where you go when you enter this painting. This element ensures that the necessary variation is present. How you went at it, after hours of play, starting all the corridors of the castle suspiciously resemble. Much alike The paintings can be so labeled as a great addition. graphic qualities of the game are amazing. Although the game is still largely two-dimensional, the game still offers access to a heavenly gameplay. Castlevania: Portrait of Ruin also provides the clearest evidence that hand-drawn graphics may still be relevant, even in 2007. The backgrounds and characters are of such a level that we have one of the best 2D games ever allowed to speak. Hesitate Also about the noise we should all except complain. The typical 'Castlevaniaanse' music manages to create the perfect atmosphere and include the context sensitivity ensures that sometimes lingers in certain places only for the music. Yes, the music manages to hit the perfect chord both literally and figuratively. Is there nothing negative to report asks an impatient gamer € 45 then off? Yes, certainly. Thus, the play still slightly disappointing. Konami (publisher) promised us a lot longer playing time than Dawn of Sorrow, but eventually you have Castlevania:. Portrait of Ruin be in a range between 10 and 15 hours from the difficulty level is well balanced again. The first time you play the game, the game offers a good challenge without ever being. Really frustrating When you play the game for the second time, you will find that everything is much easier. It is therefore advisable to rather enjoy that first superior gaming experience. As conclusion I can certainly formulate Castlevania: Portrait of Ruin recommended format is. The game improves again intrinsically but subtly towards his famous predecessor. Castlevania: Portrait of Ruin is a phenomenal feat that is able to keep you busy all night long. In the corridors of the castle there is only one true fact commandment buy trade. Tribute!

Preview: Command & Conquer - Red Alert 3

The supply of new games will be huge again this fall, and even publisher Electronic Arts have to wait and see what proposed will have hit titles. Actual success When a game is hardly doubt about it, and that is the real-time strategy game Command & Conquer: Red Alert 3. The old skool atmosphere of the previous two sections in the Red Alert series is again unmistakable, and the game will be accessible to a large group of gamers. Moreover, Red Alert builds on a franchise name that is particularly strong, even among gamers who have not grown up with Command & Conquer.


Among the group of players who have been brought up with C & C Red Alert games are more popular than the other games in the series. The humor, crazy cutscenes and great, exaggerated weapons in Red Alert apparently talking to. Since the chance that Blizzard Starcraft 2 shifts to the 1st half of 2009, Red Alert 3 seems not experience competition to get them. Corner In short, the conditions seem perfect for Red Alert

Dragon Ball Z Burst Limit, PlayStation 3 Review

Dragon Ball Z: Burst Limit offers a great resemblance to the television series. The voices of the characters are still the same so you have the idea after the series to play in the Z Chronicles mode. The music is only on the simple side, and then offer no extreme value to the game. The control goes easily, although you have to repeat only to be accepted to move certain actions. The spell is superb and has little loading time so you can get started quickly. In general, the game is a great experience for Dragonball people who know the previous games of the series have seen and want to do with this game a try.

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