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Wednesday, April 2, 2014

Lips

After years on the sidelines to have watched Sony furore with SingStar, Microsoft has now released his own version of the hit game. Lips come on time and provides sufficient distinguishing features?

Tested on: Xbox 360 (exclusive title)

It is of course difficult to provide. A simple concept like 'sing along with your console' an original touch Developer Inis thought that the power of a karaoke game mainly lies in the degree to which the music for the taste of the player. With a tracklist with a mix of well-known contemporary artists such as Beyonce, Rihanna and Chris Brown, interspersed with classics from The Jackson 5, Johnny Cash and The Police, Phillips seems to make a good start. If you find this is not enough to buy. Additional songs through the online music store on Xbox Live Marketplace It is hoped that Microsoft boosts the number of available songs quickly, because with the current nine additional titles sticking Lips rather scanty on opposite Singstar for the Playstation 3, which become thick hundred different songs are available.


*Load

The main asset that Phillips this gap with SingStar can make good possibility your own music - provided DRM-free - to use in the game. Unfortunately, this possibility is very moderately developed. Numbers are not actually loaded into the game, but played through the music. Every time you want to use one of your own songs you have to add it again to the playlist. I was unable to get an iPod Touch to talk, but with an older iPod Video managed it. The lack of lyrics or videos, it is a pretty boring affair. It looks a bit like singing along in the car and adds little to the game experience. If the game would recognize songs and lyrics could download from a central database, the job was a lot more useful.

Grand Theft Auto IV for PC

You must have lain under a rock if you have four part about the last year nothing of the Grand Theft Auto series heard, read or seen. Tweakers.net has also devoted considerable attention to this game, with previews and a review when the game half a year ago for the Playstation 3 and the Xbox 360 came out. Now the game has also appeared for the PC, we of course also put the new version on the rack. In order not to fall into repetitions - content offers nothing new compared to the console version that we all play extensively talking about message - we will now focus on what the PC version as extras has to offer.

Tested on: PC Previously published on : Playstation 3, Xbox 360.

The first thing you notice when you start playing, of course the graphics. A powerful computer can be a beautiful world, with more life, drop a console. The PC version of GTA IV has the advantage over its PC predecessors, the original platform of the current generation of game consoles exist and not from the Playstation 2. GTA: San Andreas example shows the difference, then the graphics were well polished for the postage, but the game did not have the graphical splendor of other games that came out around the same time. That's different and GTA developer Rockstar has some extra tweak options built to graphics. Besides resolution, draw distance, texture quality and related issues, it is also possible to adjust the volume of traffic to detect the optimal settings and to test if your computer can handle it all. A benchmark option

Fortunately, San Andreas was then well on its feet, because it was not the focus of the latest game. A story, varied gameplay and the ability nice to fool around on stilts and put the whole thing meant that gamers have entertained many hours, and they will do it again with GTA IV on the PC. The emergence of the machinima culture has firmly contributed to Rockstar in Part Four of the successful series is built to capture. All your antics possibility Here Tweakers.net on previously written . A picture says more than a thousand are, so a video can probably tell you more. That's why we have this functionality Rockstar's unveil itself:

Resistance 2

When the Playstation 3 and a half years ago in Europe was launched, there was suddenly the first-person shooter Resistance: Fall of Man developer Insomniac Games. Become big in the world of gay platform games, proved the studio with this game even be able to develop. A decent shooter with variations Although it was a great game, Resistance was not the 'system seller' that Sony was hoping. Yet it is precisely this franchise now touted as PS3 exclusive from stable to wear. Console in this key sales period Tweakers.net examined Resistance 2 can provide sufficient resistance against all other shooting violence in recent months.

Tested on: Playstation 3 (exclusive title)

The opening mission of the single player campaign appears in many ways a fairly accurate harbinger of what is happening after about nine hours on your screen. At the end of the first mission, you have a pretty diverse arsenal of weapons had in hands. There is the Magnum, the bullets once detonated be charged. Upon impact with the press of a button Or what about the Bullseye secondary fire option, which allows you to "tag" a target so that bullets find their own purpose - provided they also encounter no obstacles. You also make the first mission to know the scale of Resistance 2 takes place, if you have a hundred meters tall robot to turn off in the middle of shooting dozens of other forces. With a rocket launcher Varied weapons, scale and hectic, the main basic ingredients gives Resistance 2 early in the game price.


*The first steps

Before you take the first steps in this opening mission, you have to go through the intro. First In an alternate history where World War II never happened, humanity is at a much greater threat so far: Chimera. This monstrous apparitions, which were once people have their invasion of the European continent and England successfully completed the first part of the game. Now they have put their sights on America. Before the United States also fall they will still be here by Nathan Hale. These infected protagonist from the first part is in fact traced and added to the elite Sentinel forces that lead the resistance in America.


*Relevant experience

While most first-person shooters little to no strength from their storyline, Resistance 2 will know in this area to present above average. Expect no complicated characters with multiple layers, Oscar-worthy dialogue or ingenious plot twists, but a believable setting that you know how to engage. In the story However, the alternate timeline, coupled with a seemingly invincible foe and urgency that the dormant infection of Nathan Hale entails for guarantees. From beginning to end you will be involved in both the main character and his adventures.

Need For Speed ​​Undercover, PlayStation 3 (Windows) Review

Need For Speed ​​Undercover. played on the PS3
after playing a few hours, I came to review below.
I have the relevant parts listed with what equipment I played the part. (Sound will probably sound better than a fact Medion set out a set of Bose  ;)) Gameplay The game is similar to Need For Speed ​​Most Wanted. broadly Free roaming with continuously lurking police. 's story is also an exact copy of the movie: The Fast and The Furious. You infiltreerd as a secret agent, and the intention is that you always wanted to know more about the racers on the street. Not really an original storyline so. Picture (HD Ready 720p. Samsung 26 LCD TV. ") Graphically the game looks reasonably good. Not really breathtaking graphics delights so. Sound (Logitech Z-640) The sound I have not to criticize. Personally I am fan of cars so engine sounds can be clearly apparent to me. audio settings so adjusted so that you do not have music while driving (do I just stress fuller) and only road noise and impacts hear. . Here, nothing to complain about. Controls (Wireless Dual Shock 3) Cars driving with a controller is always less than a steering wheel., but EA will nevertheless always pretty well get away with it I must admit. Obviously, control of the car in nowhere comparable to Gran Turismo or something but the game plays a bit nicer way when you just nice and simple like thrusting your bucket. What I annoying you is that they are under the R3 button "Connect to EA making nation" have put. It does not matter which of the four controller layouts you select this function remains standard are under R3. Given that I have shown that the right bat gas and brakes (instead of L2 and R2 standard) my controller as . It's pretty annoying if you give too much gas and you accidentally press R3 (in all the commotion) .. then pause the game and try to connect the PS3 .. Since I'm so not to wait, and as far as I I can see you can not turn off. Very annoying because you're straight out of your concentration. Performance & Quality / Stability (PS3) In a word? Horrible! And this I mean seriously, I'm definitely not a stickler regarding games (I game at most two hours a week so I do not have much game experience) .. but what this game is BAD! Need For Speed ​​Pro Street had to PS3 already some trouble, but it really still spans the crown. Continuous LAG where you say against you. The picture remains regularly hang out if you are in a noisy environment (which often happens when you are in pursuit). They are or milliseconds but irritating it is absolutely. loading times are not, moreover extremely long so it may be a fluke, but well, malfunctioning of the image while racing is really a deal breaker. Price € 55, - for a PS3 game is a pretty decent price. Overall assessment Honestly? For an EA game on the PS3, I'd still have expected more. Did the game neatly packed up, and go so immediately returned. Games that do not play smoothly call me only irritation, especially if you have cops chasing you and the picture falters continuously. Then just pick a different game .

Shaun White Snowboarding

Snowboarding Games provide many years of great entertainment. Popular game series such as Cool Boarders, SSX and Amped have over the years had their good and bad versions, but they had one thing in common: they had no real snowboarders and had little connection with reality. Ubisoft now comes with Shaun White Snowboarding, a snowboard game in which "The Flying Tomato" Shaun White is central, which is currently one of the dominant extreme athletes applies both on a snowboard and a skateboard.

Tested on: Xbox 360 Also available for: Playstation 3, PC Different versions: Playstation 2, Nintendo Wii, Nintendo DS, PlayStation Portable


*Tasty entrant

The man with the red head of hair on the slopes with a world-class athlete, but that does not mean that the game that bears his name automatically has the same level. Yet the presence of the famous boarder a bonus, as well as a tasty entrant. Shaun introduces you right at the beginning of the game in what to do and where you go. The aim is obviously to boarding, at his level, but before you have passed that level, there is a lot of work to do.

Shaun White Snowboarding
That work will take place on four mountains, each in a different area. You start in Park City, but that environment quickly swapped for Alaska, Japan or Europe. Each mountain has its own character and one or more components that you will not come. Against the other mountains This character can be found both in the back building of the mountain as it looks. Nearby Park City is a nice cultivated winter sports park, Alaska looks much wilder. In Japan you can find under the mountain a children's park full of big, crazy puppets, making you rush seems to have ended. In a mushroom trip

*Sick Airs

However, the structure is more interesting than it looks. Global knows every mountain same ingredients. From the top you first get an area where relatively undisturbed nature could take its course. Followed, depending on the mountain slopes and wooded landscaped area. The nice thing is that each zone has its own challenges. For example, on the slopes you can find lots of nicely landscaped ramps that you can use to jump, but the real sick airs' you have to actually go to the highest area, where you can jump over deep gorges - which then also gives bonus points.

Apart from global similarities some unique features, which bring with them certain opportunities. Every mountain also has Think of a formed by the natural half-pipe, the remains of a crashed plane where you can over-boarding or an old mountain bike trail that lends itself to endless grinds. These unique elements make it worthwhile to explore every mountain and nature ensures that you are not overly quickly becomes bored with Shaun White Snowboarding. Because it takes a while before you know every mountain completely out of your head

007 - Quantum of Solace

Ian Fleming raised him to life in 1952 and since then his name is invariably linked to the world of secret agents: James Bond. The super agent is not hard to imagine the world of film, since he first appeared on the silver screen away. The reason why the - now counting 22 films - series so successful? Bond is timeless, invincible, and he has it all. An expensive lifestyle, fast cars, explosive toys and, of course, beautiful women.

Tested on: Xbox 360 Also available for: PC, Playstation 2, Playstation 3, Nintendo Wii, Nintendo DS

However, one thing has not Bond: a repertoire of quality video games that are based on him. The phenomenon Bond would because of the aforementioned formula for success must guarantee stacks insanely strong action games, but practice shows a different story. Just as is the case with the time-free Star Wars saga, but it does not seem possible to produce not only appeals to the die-hard fan. Game a truly strong Of course, there was still a successful game Goldeneye for the Nintendo 64, but almost everything that followed was inadequate compared to games that we still can remember. Where was that, and how will this change in Quantum of Solace?


*Better than the movie?

Ian Fleming wrote in 1959, the short story, Quantum of Solace, which is due to the different style is still regarded as the maverick of the Bond series. Loosely translated the title means "The amount of tolerance," which in the original story hit on partners in an unhappy marriage. The same film was recently premiered and Daniel Craig plays the lead role, has really nothing to do with the story of Fleming make it shares only the title. Where the film title refers unfortunately I do not know, because I have yet to see the film. After playing the game for several reasons, I am, however, very interested in hit. Usually it is the question whether the game is as good as the movie, but in this case I hope, after many intense gaming sessions, not really think the movie is better.

*The real secret agent

The game Quantum of Solace, which makes good use of the Call of Duty 4 engine, is set as the film about five minutes after Casino Royale, which is an introduction spicy consequence. It is immediately clear that the creators really wanted to bring Bond spectacle, full of explosions and chaotic firefights, in the picture, but that spectacle would alternate with contrasting scenes sneak appropriately. As a result, you can play the game roughly considered in two ways. You can use the enemy as a one man army to tackle, which naturally creates an intense experience. But because the direct approach is not always good for your health, there is the cautious secret agent the option to missions largely unseen to accomplish. By approaching enemies tactically chosen moments from behind you, just like in Manhunt, perform a takedown - which means that you get the right button at the right time is pressed to turn off an opponent.

LittleBigPlanet

A charming rag doll to the left and to the right and runs on just a little jump. Is that sufficient basis to make an exciting game with Developer Media Molecule LittleBigPlanet does with a valiant effort.

Tested on: Playstation 3 (exclusive title)

Let us stress that LittleBigPlanet is a very original game. Such games are doing well this year, with Spore , Steven Spielberg's Boom Blox , Mirror's Edge - not coincidentally all games from Electronic Arts - and Sony's Echochrome . LittleBigPlanet fits in that list. In fact Lbp an almost old-fashioned platformer, but in a hyper-modern look and kitted out with the necessary interactivity. Protagonist is the little Sackboy. Really no more than a rag doll, but a rag of the most charming kind. In his brown rags Sackboy is already adorable, but you can also dress him in many ways. At the beginning you have at your disposal various garments before and during the game will certainly open a lot. You can also provide the fabric where Sackboy is made ​​of a color or pattern. May sound silky, but it works just as shaping your character at the average mmo game. And because the control of Sackboy is so simple, there are buttons on the controller stay on that you can give them. The little hero of emotion This way you can with a press of a button a big grin on his face magic, or a thick grimace.


*Dressing

If you have Sackboy dressed you on an adventure. The narrative portion of the game consists of fifty levels in which you will again have to find the exit. Sackboy LittleBigPlanet turns suddenly quite old-fashioned platformer. You walk with Sackboy almost always right, every now and then to the left and you can not much more than jump and grab objects. You can also cling to objects above your head, so you can swing. That seems pretty simple, but developer Media Molecule has a surprisingly modern twist. First, the depth levels. Limited depth, but still. They consist of three layers, which means you can move. Tiniest forward and backward As a result, there are divisions as possible, which you can follow the main route through one layer and an alternative route can take. Using another layer The controller tries to take into account the depth in the game, by your conducting. Automatically to the correct layer Unfortunately, that is not always good, and the control of Sackboy's already something mediocre. Media Molecule has tried to mimic gravity as faithfully as possible, and that's quite pretty well, but the jump from the little hero is some unsupervised, so you do not always end up where you'd expect. That's especially difficult if you need to grab something solid, which occurs very frequently. During your jump

*Gravity

The artificial gravity might have a negative impact on the control, it also makes a great contribution to the strange realism in the game. That is perhaps the greatest achievement of Media Molecule: building the strange paradox between fantasy and realism. An animated doll as protagonist is a priori not realistic, but the pieces of fabric which is made up Sackboy look very realistic. This applies even more so for the scenery. The world looks like watching a puppet show. The levels are constructed from wood and cardboard, with here and there some metal for the moving parts. With that wood, cardboard and metal built a fantasy world that is obviously fake, but the materials themselves look just very lifelike. It's like watching real wood and that is exactly the case for the other materials. The game offers a feast for the eyes, especially if you are in high definition viewing. The The realism is further enhanced by the strikingly bright lighting.

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