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Wednesday, April 2, 2014

Saints Row 2

Saints Row has received rave reviews in 2006, but true nonetheless as a glorified GTA clone. The design of the game was very similar to that of Grand Theft Auto and developer Volition got that can be heard from all sides. The structure of part two does not differ much from that of its predecessor, but still knows the game stand out. Himself of his illustrious rival Saints Row 2 using successful elements of the first part and throw it even further.

Tested on: Xbox 360 Also available on: PlayStation 3, PC

Saints Row 2 begins when the main character after fifteen years awakens from a coma, in the prison of the fictional city of Stilwater. This immediately shows that Saints Row 2 picks up where Saints Row ended. You play basically the same character, but you can see the person in question at the beginning of the game to shape as you wish. There is no requirement that you played Saints Row though you will understand more of the story if you did. Though Ie many old friends from the first return and have already a certain relationship with the main character, that goes a little past you as you have never seen. Saints Row


*Altered city

That loss is unfortunate, but not more than that. Saints Row 2 is perfectly playable without any prior knowledge. Stilwater has changed enormously in the time that the main character was in a coma. Ultor, a powerful company, has pretty much everything in the city-owned, while on the streets for three different groups the shots, which The Saints are no more than a memory of the past. The player meets gradually the old crew members of The Saints and then begin the task of making. The Saints most powerful gang of Stilwater again This causes of course many confrontations with the Ronin, Sons of Samedi, and The Brotherhood of Stilwater, like the other three gangs called.


Each band brings their own story with it. Thus, the player must deal with arms dealers, drug cartels and Japanese fighters who appear to have run away. Directly from Kill Bill Finally, there are answered questions remained open. After the first part The story of Saints Row 2 contains humor, but also some dramatic twists and turns, so it continues to fascinate constant. The links with the story of the first part to make the game completely. Although many questions are answered, some open ends which THQ remains third in the series - that between the nose and lips already been announced - to base.

Gears of War 2 - singleplayer

In Gears of War, the struggle between humanity and the Locust Horde was launched. The monstrous Locust threatening the survival of mankind on the fictional planet Sera, and Cog soldier Marcus Fenix ​​had to prevent the Locust would sweep away. Humanity and his team Part one ended when humanity bombardment performed on the Locust Horde. What remained was uncertainty: this was the end for the Locust, or they could strike back?

Tested on: Xbox 360 (exclusive title)


*Attacks

Just as surely as there would be a Gears of War 2 was the fact that the Locust were not permanently disabled. Indeed, as Gears of War 2, the Locust starts stronger than ever. The samples have found a way to sink, so humanity is not much left over to protect. Away entire towns Early in the game it is clear that defense is no longer the right strategy. The only way to tackle the Locust's attack them on their own ground. Marcus Fenix, Dominic Santiago and other members of Delta Squad then wait a dark journey through the caves of the Locust Horde.

However unpleasant prospect is not in proportion to the other issues that concern humanity. Thousands of people are homeless or trace through the chaos that cause the Locust. Countless soldiers suffering from 'Rustlung, a fatal disease that is likely caused by the inhalation of vapors Imulsion. Tragically, for just Imulsion - a new, liquid energy - was the commitment of the Pendulum Wars, a civil war between the people. It is clear that humanity is not best for state.

Midnight Club - Los Angeles

Once we were bombarded with street racing. The success of Need for Speed: Underground, which was loosely based on the illegal street racing scene which also was the inspiration for the movie The Fast and The Furious, inspired publishers to bring similar games on the market. Thus appeared include Juiced, which had a lot of Need for Speed ​​road. However, Midnight Club has a slightly different order, the first part was already two years from Underground and the series is now in its fourth increasing.

Played on: Xbox 360 Also Appears on: Playstation 3

*Los Angeles in the small

Midnight Club: Los Angeles is set in the city of the stars, the City of Angels. Rockstar has Los Angeles not completely imitated, but built a scaled-down version of. You could be the game world can be seen as a summary of LA. All major landmarks are there, as are the specific characteristics of different neighborhoods in the city. So you can along the Santa Monica Pier, the Kodak Theatre, the Staples Center and the LA Convention Center cracks. A feast of recognition for those ever in Los Angeles has been, and people who can not say will recognize some locations from films and television series.


Los Angeles is credible and displayed a nice one. Midnight Club: Los Angeles is built on the engine of Grand Theft Auto IV. In GTA IV engine did not excel in showing the area, but the buildings in Midnight Club: Los Angeles look a little better than in GTA. That's pretty logical, because GTA IV had more content, so the opportunities to shine in this game, the graphics were more limited than in Midnight Club.

This is also reflected in the cars. A chrome layer of lacquer ensures you driving around in a nice shiny bucket, where all light sources in the game show in real time to be reflected. However, the rest of the environment does not always look as detailed, as far as your eye there for you when you tear through the streets of LA with 180 miles per hour.

Sid Meier's Civilization IV - Colonization

Sid Meier's Civilization IV: Colonization is a long and most confusing title. The game had better Colonization 2008 can be called, because it is the remake of Colonization appeared in 1994. Further the title owes its name to the fact that this brainchild of Sid Meier's Civilization IV developed with the engine. However, Colonization is a stand-alone game, you have Civ IV does not need to play.

Tested on: PC (exclusive title)

As mentioned, this is a remake and the game is for a large part the same. Four European countries, Spain, Britain, France and the Netherlands, are out to discover the New World, and to conquer. See it as a VOC simulator, but without scabies and rum. The ultimate goal is to pick, there to proclaim the independence and the reprisals that this introduces avert areas. Broadly speaking, the game consists of three phases. First, a new colony is to be started. Then the colony should come to fruition and in the last phase expand your military might and call you the independence.


*Stuyvesant

In the first phase you exit from your base, led by a historic leader. Every nation has two leaders to choose from. For the Netherlands, this Adriean van der Donck and Peter Stuyvesant and Spain, for example, Simon Bolivar, one of the great South American freedom fighters. Every country and every leader give you a unique bonus. Such a bonus, there is for example that immigrants seem faster to the new country or that the indigenous tribes less resistance. With a ship, a soldier and a pioneer your search territory and a good place to settle down. You founded the first settlement, and then the game can really begin.


*Doings

That first settlement must grow, you want to have a chance at success. Trade and production in the beginning of the most important. The New World was rich in raw materials such as cotton and sugar, which were scarce or non-existent in Europe. In the production screen of your settlement, you can manage the land and buildings. Here you control which resources are retrieved and what is grown and produced. It is of course important to produce, so you can accommodate more. Colonists enough food With additional manpower to work the rest of the trade and production. A settler could chop wood or wood processing to the boards that you need to build. Expansions for the settlement Here comes the use of specialists around the corner. A carpenter so creates twice as many shelves, and a lumberjack provides more wood than an ordinary settler. It is a puzzle to put all the dolls in the right place especially in the beginning because then you get manpower shortage. Gradually, it becomes important to add that they have the most effect. Specialists as As the population and number of settlements increases, this puzzle more challenging and is micromanagement required to provide raw materials and complete products. Your settlement While your settlement is under development, you have to constantly make small changes. This is one of the most enjoyable parts of Colonization.

Far Cry 2 PC Review

FarCry 2 is out quickly to the store and buy my motto.
home to come soon the disc in the drive and install top game.
I almost did not love it at the time-consuming install.
But it was fc2 icon on my desktop I start it on my video card starts to crack my screen shows a pretty picture show.
My palpitations boss Forever I try to max things out. in options
with FarCry still fresh in my memory, I expect everything.
But not this.
What but game everyone shoots at you if you are one dead come back 2. before
I was crazy about it sucks.
, the game world is so big it's actually a huge adventure game.
And that's a shame I had a purchased shooter and what a shooter, I thought.
Graphically it is good though but you're running around after 4 hours and be really done with it. every shot
No, this is really a waste of money.
Ubisoft has bought the license and that's how it off.
Just leave this game really is not worth the money.

Used in conjunction with:
EVGA e-GeForce 8800Ultra Superclocked 768MB
2 x 2 gig
Windows Vista

The Blob

At a time when video games are getting bigger, broader and more complicated, it is very refreshing to do something old-fashioned simple to play. Something without unlimited character building, hyper-realistic game world and epic storylines. Something where everything might be about colors, funny dolls or catchy tunes, for my part with a simple ball into the lead. Something like the Blob.

Tested on: Wii (exclusive title)


*Less is more

'Less is more', which is clearly the motto of the Blob to developed. In the base game tells a story of serious issues, such as fascism, totalitarianism and blind hatred. But it is impossible to take in the light of the colorful chaos that the creators toesmijten us shamelessly. All this seriously Everything is marketed with a wink, here and there unfortunately also applies to the perception and controls. An absolute linear structure of both the game world and the levels really silly characters and almost insulting controls are simple things that the Blob continuously treats. The best part is that the game effortlessly get away with. Even the most critical sourpuss could not suppress a smile of sincere admiration or appreciation while playing.


*Craft Project

For them the story behind the game for some reason you do not know, first a brief summary. In 2006, a set of students from the School of the Arts cobble together a short game, where you could "colorize". Ball with a colorless digital version of Utrecht Nobody could have foreseen that these free downloadable game would be a success and would eventually be picked up by employees of publisher THQ, who saw it in bread at the time. This with the result that now, two years later, a well-developed Wii version of the game is on the shelves. It remains interesting to see how a simple ball, in this case a funny creature called the Blob, can roll.

Viva Pi ata: Trouble in Paradise

A piñata is a brightly colored beast, usually made of paper mache, and it is mainly used for Christmas and children's birthdays. The Piñata of Mexican origin, is filled with sweets, fruits or gifts, to hang somewhere and then allowed children blindfolded with a stick rams against it until the small gifts fall out. Fun! What does it have to do hell with gardening, animal husbandry or gaming Nothing! How can a game that all of these elements could still be such a hit?

Tested on: Xbox 360 (exclusive title)

*Flora and fauna

The answer to this question was given two years ago. Developer Rare released the first Piñata game on Xbox 360 gamers worldwide and were massively in love with the cute appearance and addictive gameplay. In the game Viva Piñata, the player was given a piece of land whose flora could be adjusted. Discretion and taste The intention was to provoke numerous Piñatas for that personal paradise and to house them there. Ridiculous? Not according to the huge fanbase who rallied behind the game. Viva Piñata was a hit, because behind the unique, cute exterior lurked a challenging and surprisingly deep and addictive game. Meanwhile the purebred classic to a sequel, with the subtitle Trouble in Paradise.


*Almost storyless

In the sequel, the Piñata database appears to be erased by one Professor Pester. It is up to the gamer to make that so many different species will nest there, so that way, the database can be restored. His or her garden paradise Alas, the makers have in any event attempt to put down. Somewhat of a story Fortunately it in games like Piñata not about the story, but more to the overall experience that the game offers. And who is better than ever. The base is, however, remained almost the same as that of the original. You get a piece of land allocated and start with a bag of grass seed and a simple Piñata. Soon appear different Piñatas on the edge of your garden and you can try to lure them. Garden What is new is the way you can get now with the camera outside your garden to go out on research and scan for information. Possible creatures you encounter

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