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Wednesday, April 2, 2014

Project Gotham Racing 4 Xbox 360 Review

I personally find PGR4 less fun than PGR3 because eenheedsworst the steering much more clearly present per vehicle class than in PGR3. Implication range that an even larger audience for PGR4 has arisen and it shows in the number of "accidents" that is in the online mode is entered immediately. On multiple forums you read that entire clans quarrel with each other because it is pushed and blocked access while Bizarre yet clearly indicated in the previews that they specially additional run-off parts were built at different tracks. The single carreer I personally find what meager while the arcade events sometimes be pretty tough, whether you drive a motorcycle or car. For now I find online, but still the most fun playing happily with a group so it can not ride annoyance more crashes or something. Single player can have presumably with an hour or 8 to 10 games completed so with a bit of driving experience, that you have all the achievements for this are inside anyway. The sound of the game, I find somewhat disturbing, if you not like music while driving (or not of a growling V12), it seems that you have the options to change. different places in the game In my copy of the game I had to turn off both the main menu and once during a race. Furthermore, I do not think the music really high quality but luckily different currents (classical, dance etc). Online is a setback, not only is Weird little late entering all online rankings but also the opportunities in the lobby (such as watch a race that is already going on) are curtailed significantly compared to the previous version. Perhaps what is important, if you have a certain discipline of driving can not be good (such as skidding or tightly control or something), you just chance that you can never win. certain tracks in the game Again there is an emphasis on Kudos and on some tracks is the way to earn Kudos sometimes very "on the border". PGR4 is graphically a very worthy successor to three but that Bizarre has made ​​the game more accessible is the exclusivity of certain achievements become a lot less. MAX3400 thus provides a 7.6 to this game * edit * I do not have "Performance" completed, on a console, it is often all or nothing, and in this case the game runs well and smoothly. * edit * 2 After have played (1000G), I have my game fully questioned how this game is programmed. Hopefully this is not a spoiler but Platinum-mode runs the AI significantly aggressive without that you can do about anything. * edit * 3 Some weeks ago, there is a DLC released with extra 250G and several cars. For the die-hards among us this DLC really a disappointment, I think. There are three new Arcade chapters added and two online modii, with the exception of the Platinum + arcade has it all to play in the nose with fingers and (if you wish) the achievements within two hours still have it removed. The Platinum + is slightly more difficult for the average rider, but with a little effort to learn how a car reacts and how the best lines in some corners are, you can also invade this achievement. drawback is that the game through a large amount of people do not is played, I myself have been struggling to find best online games and have finally called to make an appointment online to race a few friends.

Tomb Raider - Legend, Xbox 360 Review

Introduction

Tomb Raider: Legend was the first game I bought for my Xbox 360 last year. I had not played for a while on consoles (read: a few years) and so was actually looking for something that was challenging, but also pretty easy to get used to the controller. For herintreder if I was a game like Tomb Raider obviously an excellent choice. It is one of the greatest game series, and there are even two films made. Reasonably so popular, even though he is usually in the budget bins.


Booting

Keep your hands off the knobs off while starting the game. If nothing is pressed, then starts a nice movie where you can see what predicaments you can sit. Half a minute later good A nice overview of the most graphic parts of the game, a kind of trailer say. Press once to start and you get to the main menu. Croft Manor Have a lot of game experience, then you immediately want you to get used to running with a new game, choose Croft Manor. Croft Manor is the favorite house of Lara and is in pretty much every Tomb Raider game. That house is almost as icon as the character itself, given that they have even stopped in the two movies. Unless you drown yourself in the pool, it is impossible to go into Croft Manor, ideal death. Enemies you will not encounter or puzzles, lots of puzzles. Enough bronze, silver and gold rewards to advance them to pack for your achievements couple well and truly in the game, of course, is always nice. You first have to play the first level for Croft Manor in may, but the first level is a breeze. Rewards In every level you will find gold, silver and bronze rewards in various forms. Most are well hidden through secret passageways, cabinets, cases, puzzles and collect them all without a walkthrough is almost impossible to do. Even after the complete play of the game and a number of levels to play again I miss it every level certainly two or more. Nice is that additional content can unlock in the game, for example a set of 100 object models, or a whole wardrobe full of clothes for Lara, as snowsuits, swimsuit, or the original outfit from Tomb Raider with a certain number of these rewards 1. The concept drawings are very nice and have a clear idea how the creators have designed the game. The rewards have a different appearance depending on the location in the world where you are, there is very well thought out. Storyline new is that you are not 100% in chronological order from place to place, this time in the world, occasionally there will be a flashback beyond which you play the young Lara, or is there a movie beyond the youth of Lara. There are as many as 60 of those between movies in the game that connecting the different levels and it really gives you the feeling that you are in the story. The beautiful, exotic locations are helping to enhance the atmosphere. Lara goes back to the past, looking for a portal in Bolivia, similar to the portal what her mother swallowed in Nepal when she was 9 years old. To activate the portal, they will have to get the sword Excalibur. Tell us more about the storyline would be a complete spoiler, so I'll stick with a link to the storyline on Wikipedia . Gameplay Tomb Raider Legend is a single player game, where you are in the tracks of Lara Croft, heiress of Richard for the seventh time and Amelia Croft and a famous archaeologist / treasure hunter. Tomb Raider is an adventure game, you play in third person and constitute a serious attack on your puzzle skills. You'll have to climb, puzzle, shooting, running, swimming and jumping. Platforms are interspersed with acrobatic horizontal flagpoles and even some racing scenes at Ducati's. Occasionally you get cutscenes where you successively to press to Lara to make. Automatically certain movements on certain buttons You do not do that then you get very comical movies they croak. They have at least something for everyone stopped in TR: L. It's a shame you can play the game within 10 hours or even complete within an hour or two in Time Trial mode. Mine would've liked a little longer, but I had to have. Not really the idea of missing something , the replay value is very high, you can play the game on easy, medium or hard difficulty setting with each new extras unlocked again. After that you have already mentioned the Time Trials games, cheats unlock additional (and achievements). And it costs you certainly play a few times before you have found all the rewards. All in all this you can certainly still an hour or 30 sweet for all the puzzles you've figured out. As a result, it is not so bad that the game takes itself a few hours. The controls are a bit tricky, because the camera is not always good turns with what you're doing, and at times when you for example to a wall is suddenly occupies a different position, so you can not look behind you. Sometimes you have to jump into that side and then you have to look at what you need to do before you start the climb. Regarding the whip for Indiana Jones, the magnetic lasso for Lara Croft. Allows you already catching hold of something, grab objects that are far away from your face or pull enemies towards you. You use it so often that there is even a website that TR: L has an alternative name: Tomb Raider Grapple Additionally, you need a flashlight that difficult enough Personal Light Source hot and has a battery rather quickly deflates, but faster fills again. Also, you have a pair of glasses, which you can see if you can do something with objects in the room in which you stand. Actually completely unnecessary, since all you can do anything is a kind of brilliance or smile. Enemies Enemies consist here and a leopard with the AI of a rabbit and armed mercenaries. Furthermore, a number of different types of bosses at the end of each level. Each boss has some weaknesses - if you really do not come true, then you can on YouTube find various video walkthroughs. There is initially a part where you have to walk on a concrete kind of see-saw, but walking on the ground a leopard. Leopards are known that they can climb, but even if the beginning of the see-saw in front of him is, he does not climb on it. In fact, he just walks past you off without looking at you, because he only comes back to you when you step off the seesaw and stand on the ground. Very entertaining, but not really realistic. music, sound effects and voices in the background you usually hear some music, alternative music, though. It certainly does not DeltaLight fits. It enhances the atmosphere for sure. However, the prize goes to the vote - it's like they have hired professional actors. Every person has his own voice, his intonations and when they cry, they actually shouted. This is undoubtedly the best aspect of the entire game. Hopefully they do it in future games, whether Tomb Raider-related, by pulling because it really is a breath of fresh air compared to the dead voices of example Two Worlds. bugs in the game , however, I had once suffered from the fact that the game stuck because I could not finish the boss. due to a bug in the game I'm not the only one who had that problem as evidenced by the many topics on the official Eidos forum and various gaming sites. One of the bosses is a large snake, you must defeat by dropping. 4 bed on his head For that you need, your magnetic lasso but yeah, that did it at that level, not by a bug. The only solution is to furnish Eidos restarting the level blanks and then hope that you have not even encounter the bug. So I have the level Kazakhstan and the level then with the hose so played two three times before I do not encountered the bug. Additionally, you need a bug, if you can beat the X360 crashes when the snake you to the England level goes. You can then only reset and try again. The first problem occurs in all versions of the game, second only to the Xbox 360. Conclusion All in all it is quite a fun game, with beautiful exotic locations around the world (and Cornwall). It is a nice addition to the previous series of games. Unfortunately, it is still a little buggy and seems Eidos nothing to fix, but if you just tidy some savegames stores, there is little to worry about. Graphics not the best, but for entertainment scores this game just high eyes. Tomb Raider: Legend on GoT [Multi] Tomb Raider Legend [Multi] Tomb Raider Legend Part 2 PriceWatch Pricewatch: Tomb Raider - Legend, Xbox 360 (X360) Pricewatch Tomb Raider - Legend, GameBoy Advance (GBA) Pricewatch: Tomb Raider Legend, PlayStation Portable (PSP) http://tweakers.net/price...legend-playstation-2.html (PS2) Case Mods Terw_Dan has three casemods made, inspired by Tomb Raider: Legend. [CiP] Tomb Raider [CiP] Tomb Raider - Temple of Fear [CiP] Tomb Raider Falls

Army of Two: pop fun for two

Cooperative gameplay is hot. Gears of War set the standard for co-op games in late 2006 and even then gold Army of Two as a potential challenger for the Xbox 360 hit. That the release of this EA game in itself would not begin for half year was not yet known. A game that seemed promising at E3 2006, could be two years later. Obsolete Army of Two, however, appears to have survived. The test of time reasonably well

Army of Two is about two soldiers who have made their hobby into their profession, they are mercenaries, soldiers freelance assignments refurbishing where normal soldiers would not dare to think. War appears to be this kind of types, which is apparent from what you earn by performing the missions and cutscenes in which you will hear more about the story. Soon become big business Many thousands of dollars to fly across the screen, Elliot Salem and Tyson Rios may well live on the money that gives them their dangerous work.

*Fat wallet

That money is not only figuratively but one aspect of the game, but also has a function. Everything you do in the missions, makes money. You shoot down a helicopter, then delivers you just $ 3,500 extra on. That money can be invested in new, more powerful weapons, but also better protection layers on clothing, other masks and so on. In this way it is possible to draw up a fat wallet, a dream package of weapons and equipment together and that is certainly on higher difficulty levels no luxury.

Gears Of War PC Review

Tested Game PC
Intel Core 2 Duo@3.0GHZ
3072MB DDR2 667MHZ RAM
ATI HD3850 OC
Windows Vista Ultimate SP1 Game Settings Resolution: 1680x1050 High DX10: on Anti-Aliasing: or Introduction: 1 year after Gears of War on the Xbox 360 was gelancheerd comes he now also out on the PC. You are Marcus Fenix ​​prisoner freed get to go to the war between humans and the Locust Horde This is all in Third Person View, so you do not look in the eyes of your character, but his shoulders back. The storyline is almost identical to that of the Xbox 360, only there are some additional acts Added. Graphic: 9 Gears of War graphic is very impressive, although I'' but'' an ATI HD3850 possession, I can do it in True HD at 1680x1050 on my 20'' screen and play on High with DX10 on!. Framerate I tested with fraps and my computer setup I get 40/45 frames average. (Open Field) When do I get the pressure still frame licorice, but that's rare but so! The game looks on High graphics look better than the Xbox 360 version. The Unreal Engine 3 again shows his muscles show! Sound: 8 The sound is just good, not many things to complain about. You hear when you reload empty ammo clip on the ground, and the growl of the Locust horde will blow your speakers out there! Additionally, there will always be an exciting music and of course comes an exciting momtent. Content: 9 You get this game, of course, free Xbox live gold 1 month. But Epic Games (the creators of Gears of War) always give at every game they make, the tools they themselves used to make the game. This course itself is no exception! You get the Unreal Editor 3 there, so you can make your own levels + mods The additional acts opposite the Xbox 360 are very cool control: 8 When Gears of War was released it brought a unique new control with it, namely the Cover system. When Xbox was the A button, the PC is the space key. Are you close to an object where you can hide and you press space, then your character will instantly cover. In conjunction with the WASD keys you can also resurface somewhere else. What a nice feature is that if you connect your Xbox 360 game controller, you can just play with the controller on your PC! Score: 8.5 Was it worth the wait for the PC gamers? Oh yes! With the additional acts + mod capabilities and impressive graphical images which can conjure this game is definitely worth the wait. If you have not played Gears of War, and you do not have a Xbox 360 but a powerful gamebak? Then you just get right Gears of War PC at home!

The Legend Of Zelda - Twilight Princess Wii Review

Introduction:
It has been almost three years since The Legend of Zelda: Wind Waker was released, and there was a great commotion about his childish graphical appearance. It was the first time that Zelda fans were in different camps, although the one camp were the graphical appearance tpf, so did the other half nothing. But now, three years later, Nintendo does so with a new Zelda game, with The Legend of Zelda: Twilight Princess. Can this game Zelda fans back a smile to our faces?
Hyrule is in danger again, but this time it's taken forearms by a dark force, called the Twilight. You start as a'' child'' link and later grows into the game off. Your opponent is now called Zant Hyrule, he would inundate with Twilight, and it's your job to stop him. Graphical 8 Although it is a little bit disappointing for the Wii, it's a wonderful game. Do think that this is an original Gamecube game was later ported just with the controls there for the Wii. The game certainly has some beautiful light effects is immediately noticeable, and the water looks very good but do not expect Xbox 360-like graphics. I must give a compliment that they can deliver. Game with so little (Gamecube hardware), such splendor This proves that if you have well-developed Artwork, the game can still feel modern. Sound: 8 The sound is also nothing wrong, you can re-enact famous tunes! What is fun for the fans. There is no voice acting, but that makes the game no less! Also included is the legendary Zelda tune in it that you hear when you solve a puzzle. The level of detail of the sound is more than enough, you hear galloping your horse and you hear the swing of your sword. Content: 10 The size of the game is incredible. This is the greatest action adventure ever. You can simply 40 to 50 hours walking around in the world of Zelda and still have not completed everything. Do you have completed the game? Then you can still collect everything that you unlocked items. There are also mini-games hidden throughout the game. Like fishing with your Wii-Mote! And a snowboarding game with a fairly big job to them slipping. Nintendo could easily sell this game in two and split, and as a series, and no one will have also noticed. Controls: 9 The controls are actually standard, but it works. Wave your Wii-Mote to hit with your sword and shake your Nunchuk to a revolving sword strike. What's also nice is that when you go fishing, the Wii Mote than is used! Rod as That gives more feeling kwa realism. The camera you can easily change the C button, and you go with the stick on your Nunchuk. Although this so original was a Gamecube game, the controls for the Wii is okay intrigued. Result: 8.75 Zelda fans this laugh, it's been a wonderful game, kwa kwa storyline and visual aspects. Nintendo proves that if you take you can make a beautiful game three years time It's not what it is the end of the game, but how to get there, and so does the game just fine. If you compare the game with another game qual level design and story and content, then it's not a fair match. This game is not only the best Wii Launch game, but certainly in part, to the best game ever made. The Legend of Zelda: Twilight Princess is quite simply a masterpiece, and certainly a top title to have!

Uncharted - Drake's Fortune PlayStation 3 Review

THE GAME: Uncharted you think Indiana Jones in terms of story and Tomb Raider game terms. It can be described as an action adventure in which the main character Drake participates interspersed with some platforming and driving in firefights. Playability: The controls are smooth and responds well. The camera, however, often running at the wrong time so you are constantly forced to correct you. Steering direction Often, you are correct, the first camera to perform before a jump. In some parts of the game, another character walks with you. Unlike other games has been well cared for here is the character that is not getting in the way. Uncharted conceals loading disc in a special way: when walking to another room through a corridor or tunnel, you suddenly stopped running. You can only walk very slowly until the new space is loaded. Unfortunately, the player receives no indication that the game is loading so you often think your controller becomes unresponsive because you can not shoot / run. PICTURE: The graphical models are in themselves of high quality and are certainly not blocky. It has clearly done his best to make it look slick to look. The animation is also of high quality. Unfortunately, that can not be said for the rendering engine that is used for this game. The low frame rate and very noticeable tearing remind the player time and again that it is not a film but a game where the manufacturer has had to optimize the rendering engine no attention. SOUND: The sound is one of the points where this game is well can score. Although the dialogue is often some B-movie-like about it is the voices and sound effects are good in themselves. The music is atmospheric. The surround sound I have not tested it, but the packaging says that Dolby Digital 5.1, PCM 5.1 and 7.1 are supported. BUGS: When starting the game came straight away a bug to light. The packaging states that the game supports 1080p. On my PS3 are 720p and 1080p set as supported resolution for my TV. Nevertheless, the game still undesirable display in 720p. Only when only 1080 supported resolution is set as the game will be displayed. 1080p This should therefore played each time than Uncharted the picture settings are changed. Another bug, which, incidentally, is quite difficult to reproduce, was this: to look for treasures you must explore rock formations. By jumping in a certain way between two rock formations Drake continues to bounce back and forth between rocks. Here you can not get out without restarting the game. The game has been around for several months and said bugs are not fixed with a patch. The probability that there will patch seems small. VERSION: The version discussed here is the Japanese version of the game. Given the current exchange rates it pays to import. The price was 4,600 yen (about 40 euros). The game was played on a Japanese PS3. The game can be played in English or Japanese choice. The language is separately adjustable for the voices, subtitles and menus. The manual and packaging it in Japanese, but knowledge of the Japanese language is not required to play the game. The Japanese title for this game is Uncharted - El Dorado no Himoh. CONCLUSION: Unfortunately, Uncharted is a product which necessarily had to be finished for the lucrative holiday season. Everything has to actually notice that the game has been released in a rush: too little game variety, too little challenge and an optimized rendering engine. There is rain it's a nice story, but it's not nearly as good as the first Tomb Raider parts.

Two Worlds Xbox 360 Review

Introduction

RPGs - Role Playing Games - remain my favorite games. Diablo, Baldur's Gate, Neverwinter Nights, Icewind Dale, and at least another 10 classics populate after all these years still the shelves above my computer. After buying an Xbox 360 last year, of course, could not fail an RPG in my collection. Two Worlds and Oblivion are two of the most famous RPGs on the Xbox 360. Now I read in some game previews sheets that were enthusiastic about the game before it came out, but after the release of the game and play it I must believe that a bit to adjust. Now already pretty fast somewhere praised, some interesting game reviewers are exceptions aside, so I thought it would be okay if I have my own opinion was about Two Worlds on paper. Two Worlds is indeed developed by Polish developer Reality Pump and available for Xbox 360 and PC. YouTube Trailer - opens in new window Gameplay Your character is in Antaloor, a world that, according to the authors is 33% larger than the game world of Oblivion. That could be quite correct, it is a very large folder where you walk around on foot and it takes a few hours before you run. From one side to the other The game is called a free roam RPG. It does not matter where you go, that you may know all by yourself. No linear or prescribed path to follow, you can do quests in the order in which you want to do. You play it in a third person view. You can not choose first person, that would have been anyway. Convenient addition Although the directory is completely free-roam, he must occasionally have drawers. According to the book, he does so seamlessly, but I just call it the lack of a loading screen. Around 10 seconds just state your Freeze your character in the position where it started charging and then after that time you just go back further. Two Worlds consists of a single player and multiplayer. Let me just start with the single player, since the majority of the game. In a role playing game is the first step that you see normally, creating a character. Personally, that's one of the nicest things about an RPG, the part where you choose how your character looks like, what its history is, its good and bad points, his faith, ie are based. That must be the first point of Two Worlds fog goes. You play a male bounty hunter. End of story. You can still choose how detailed it looks like yourself, but you can not choose a female protagonist and no other profession. You can of course have to choose once in the game where you're going to focus on your career, but you play you have a fighter so. Neither is there any relationship between your level and that of your opponents. In no time you have a level 50 + because you can earn with the side-quests alone. An incredible amount of XP Often, the sidequests in RPGs are just as interesting as the main quest, so I do them often before. This blow after a few hours all the enemies that you encounter with a blow down. And every time the same way. The number of variations in the attack is simply not enough. Sees every blow is almost the same and it often comes down to simply hang on your right trigger as soon as possible. With level 30 and some basic hydroponic I did all 10,000 + damage per hit, at level 50 I had peaks above 30k. When you consider that the number of hitpoints of an opponent is not rising in line with your level - about 1300 points for a wolf perhaps - so you'll soon see that 99.999% of the opponents croaks in one fell swoop. You feel like you are playing with God Mode. Graphics The graphics are of a high standard. This is also one of the best points of the game. It is therefore surprising that when they announced today sequel - Two Worlds:. The Temptation - will focus on improving the graphics, the emphasis trees blowing in the wind, grass as well. There are beautiful storm clouds, rain, fog, snow, sun. The sun shines brightly in your face when you look against it, water reflects the area tidy. Items you have heaps of detail, and every horse looks different again. Cities are also very nicely designed, no building looks the same. There are small villages with wooden houses, big cities with stone buildings. Even sitting in the caves variation. Artificial Intelligence Artificial intelligence is a moderate level. Enemies with a bow and arrow to continue you running - endless! - Until you have caught up or turn around the neck in a different way. There simply using your sword running down and you would expect them to switch to close combat, but alas. Running away is their motto. If you give up and go away, then they come after you. Similarly, the scripting of quests is not really you-from-it. Quests usually consist of repeating tasks. There is a necromancer that gives you the task of what to pick. Upon a gallows If you've done that you should still get two of the same item, and 5, etc. This is a real breaking point, you feel more than a mailman bounty hunter. Furthermore, I managed to screw up one time by just a bit to choose than the makers had programmed a different route. Quest I had to take care of the Karga Clan that a certain cave and tunnel from one town was empty, but I had done that quest I had another quest the Karga Clan wiped off the map. Then I called the cave emptied and then you get coolly message that you have to go log into a specific character, but yeah ... that was no longer there. Then stays there during the whole game around flashing dot on your map and mini-map, which was formerly that character where you got the quest. Other quests are just neat or 'clipped' if you've gotten to the Karga Clan, but these were left out. Alchemy System The Alchemy system is well thought out and developed. Basically, you have two or more identical weapons, shoes, harnesses, helmets, arrows or other items together to form a better item. Each item has a level so. Two merge is level 2, three merging is level 3, and so on. Every time your item is a bit more powerful. With various herbs that grow everywhere, parts of animals or jewelry you can create both temporary and permanent potions. Especially those permanent potions can be incredibly powerful and you bring dozens stats points, eg +50 strength permanently. With jewelry you can also add fire, poison, cold, lightning or spirit damage to your guns and not a little too. There is no limit attached. Spirit damage can be stopped, so once you've chosen a nice weapon by any opponent to spirit damage add is sufficient as much as you want. This system is also one of the best points of the game, but does at the same time also the gameplay undoing. If you are using the Alchemy system where it is, then you're in no time more powerful than any opponent whatsoever. If you ever want to play the game again, then it is advised not to use it. Alchemy That's the gameplay better. Magic System There are five different magical powers in Two Worlds - water, fire, value, air and necromancy. Each school has five different spell levels. For example, unlike Neverwinter Nights, where low level spells are no longer useful soon, you can also connect to the Two Worlds spells to powerful weapons. Every magic power you can use a Spell Card. You can just stacking, or stacking. So I had a simple first level poison dart collected for 70 times and that was more powerful than any spell higher whatsoever. If that's not everything, then you can also use booster cards, such as less mana usage, longer duration of the spell or simply more power. This makes it magic usage even interesting. fighters for You get more than enough stats points to let go, so you get the highest level spells may even accumulate. One or two magic schools to the maximum Large groups opponents can therefore also be equally shut down, but I did not use them for. Usually I used magic to get. Those irritating, running away archers Once you hit them with a spell they're either dead, or they stay for a moment and then you have the time to deal with your ax or sword. They know Stats and feats An RPG stands or falls with the stats system. You want to be playing a role and often RPG players quite true to a certain type of character. Benign / malignant, strong weapons or magic, quick attacks, especially strong attacks, and so on. Everyone has their own preferences. Two Worlds that matter remains unaffected. Instead of complex die-stories you see at your stats points simply get what you get when you give up that feature point. If you choose to raise a point, sword fighting is just neatly: +10% damage. Nice and simple. If you make a mistake, then there is nothing to worry about really. You can look for a Skillchanger and that you can rollback career fee. It will not cost you XP (experience points), but money. This way you can in the beginning to focus on hand-to-hand combat and after level 20 or so to switch to full-power wizard Furthermore, not all feats and skills available from the start. To learn some skills you'll have to find a trainer. Each trainer is a member of a particular group, so if you are on bad terms with the Karga Clan I would find somewhere else to visit a trainer - that's a lot cheaper. Sound effects and music , the sound effects themselves are beautiful, the weather such as thunderstorms sound very good and true, but the number of sound effects is really subpar. Once it starts to rain, your character automatically calls' rain! ". After an hour of play, you can predict what your character is going to call at any time. The number of one-liners is limited to the absolute minimum, I have the idea. Furthermore knocks again is not always what he or she calls. Once you encounter a few dinosaurs, it may well be that he 'bandits! " calling. I really think a disturbing factor in a game that just had a lot of potential to Oblivion to forget. I have some music concerns do not really feel like I had a lot of background music. Large parts of the time you just do not have any music there and you should do it with the sound effects. Maybe that's why so monotonous and fast sound familiar? Multiplayer Besides playing the same game with a character other than a male bounty hunter, you can in multiplayer or choose what you play. Go for magic or bow and arrow, you will get completely different skills and feats to invest. And except for the free-roam map in multiplayer you can still do some other things, which you do not normally find in RPGs. How about player versus player in Team Deathmatch? Quake goes Medieval ... Or Team Assault where you have to defend a monument while that of the enemy destroyed? Team Monster Hunt, in which both teams have to walk around, which must be defeated. as soon as possible by the opponent some monsters Horse Racing Team where you should come. crossed the finish line first on your horse finally also Team Horse Stealing, where a certain number of horses in your stable should receive first either stray or that of your opponent. Achievements Well, you were one of the first who bought the game after the release, then you stay unfortunately stabbing at 930 achievement points . Due to a bug in the game was entering a specific underground cave impossible. Instead of going into the cave you were transported to any health shrine. In total you 1000 points to get achievements, after the patches and updates that came months later. It is not possible to use an existing save game from before the updates to retrieve. 1,000 points So you will really need to update, and then a completely new game play to get. 1,000 points It is ludicrous that this is not detected in the beta testing. Somebody has to be the cave are trying to come in during testing you might think. Conclusion The developers call the game better than Oblivion and that could have been if they had worked. a few months so Now it's as if you bought the game. Beta for 60 euros The game certainly has its positives and you can stay fresh for hours, but as you play the game longer you are you annoyed with the negatives. If the game a few months into the bargain bin, it's nice to go and play, but now to go buy it for the retail price, I would advise against anyone. Pick up an interesting game like Blue Dragon with me, surprisingly extensive and great gameplay. That is my conclusion as RPG enthusiast. If you love Diablo 2-like games, with eeeenorm extensive number of weapons, armor, rings and other items to collect, to enchant and combined without limit (!) and thus themselves more dozens of hours hack 'n' slash to do, then you'll Two Worlds appreciate his good points, and you'll meet. a lovely time It may be safely said. Two Worlds on GoT Finally I want a link to the Two Worlds topic on Gathering of Tweakers: [PC - X360] Two Worlds PriceWatch Pricewatch: Two Worlds (PC) Pricewatch: Two Worlds, Xbox 360 ( X360) Pricewatch: Two Worlds - Collectors Edition, Xbox 360 (X360 Limited Edition)

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